Перейти к содержимому
Zone of Games Forum
0wn3df1x

Act of Aggression

SerGEAnt

Сообщение добавлено пользователем SerGEAnt

Рекомендованные сообщения

Поддерживаю

Недобитые штаны?

 

Spoiler

3aff706b5759.jpg[/post]

Поделиться сообщением


Ссылка на сообщение

Ребята ну что там с переводом? В игре реально куча всякой техники и различных видов оружия хочется просто понимать как это работает и что делает. В принципе хватило бы просто перевода всех построек и описания к ним.

Поделиться сообщением


Ссылка на сообщение
В игре реально куча всякой техники и различных видов оружия хочется просто понимать как это работает и что делает.

Ты думаешь, люди, которые переводят, знают, как они называются? В игре есть английские сокращения, которые тяжко понять на русском http://www.vrazvedka.ru/main/learning/glossary.html.

Поделиться сообщением


Ссылка на сообщение
Ты думаешь, люди, которые переводят, знают, как они называются? В игре есть английские сокращения, которые тяжко понять на русском http://www.vrazvedka.ru/main/learning/glossary.html.

С военными аббревиатурами НАТО я готов помочь, благо есть возможность по службе.

Поделиться сообщением


Ссылка на сообщение

Приветствую.

Кто нибудь нашел где находятся субтитры от меж уровневых роликов?

UPD

Нашел, так же в

ZZ_Win.dat | briefing.dic (первый ролик точно тут, думаю другие тоже там же)

Изменено пользователем Vampire63

Поделиться сообщением


Ссылка на сообщение

Прямо тьма заброшенных переводов 126.gif Тяжёлый год 143.gif

Поделиться сообщением


Ссылка на сообщение

Сколько уже ищу, но никак не могу найти, как открыть .dat файл и вытащить от туда локализацию, а потом обратно запаковать?

Так же буду признателен если кто нибудь может выслать инвайт на notabenoid.org для помощи в переводе игры

Поделиться сообщением


Ссылка на сообщение

У кого хорошо со знанием английского языка? Помогите с переводом игровых настроек: вот список того что осталось перевести:

 

Spoiler

Activate / Deactivate animation.

Activate / Deactivate auto login.

Activate / Deactivate camera movement with the pad

Activate / Deactivate Deferred Stickers

Activate / Deactivate depth of field

Activate / Deactivate golden chips

Activate / Deactivate icons in labels

Activate / Deactivate joystick.

Activate / Deactivate movement to the speed of the slowest unit in the group selected. Doesn't apply to helicopters and planes.

Activate / Deactivate multi-touch input.

Activate / Deactivate password memorization.

Activate / Deactivate rumble mode.

Activate / Deactivate smooth LOD transition.

Activate / Deactivate the command zone display.

Activate / Deactivate the selected units characteristics display.

Activate / Deactivate the sticky selection.

Activate / Deactivate the subtitles

Activate / Deactivate units' automatic fire on buildings.

ADVANCED VIDEO

Airland Battle

Allows to choose on which adapter the game will run.

Allows to choose on which monitor the game will run when in full screen mode.

Ambient Occlusion

Attach the unit to a new drop-off point.

Attach the unit to a new pick-up point.

Attack flare

AUDIO

Auto assign

Automatic fire on building

Build

Camera Speed

Camera-effect simulating the light accumulation over time.

CONTROLS

Custom flare

Defend flare

Drop-off

Dynamic Lights Quality

Enables switching to Satellite View with the mouse wheel.

Fast

GAMEPLAY

Give the order to hold fire.

Global Illumination

Graphics Card

Grass Quality

Greatly reduces graphics memory usage for a minor loss of quality.

Harvest

Help flare

Hold Fire

Hold Position

Homogeneous move

Homogeneous movement

Increases the geometry density for some objects.

Interface

Launch a Custom flare to signal your allies with a text

Launch a defend flare to signal your allies

Launch a help flare to signal your allies

Launch an attack flare to signal you allies

Local Reflections

Motion Blur

Move

Move building to another location before its construction starts.

Move construction

Normal

Off:lights disabled Low:lights illuminate objects High:lights affect also FX

Order the unit to build the target.

Order the unit to harvest resources from a target location.

Order the unit to stand its ground in any situation.

Order the unit to travel together to destination.

Pad camera control

Pick-up

Quick base selection

Rotate building

Rotate building

Satellite view with mouse wheel

Screen space global illumination (advanced lighintg effect).

