Перейти к содержимому
Zone of Games Forum
Kesovord

Как распаковать-запаковать голоса с самих уровней Killzone (PS2) ?

Рекомендованные сообщения

20 видео-роликов(кат-сцен), удалось достать из Killzone (PS2), для озвучивания: https://disk.yandex.ru/i/sjQYfwGfWFwgUg . Есть способ, достать все голоса с самих уровней? Для полной озвучки игры на русский язык!

Изменено пользователем Kesovord

Поделиться сообщением


Ссылка на сообщение
Скрытый текст
  1. attract_ntsc.pss
  2. attract_pal.pss
  3. intro_ntsc.pss
  4. intro_pal.pss
  5. outro_ntsc.pss
  6. outro_pal.pss
  7. mid1_ntsc.pss
  8. mid1_pal.pss
  9. mid2_hakha_ntsc.pss
  10. mid2_hakha_pal.pss
  11. mid2_luger_ntsc.pss
  12. mid2_luger_pal.pss
  13. mid2_rico_ntsc.pss
  14. mid2_rico_pal.pss
  15. mid2_templar_ntsc.pss
  16. mid2_templar_pal.pss
  17. mid_ntsc.pss
  18. mid_pal.pss
  19. battlefields_ntsc.pss
  20. battlefields_ntsc_wide.pss
  21. battlefields_pal.pss
  22. battlefields_pal_wide.pss
  23. campaign_ntsc.pss
  24. campaign_ntsc_wide.pss
  25. campaign_pal.pss
  26. campaign_pal_wide.pss

 

16 часов назад, Kesovord сказал:

Есть способ, достать все голоса с самих уровней? Для полной озвучки игры на русский язык!

Скрытый текст

# Killzone PS2 vag sound
# script for QuickBMS http://quickbms.aluigi.org

//goto 0xBE260E30
for
findloc Offset long 0x70474156 //VAGp
goto Offset
//vag header
get ID long
get Ver long
get Interleave long // !=0 if VAGi
get Size long
get SampleRate long
getDString Reserved 0xc
getDString Name 0x10

math Size + 0x30 //plus header size

string full_name p "vag/%s.vag" Offset
log full_name Offset Size
next 

 

достаёт все звуки в vag, в том числе озвучку. Имена в vag не прописаны, увы.

вставить vag в iso обратно, можно командой

quickbms -r -w iso2vag.bms SCES_528.93.iso

vag файлы сгруппированны в corestream’ы. Достать vag файлы с группировкой по папкам можно скриптом

Скрытый текст

# Killzone PS2 vag sound with CoreStream group
# script for QuickBMS http://quickbms.aluigi.org
get ISOSize asize
//goto 0xECB2E7B0
for i = 1
findloc Offset string "<CoreStreamData>"
math Offset + 0x40
goto Offset
findloc Size string "<CoreStreamData>" 0 ""
set CoreStreamNumber long i
if Size = ""
	xmath Size "ISOSize - Offset"
	log MEMORY_FILE 0 0
	log MEMORY_FILE Offset Size
	open -1
	callfunction EXPORT_VAG
	open 0
	cleanexit
else
	math Size - Offset
	log MEMORY_FILE 0 0
	log MEMORY_FILE Offset Size
	open -1
	callfunction EXPORT_VAG
	open 0
endif
next i 

startfunction EXPORT_VAG

for
findloc VagOffset long 0x70474156 0 ""//VAGp
if VagOffset = ""
	break
endif
goto VagOffset
//vag header
get ID long
get Ver long
get Interleave long // !=0 if VAGi
get Size long
get SampleRate long
getDString Reserved 0xc
getDString Name 0x10

math Size + 0x30 //plus header size
math Offset + VagOffset //global vag offset
string full_name p "vag/CoreStream_%s/%s.vag" CoreStreamNumber Offset
log full_name VagOffset Size
next 

endfunction 

 

скрипт с группировкой не подходит для импорта. Для импорта, нужно переместить необходимые файлы в папку vag и использовать скрипт iso2vag.bms с параметрами -r -w

 

Звук в контейнере vag пожат Playstation 4-bit ADPCM

конвертировать vag в wav (и наоборот) может, например, MFAudio

  vag2wav.bat (Показать содержимое)

