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Bu 20.10.2020 11:05, DragonZH söyledi:

Update 1.9.4.2

fqNgRK.jpg

is there a solution to this?

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В 22.10.2020 в 13:56, falta сказал:

is there a solution to this?

image.png

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2 saat önce DragonZH söyledi:

ımage.png

thank you but now another problem has arisen.

Original file

tr5Eyf.jpg

135 MB

edited file

QsgGB4.jpg

4 GB

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Из resources.assets достал файл с текстом, он был формата MonoBehaviour, я его распаковал, сделал нужные правки, но не могу понять как его конвертировать обратно в формат MonoBehaviour

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Здравствуйте, цена на advanced версию актуальна? 

  • Upvote 2

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Hi, nice work.

I extracted files but i dont know how can i change unsupported language characters or fonts?

is there any tutorial for this? and again how much py6 for ultimate version?

i want to buy it.

ty

Edited by BoomBookTR

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Locking away support for unity 2020 behind a paywall kind of makes the tool completely useless for people looking to try it out on a game that uses unity 2020 as their first attempt and only goal. How am I even supposed to know if it's worth it when it won't even load the files? You already block off support for sound and video unpacking, is that not enough?

Edited by justastranger
thought was incomplete

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v1.9.4.4
Добавлена поддержка запаковки бандлов без изменения сжатой оригинальной шапки в Advanced и Ultimate.
Исправление обратной вставки только ресурса в бандл.

image.png

Edited by DragonZH
  • Like (+1) 1

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@aLLigator и @serser1 вроде вам это нужно было. Но это работает только со сжатой шапкой.

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v1.9.4.5
Добавлена поддержка бандлов 2020 в Advanced и Ultimate.

  • Thanks (+1) 1

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Hi!

I want to ask Mono\Assembly-CSharp\XXXXX_SELFNAME.LocalisationObject file repack works perfectly?

Because if I change texts in the binary file and of course I also change the text length byte, the game exits…

Maybe an idea?

Thank you in advance for your answer!

Edited by wolf84

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3 часа назад, wolf84 сказал:

Hi!

I want to ask Mono\Assembly-CSharp\XXXXX_SELFNAME.LocalisationObject file repack works perfectly?

Because if I change texts in the binary file and of course I also change the text length byte, the game exits…

Maybe an idea?

Thank you in advance for your answer!

<5 unity use terminal null
alignment=4-length mod 4
length+alignment=length-length mod 4+4
>=5 unity not use terminal null
alignment=(4-length mod 4) mod 4
or
while position mod 4<>0
 

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