Screen space grass rendering.

Screen space reflections.

Select your main building.

Sell

Sell selected unit or building.

Slow

Smooth LOD Transition

Speed of camera when scrolling.

Terrain compression

Terrain resolution

Terrain texture resolution.

Tesselation

Toggle auto assign for harvesters

undefined shortcut

undefined shortcut description

User

Very Fast

Very Slow

VIDEO

Xbox

Изменено пользователем 353361

Поделиться сообщением


Ссылка на сообщение

Английский вариант списка улучшений, кто может переведите хоть часть, вместе все и переведем на много быстрее.

 

Spoiler

EWR

PRIVATE MILITARY

Equips Air Control Center with an AN/FPS-117 Early Warning Radar.

Increases the Air Control Center's range of detection against aircrafts, including stealth.

Allows the deployment of Cartel's basic buildings & units.

CIWS SYSTEM

TANK URBAN SURVIVAL KIT 1

TANK URBAN SURVIVAL KIT 2

ATACMS MISSILE

LAW

Equips Gatling guns with a CIWS upgrade.

Gatling mounted on Humvees, Blazers and Ospreys will target & intercept some enemy missiles in their range of fire.

Grants the following:

M993 tanker: hit points doubled.

Unlocks purchasable upgrade kits:

-Abrams (#coloredtext3{500} #dollarIcon): increased hit points, speed, main gun damage and receives an additional M2HB Browning HMG able to engage both infantry and helicopters.

- Stryker ATGM, FCS Mortar, Thunderbolt & ACCE (#coloredtext3{300} #dollarIcon): hit points doubled.

- ACCE : Its HMG is replaced by an automatic grenade launcher.

- FCS Mortar : Upgraded mortar increasing its range and damages, and grant it the ability to fire Smoke rounds.

- Stryker ATGM : can fire 2 missiles at the same time.

-Thunderbolt : Higher rate of fire.

Grants the following :

Shredder constructor: increased hit points.

Unlocks purchasable upgrade kits:

Abrams (#coloredtext3{850} #dollarIcon): further increased hit points, speed, main gun damage and receives 2 additional M2HB Browning HMG able to engage both infantry and helicopters.

SWORD Protocol's buildings & units.

Leaning toward offensive strategies.

SPEAR buildings & units.

Quick Reaction Force.

SWORD Protocol

SPEAR Protocol

RARE EARTH DEVELOPMENT

GREEN ZONE

BREACHING TRAINING

DEFCON 1

DEFCON 2

DEFCON 3

PAC-3

SWORD PROTOCOL

SPEAR PROTOCOL

Develops the Army Tactical Missile System (ATACMS).

Unlocks purchasable ATACMS launchers on HIMARS: replaces HIMARS' 6-rockets tubes by a single ATACMS launcher, increasing HIMARS' range & damage dramatically.

Surrounds buildings with concrete walls and bulletproof materials.

Buildings' hit points increased by 50%.

Equips the Delta operators with an additional M72E9 LAW anti-material rocket launcher.

Efficient at short range against vehicles.

Can also be used against infantry entrenched in buildings.

Basic buildings.

PRIVATE MILITARY MENU

LOAL-HI

RARE EARTH EXPLOITATION MODULE

Unnamed technology

Test de description pour les technos ; ne devrait pas appara?tre si on a r?g?n?re les donn?es depuis les Excel

ATACMS KIT

BLACK OPS

LONG RANGE RECON TEAM

BREACHING TRAINING

For each Rare earth unit extracted, the process plant also generates 1 #dollarIcon.

Grants the Contractors and Vanguards the ability to capture enemy buildings.

Increases readiness level to DEFCON 1.

Unlocks all DEFCON 1 buildings, units & upgrades.

Increase readiness level to DEFCON 2.

Unlocks all DEFCON 2 buildings, units & upgrades.

Military readiness level.

Upgrades Patriot missiles with PAC-3 software.

Increases the Patriots' range, damage & accuracy.

Allows the deployment of Chimera's assault-oriented units.

Allows the deployment of Chimera's basic buildings & units.