@echo off
if not exist wav mkdir wav
for %%i in (vag\*.vag) do mfaudio.exe /OTWAVU "%%i" "wav\%%~ni.wav"
::del /q "%%i"
@pause

 

  wav2vag.bat (Показать содержимое)

@echo off
if not exist vag mkdir vag
for %%i in (wav\*.wav) do mfaudio.exe /OTVAGC "%%i" "vag\%%~ni.vag"
::del /q "%%i"
@pause

 

 

Поделиться сообщением


Ссылка на сообщение
Скрытый текст


; All KIN Lumps
;
; You can put a star ('*') in front of a lump if it does not need to be built
; for the CD version. This will save disk space and build time.

; -------
; Build Settings
; -------
Build	TimeWindow-Clean   = [3.0, 6.0]
Build	Log-Append         = [0.0, 24.0]
Build	Log-Destination    = W:\KillZone\BuildLogs\
Build	Log-HistoryCompare = 1,2,4
Build	Command-Clean      = del,W:\KillZone\Game_Assets\*.* /S /F /Q
Build	Command-Mail       = commail,-CONFIG=W:\KillZone\BuildLogs\mail.ini

; -------
; Globals
; -------
Custom	Name="System",					Script="Gameplay/System.assets", Streaming="No"
Custom	Name="SystemOnline",				Script="Gameplay/SystemOnline.assets", Streaming="No"
Custom	Name="Default",					Script="Gameplay/Default.assets"
Custom 	Name="MaterialEffects",			File="Effects/Materials/MaterialEffects"

; -------
; Localized Cutscene Subtitles
; -------
Custom	Name="Dutch.Cutscenes",			File="Localized\Dutch\Cutscenes\Conversations", Streaming="No"
Custom	Name="English.Cutscenes",		File="Localized\English\Cutscenes\Conversations", Streaming="No"
Custom	Name="English_US.Cutscenes",		File="Localized\English_US\Cutscenes\Conversations", Streaming="No"
Custom	Name="French.Cutscenes",		File="Localized\French\Cutscenes\Conversations", Streaming="No"
Custom	Name="German.Cutscenes",		File="Localized\German\Cutscenes\Conversations", Streaming="No"
Custom	Name="Greek.Cutscenes",			File="Localized\Greek\Cutscenes\Conversations", Streaming="No"
Custom	Name="Italian.Cutscenes",		File="Localized\Italian\Cutscenes\Conversations", Streaming="No"
Custom	Name="Japanese.Cutscenes",		File="Localized\Japanese\Cutscenes\Conversations", Streaming="No"
Custom	Name="Korean.Cutscenes",		File="Localized\Korean\Cutscenes\Conversations", Streaming="No"
Custom	Name="Russian.Cutscenes",		File="Localized\Russian\Cutscenes\Conversations", Streaming="No"
Custom	Name="Spanish.Cutscenes",		File="Localized\Spanish\Cutscenes\Conversations", Streaming="No"

; -----------------------------------
; Localized Multiplayer Conversations
; E.g.: Use in the OnLoad() function of (Multiplayer) script (lua) like:
;       LoadLump("$Language$.Multiplayer.Conversations") ($Language$ string will be replaced with current language)
; -----------------------------------
Custom	Name="$Language$.Multiplayer.Conversations",	File="Localized\$Language$\Online\Conversations", Streaming="No"

; -------------------------------------------------
; Localized Story-Per-Level Speech\Sound
; E.g.: Use in the OnLoad() function (Story) mission_script.lua like:
;       LoadLump("$Language$.Story.Level_N_N") ($Language$ will be replaced with current language)
; -------------------------------------------------
Custom	Name="$Language$.Story.Level_1_1",	Script="Localized\$Language$\Level_01_1\localized.assets"
Custom	Name="$Language$.Story.Level_1_2",	Script="Localized\$Language$\Level_01_2\localized.assets"
Custom	Name="$Language$.Story.Level_1_3",	Script="Localized\$Language$\Level_01_3\localized.assets"
Custom	Name="$Language$.Story.Level_1_4",	Script="Localized\$Language$\Level_01_4\localized.assets"