PRISONER EXCHANGE

MRSI TARGETING

SCOUT COMBAT KIT

PEACEKEEPER II PROGRAM

TUSK 1 UPGRADE

TUSK 2 UPGRADE

BREACHING TRAINING

TUSK 1 UPGRADE

NLOS SYSTEM

DEEP MINING

HYDROFRACKING

TechnoTestForMenu

TechnoTestInTeamNoCondition

TechnoTestInTeamWithCondition_FOB

TechnoTestInUnitWithCondition_FOB

TechnoTestInUnitWithCondition_OtherTechnoInUnit

TechnoTestInTeamWithResourceCost

TechnoTestInTeamUpgradeTestTank

Techno de test

TechnoTestInTeamUpgradeTestHQ

TechnoTestInTeamUpgradeToNilConsumption

Techno Defcon2 pour test UI

Equips Javelins Stryker ATGM and Guardians anti-tank missiles with the NLOS guidance system.

Increases the firing range of Javelins, Striker ATGM and Guardians.

Their missiles will also perform top-down attack to inflict more damage.

Each prisoner held in the prison may be exchanged for 1000 #dollarIcon.

Unlocks the Forward Operating Base (F.O.B.).

Works as a LEM, but can be built without distance limitations.

Equips Blazers with a TRS 2630P active radar.

Grants the Blazers the ability to detect stealth air units.

Equips artillery units with a 'Multiple Rounds Simultaneous Impact' (MRSI) computer.

Increases artillery salvos' damage and NLOS-Cs' & FCS Mortar's number of shells fired in a row.

Increases the NLOS-C's range.

Grants Shershens the ability to fire their missile on an indirect trajectory.

Double Grinches' & Shershens' range.

Grants the refinery the ability to exploit the Rare earth field in its area.

Description de l'upgrade [??? - Def_Tech]

Replaces the Peacekeeper missiles with Peacekeeper II ones.

Faster missiles, increased damage & area-of-effect.

Replaces the HIMARS' 6-rockets tubes by a single ATACMS launcher.

Increases the HIMARS' range & damage dramatically.

Unlocks high-tech buildings & units.

Applies 'Tank Urban Survival Kit 1' on this Abrams.

Increases hit points, speed, main gun damage and grants an additional M2HB Browning HMG able to engage both infantry and helicopters.

Applies 'Tank Urban Survival Kit 2' on this Abrams.

Further increases hit points, speed, main gun damage and grants 2 additional M2HB Browning HMG able to engage both infantry and helicopters.

Equips the Recon Teams with improved scanning devices & armor, engine and a Mk.19 grenade-launcher.

Increases the detection range.

Very efficient against infantry.

Applies 'Tank Urban Survival Kit 1' on this vehicle.

- Hit points doubled.

- ACCE : Its HMG is replaced by an automatic grenade launcher.

- FCS Mortar : Upgraded mortar increasing its range and damages, and grants it the ability to fire Smoke rounds.

- Stryker ATGM : can fire 2 missiles at the same time.

-Thunderbolt : Higher rate of fire.

Grants the Felins, SAS' and Exosoldiers the ability to capture enemy buildings.

Techno de test

SHIELD Protocol's buildings & units.

Leaning toward defensive strategies.

DEFCON 1 buildings & units.

Very advanced buildings & units.

DEFCON 2 buildings & units.

Advanced buildings & units.

DEFCON 3 buildings & units.

Basic buildings & units.

SHIELD Protocol

DEFCON 1

DEFCON 2

DEFCON 3

GAU-19 KIT

NLOS GUIDANCE

IMPROVED CHASSIS

ADVANCED REFINING PROCESS

TURBOCOMPRESSOR

GRIZZLY PROJECT

BASE PROJECTION

ACTIVE RADAR

DEPREC

AARGM STEALTH MISSILES

*AUGMENTATION DE LA FLOTTE A?RIENNE DE LOGISTIQUE*

PASSIVE RECEIVER SYSTEM

ARTILLERY CREW BONUS

REPAIR DRONES

WEAPON TRACKING RADAR

OPTRONIC SENSOR

OPTICAL CAMOUFLAGE BRICKS

40MM AUTOCANNON

PRISON MODULE

COUNTERMEASURES DISPENSERS

STEALTH MODULE

TWIN LAUNCHER

PSYOPS TRAINING

COMPUTERIZED FLYING PROCEDURE

SIDE-DOOR MINIGUN

ASSAULT GUN TRAINING

MRSI TARGETING

MEDICAL SUBCONTRACTORS

LIFE INSURANCE

IMPROVED MINING SENSORS

BUILT-IN ELECTRICITY GENERATOR

POWER PLANT MODULE

NANOFIBERS JACKETS

PASSIVE RECEIVER SYSTEM

PYE WACKET MISSILES

R74M MISSILES

PHASED-ARRAY RADAR

ADVANCED SOFTWARE

RANSOM NETWORK

SMOKE ROCKETS

REINFORCED FRAME

STRIX SHELLS

BARRAGE FIRE

TANDEM CHARGES

ZAB NAPALM BOMB

FORCE PROJECTION

COUNTERMEASURES DISPENSERS

EXCALIBUR SHELLS

WHITE PHOSPHORUS

HYDRA ROCKETS

TOW-2 LAUNCHER

STINGER POST

DEFENSIVE POSITION

DEFENSE PROJECTION

HEAVY BARREL

STINGER BLOCK II

S.A.W.

AACS MISSILES

The %1 tag must be removed

57E6-E MISSILES

AGS-30

AWACS LINK

IMPROVED ADS

ANTI-TANK GUN

STARSTREAK AA MISSILE

INTELLIGENT SUSPENSION

ENGINEER FIELD KIT

ATAKA MISSILES

AUTOREPAIR

PASSENGER ACCOMMODATION

CQC TRAINING

PRISONER EXCHANGE

TRIGAT-LR MISSILES

MISTRAL MISSILES

HELLFIRE MISSILES

IRON FIST

NON-LETHAL TACTICS

CIWS SYSTEM

MICA MISSILES

MAST-MOUNTED SIGHT

CONSTRUCTION OUTPOST

INCOME OUTPOST

REPAIR OUTPOST

DEPREC

NURS ROCKETS

MEDICAL NAMER

ACTIVE RADAR

WEAPON TRACKING RADAR

FULL EXTRACTION PROTOCOL

RARE EARTH EXTRACTION PROTOCOL

IGLA MISSILES

LAUNCHERS EXPANSION

ADVANCED SOFTWARE

SPIKE-LR MISSILES

STINGER MISSILES

ADVANCED REPAIR SYSTEM

COUNTERMEASURES DISPENSERS

DU ROUNDS

SHIELD PROTOCOL

SUPPLY FIELD KIT

TYPE 91 MISSILES

X-38 MISSILES

NON-LETHAL COMBAT TRAINING

ROTATING BOMB-BAY

TechnoTestInTeamUpgradeToNilTransformation

TechnoTestInUnitOneUnitCancelAndRestart

TechnoTestInUnitTwoUnitsOneResearch

TechnoTestInTeamTwoUnitsCancelAndRestart

TechnoTestInTeamTwoUnitsOneResearch

TechnoTestInTeamResearchFinishedWhileInQueue

TechnoTestInUnitDiamondUpgrade1

TechnoTestInUnitDiamondUpgrade2

TechnoTestInTeamUpgradeProducers

TechnoTestInTeamKillOneProducer

TechnoTestInTeamKillOnlyProducer

RGS GATLING

Increases M993s' maximum loadout capacity.

Doubles M993s' loadout capacity.

Extends the duration of a resources field.

Replaces M993s' MTU Detroit Diesel engine with a turbocompressed Caterpillar C15/17.

Doubles M993s' speed.

Replaces Shredders' Honeywell AGT1500C engine with a Wankel rotary-engine.

Doubles Shredders' movement speed.

Attaches an additional tanker vehicle to the refinery.

(5 Tankers max).

Equips X-32s with AARGM anti-radiation missiles, allowing them to shoot at Anti-Aircraft units at long range.

Attaches an additional tanker helicopter to the refinery (3 instead of 2)

Grants Specters a BAE systems AN/ALR-94 passive radar.

Reveals stealth units.

Increases this turret's range of fire.

Grants all the buildings the ability to regenerate, over time, the damage that they've received.

Increases the defensive range of this Skyguard by 50%

Equips the Spectres with an electro-optical observation system and a BAE system AN/ALR-94 passive radar.

Increases both the sight and main gun range of Spectres.Spectres can reveal stealth units.

Equips Scorpios, Vextras, AMOS, LOSATs, Jackals, Skycranes and Kmax tanker helicopters with optical camouflage, granting them stealth.

Equips the Specters with a 40mm autocannon, able to engage both helicopter and ground targets.

Adds a prison module to the barracks, able to house up to 5 prisoners.

Grants Superhinds, Valkyries and the HQ countermeasures dispensers that will deflect most of the incoming enemy missiles.

Grants the refinery an optical camouflage

Equips Shershens with an additional tube, increasing their rate of fire.

Grants Contractors & Vanguards the ability to assault and capture enemy vehicles.

Increases both the speed and agility of Berkuts and helicopters.

Equips ShadowHawks with a side-door Minigun.

Also able to intercept missiles.

Grants Koalitsijas the ability to engage ground targets at very close range with its main guns.

Increases the number of shells fired by AMOS & Koalitsijas during a salvo.

The rate of fire is also increased but the cooldown time between two salvos is longer.

Grants Barracks the ability to heal nearby infantry units.

In the regrettable case of the death of a mercenary that is under contract with the Cartel, half of its recruitment fees are refunded.

Doubles the refinery's extraction range.

Allows the railgun turret to be operational without consuming network electricity.

Enables the refinery to generate Electricity

Increases the Cartel mercenary infantry units' hit points.

Every building in the accelerator's range becomes stealthed.

Equips Valkyries with long range AA missiles, able to engage enemy targets at 360° around them.

Equips Berkuts with rear fired missiles able to intercept incoming enemy ones & enemy aircrafts.

Increases the center's air detection range and grants it the ability to detect stealth aircrafts.

Grants Otomatics the ability to target and engage enemy missiles.

Doubles the income generated by POWs detained in this prison.

Increases Scouts' sight range and grants them the ability to detect stealth units.

Replaces the dual machine guns with a flamethrower.

Better range and damage, but it removes its stealth when firing.

Equips Scorpios with smoke grenade launchers.

Doubles Vextras' hit points.

Replaces AMOS' HE shells with intelligent anti-tank ones.

Greatly increases the blast radius & damage inflicted on vehicles, but decreases accordingly the damage inflicted on infantry & buildings.

Grants the LOSATs the ability to fire two ordnances in a row.

Equips Vipers with high improved rockets.

Double Vipers' damage.

Equips Superhinds with two ZAB napalm bombs.

Automatically dropped when flying over the target.

Grants barracks the ability to be deployed anywhere on the map.

Equips aircrafts with chaff & flares dispensers.

Will divert away some enemy missiles that target the aircraft.

Replaces NLOS-C's standard shells with GPS guided Excalibur ones.

Increases the NLOS-C's range.

Replaces Mortars' shells with incendiary white phosphorus rounds.

Equips the Guardians with Hydra rocket pods.

Efficient against buildings.

Equips this MG Nest with an additional TOW-2 anti-tank launcher.

Efficient against vehicles.

Equips this MG Nest with an additional Stinger anti-aircraft launcher.

Efficient against aircrafts.

Turns this MG Nest into a versatile Defensive Position, armed with both Stinger anti-aircraft & TOW2 anti-tank missiles.

Efficient against all types of enemies.

Grants the MG nests the ability to be deployed anywhere on the map.

Grants the Marines, Snipers and Deltas the ability to capture enemy buildings.

Equips the M2010 ESR with a long range cannon.

Increases Sniper's range of fire.

Develops the 'Block II' upgrade on all Ground-to-Air missiles.

Increases the range & damage of Stingers, Blazers and MG/AA Nests.

Increases Blazers' rate of fire.

Replaces the Marines' M16A4 assault rifle with a M249 Squad Automatic Weapon.

Equips Marines with body armor.

Increases Marines' range & forces the enemy to lay down.

Increases Marines' hit points.

Equips Avengers with short-range AIM-9X Air-to-Air missiles.

Increases Air-to-Air combat efficiency.

Increases the range, angle constraint and turning speed of the F-22 Raptors' weapons.

Equips the Pantsirs with dual-purpose missiles, granting them the ability to engage both aircrafts and vehicles.

Missiles are fired by salvos of two.

Equips the Terminators with an AGS-30 grenade-launcher.

Short range, but high rate of fire and very efficient against infantry.

Deploys an Airborne Warning And Control System plane (AWACS) at high altitude.

Greatly increases the detection range for approaching enemy aircrafts.

Grants the ADS' the ability to target buildings and vehicles in addition to infantry.

Equips this Sentinel turret with an anti-tank gun.

Increase its efficiency against vehicles.

Equips this Sentinel turret with anti-aircraft missiles.

Greatly improves its efficiency against helicopters & planes.

Doubles the Exosoldiers & Metal Storms' speed.

Increases the Kodiak constructors' hit points, and grants them a self-defense weapon and optical camouflage.

Equips the Terminators with an anti-tank missile.

High rate of fire, but only deals average damage.

The Exosoldiers & Metal Storms slowly regenerate the damage that they've received.

Grants the Pumas the ability to transport up to 4 infantry units.

Adds reactive armor bricks, improving their hit points.

Provides close quarters combat training to Felins.

Increases Felins' damage and speed.

Grants Felins the ability to fire on the move & the ability to fire Smoke rounds.

When an enemy prison is destroyed, you will get the value of your inmates back.

Equips the Tigres with anti-tank missiles.

High rate of fire, but only deals average damage.

Equips the Tigres with 4 anti-aircraft missiles, fired in salvos.

Very high rate of fire, but only deals average damage.

Equips the Valors with long range anti-tank missiles.

Low rate of fire, but deals heavy damage.

The Namers are upgraded with the Iron Fist system.

Grants them the ability to intercept enemy missiles.

Increases the chances of knocking down enemy soldiers. Increases the probability of making prisoners.

Grants this Sentinel turret the ability to intercept enemy missiles.

Equips the nEUROn with MICA anti-aircraft missiles.

Missiles are fired by salvos.

Greatly improves its efficiency against helicopters & planes.

Increases the Tigres and the Fenneks' sight & firing range.

Grants them the ability to detect stealth units and fire their missiles indirectly.

Transformation into a Construction Module.

Allows the construction of SPEAR Protocol buildings around the outpost.

Transformation into an Income Module.

The outpost will generate 25 #dollarIcon every 2 seconds.

Transformation into a Repair Module.

The outpost will automatically repair buildings and vehicles nearby.

[DEPREC]Transformation into an ammunition module.

Increases both the range and damage of the Buratinos' rockets, as well as the duration of the fire they start.

Grants the Namers the ability to heal the soldiers they carry or that are standing nearby.

Grants Grenadier teams the ability to fire indirectly at units hidden by an obstacle as well as doubling its range of fire.

Rhinos can reveal all artillery units around them within a great range. Greatly increases Rhinos' firing range.

Rhinos can reveal all artillery units around them within a great range.

Attaches an additional extractor to the refinery.

Doubles its excavation rate.

Every refinery may now process Rare earth elements.

Equips the Terminators with Igla anti-aircraft missiles.

Missiles are fired by salvos of two.

High rate of fire, but only deals average damage.

Doubles the Antey-2500s' amount of missile tubes.

Increases the Antey-2500s' missile range.

Equips the Pumas with long range anti-tank missiles.

Low rate of fire, but deals heavy damage.

May be fired at a position.

Equips Fenneks, Valors and Ninjas with Stinger anti-aircraft missiles.

Increases their efficiency against aircrafts.

Outpost improvement.

Increase both the range & speed of repairs for nearby vehicles & buildings.

Grants Valors and PAK FAs the ability to deflect enemy missiles targeting them.

Gives a chance to avoid incoming missiles.

The SAS' sniper rifle fires depleted uranium rounds.

Increases the SAS' anti-vehicle damage.

Allows the deployment of Chimera's defense-oriented units.

Equips the Crushers with armor and a 20mm autocannon.

Equips Ninjas with long range anti-aircraft missiles.

Low rate of fire, but deals heavy damage.

Equips PAK FAs with X-38 Air-to-Ground missiles.

Increases the probability of making prisoners.

Equips B-2s with a Rotary Bomb-Bay.

Increases damages and area of effect of each bomb.

Extends the duration of all the resource fields.

Increases the exploitation speed of a resource field.

Equips Ospreys with a RGS Gatling gun.

Effective against infantry & helicopters.

Equips this Humvee with a GAU-19 Gatling.

Efficient against infantry & helicopters.

Equips this Humvee with a Mk.19 grenade-launcher

Efficient against infantry, light vehicles & helicopters.

Equips this Humvee with a TOW-2 anti-tank missile launcher.

Very efficient against vehicles.

Advanced buildings.

BLACK OPS MENU

MK.19 KIT

TOW-2 KIT

Изменено пользователем 353361

Поделиться сообщением


Ссылка на сообщение

Перевод на ноте - древний мамонт. Совмещать с новым надо.

Поделиться сообщением


Ссылка на сообщение

Создайте аккаунт или войдите в него для комментирования

Вы должны быть пользователем, чтобы оставить комментарий

Создать аккаунт

Зарегистрируйтесь для получения аккаунта. Это просто!

Зарегистрировать аккаунт

Войти

Уже зарегистрированы? Войдите здесь.

Войти сейчас

  • Похожие публикации

    • Автор: DInvin
      https://store.steampowered.com/app/1924430/Cookie_Cutter/
      Может кто диплом перевести на выходе?
    • Автор: Zoiberg1984
       

      Платформы: PC
      Разработчик: Jutsu Games
      Издатель: Games Operators
      Дата выхода: 11.04.2024

  • Продвигаемые темы

  • Последние сообщения

    • Первый раз слышу что “Ёлки” это патриотический фильм...
    • А что кстати с авторскими правами на тему Волшебник страны Оз vs Волшебник Изумрудного города? Я как-то читал довольно объёмную статью, что в начале 20-го века как в США, так и в СССР, было по большей части по фигу на зарубежные авторские права и многое сразу переводилось в общественное достояние, а потом спокойно печаталось или адаптировалось. Потом с этим делом ситуация менялась. Что-то там связанное со вступлением в Бернскую Конференцию по авторским правам, а после и в ВТО, где с этим вообще всё очень строго.

      Или на данное произведение срок действия авторских прав уже истёк (по типу как на Винни-Пуха и первую итерацию Микки Мауса)?
    • Меня в группу “персонщиков” добавили автоматически, без моего ведома, и вручили глоссарий, сказали переводить строго по нему) я так то не против, но играть будет комьюнити, а не переводчики, я уже так наигрался, пока перевожу, по сотню раз запускать одно и тоже, что уже тошнит от игры, хоть я ее и не проходил) так что вопрос остается открытым) Ограничение на символы есть, но в большинстве случаев я нахожу обход для увеличения или делаю рабочий костыль (например сокращение “ОЗ” и “ОМ” (очки здоровья и очки маны соответственно) в описании к скилам и предметам, я сделал 1 символом, добавив в таблицу с шрифтами еще 1 символ. Перевожу в хексе.  
    • Скорее это не вопрос, а утверждение. Там же ответ на него, далее. Наверное, не так выразился (написал). Не парься. 
    • О провале можно было бы говорить, только если изначально были бы какие-то перспективы. А так — все было предопределено. Поэтому пора заканчивать пинать мертворожденный труп, не было у это “игры” перспективы до выхода, нет ее и после. А все потому, что это был заказ на государственные деньги. Которые у нас практически никогда не расходуются рационально. Теперь главное, чтобы эту идею на конвейер не поставили, как с “патриотическими” фильмами. А то будет каждый год выходить подобная “смута”. Как “Елки 1,2...9,10...”. И все это удовольствие за наш с вами счет...  
    • Смешно)) Я про вот этот пассаж “хотя бы на уровне”, если учесть какая дрянь этот чебурашка и, что фильмов которые достигли его уровня продаж нужно с фонарями искать. По сабжу, трейлер очень слаб, что бы можно было строить какие-то позитивные прогнозы.  Ага, пока рта не открывает.
    • Эм.. тогда не понял, к чему был вопрос?   
    • Как считаете, будет хотя бы на уровне достаточно успешного и кассового Чебурашки, не скатятся совсем в трешак, как было в Бременских музыкантах? Мне вот не понравился слишком уж картонно тупо нарисованный на заднике магический смерч. Мне вот интересно, как она выбиралась из трейлера после посадки, если он на самом уступе скалы, а дверь открывается прямо в пропасть? А вот Тотошка мне очень понравился, он очень хорошо получился, как и все магические животные в кадре. Надеюсь что железный дровосек будет именно автоматоном,  ну или хотя бы стальным полным латным доспехом, а не просто тупо обычным человеком, с надетыми на него текстурными одеждами под железное тело… Она там со смартфоном или же так и не успела вернуть обратно? Я уже догадываюь какими будут у этой Элли  Три Желания от Гудвина: 1\вернуть обратно её любимый смартфон. 2\наказать гадких родителей за его отбирание. 3\ безлимитный, бесплатный и безсрочный мобильный Интернет из реального мира, с работающим айпишником и доступом.
    • Зная примерный график выхода версий, то по идее от 2 до 4 месяцев, от конца мая до возможно конца июля или начала августа.
  • Изменения статусов

  • Лучшие авторы


Zone of Games © 2003–2024 | Реклама на сайте.

×