Custom	Name="$Language$.Story.Level_2_1",	Script="Localized\$Language$\Level_02_1\localized.assets"
Custom	Name="$Language$.Story.Level_2_2",	Script="Localized\$Language$\Level_02_2\localized.assets"
Custom	Name="$Language$.Story.Level_2_3",	Script="Localized\$Language$\Level_02_3\localized.assets"
Custom	Name="$Language$.Story.Level_2_4",	Script="Localized\$Language$\Level_02_4\localized.assets"
;Custom	Name="$Language$.Story.Level_2_5",	Script="Localized\$Language$\Level_02_5\localized.assets"

Custom	Name="$Language$.Story.Level_3_1",	Script="Localized\$Language$\Level_03_1\localized.assets"
;Custom	Name="$Language$.Story.Level_3_2",	Script="Localized\$Language$\Level_03_2\localized.assets"
Custom	Name="$Language$.Story.Level_3_2a",	Script="Localized\$Language$\Level_03_2a\localized.assets"
Custom	Name="$Language$.Story.Level_3_3",	Script="Localized\$Language$\Level_03_3\localized.assets"

Custom	Name="$Language$.Story.Level_4_1",	Script="Localized\$Language$\Level_04_1\localized.assets"
Custom	Name="$Language$.Story.Level_4_2",	Script="Localized\$Language$\Level_04_2\localized.assets"
Custom	Name="$Language$.Story.Level_4_3",	Script="Localized\$Language$\Level_04_3\localized.assets"
Custom	Name="$Language$.Story.Level_4_4",	Script="Localized\$Language$\Level_04_4\localized.assets"

;Custom	Name="$Language$.Story.Level_5_1",	Script="Localized\$Language$\Level_05_1\localized.assets"
Custom	Name="$Language$.Story.Level_5_1a",	Script="Localized\$Language$\Level_05_1a\localized.assets"
Custom	Name="$Language$.Story.Level_5_1b",	Script="Localized\$Language$\Level_05_1b\localized.assets"
Custom	Name="$Language$.Story.Level_5_2",	Script="Localized\$Language$\Level_05_2\localized.assets"
Custom	Name="$Language$.Story.Level_5_3",	Script="Localized\$Language$\Level_05_3\localized.assets"

Custom	Name="$Language$.Story.Level_6_1",	Script="Localized\$Language$\Level_06_1\localized.assets"
Custom	Name="$Language$.Story.Level_6_2",	Script="Localized\$Language$\Level_06_2\localized.assets"
Custom	Name="$Language$.Story.Level_6_3",	Script="Localized\$Language$\Level_06_3\localized.assets"

Custom	Name="$Language$.Story.Level_7_1",	Script="Localized\$Language$\Level_07_1\localized.assets"
Custom	Name="$Language$.Story.Level_7_2",	Script="Localized\$Language$\Level_07_2\localized.assets"
Custom	Name="$Language$.Story.Level_7_3",	Script="Localized\$Language$\Level_07_3\localized.assets"

Custom	Name="$Language$.Story.Level_8_1",	Script="Localized\$Language$\Level_08_1\localized.assets"
Custom	Name="$Language$.Story.Level_8_2",	Script="Localized\$Language$\Level_08_2\localized.assets"
Custom	Name="$Language$.Story.Level_8_3",	Script="Localized\$Language$\Level_08_3\localized.assets"

Custom	Name="$Language$.Story.Level_9_1",	Script="Localized\$Language$\Level_09_1\localized.assets"
Custom	Name="$Language$.Story.Level_9_2",	Script="Localized\$Language$\Level_09_2\localized.assets"

Custom	Name="$Language$.Story.Level_10_1",	Script="Localized\$Language$\Level_10_1\localized.assets"
Custom	Name="$Language$.Story.Level_10_2",	Script="Localized\$Language$\Level_10_2\localized.assets"

Custom	Name="$Language$.Story.Level_11_1",	Script="Localized\$Language$\Level_11_1\localized.assets"
Custom	Name="$Language$.Story.Level_11_2",	Script="Localized\$Language$\Level_11_2\localized.assets"
Custom	Name="$Language$.Story.Level_11_3",	Script="Localized\$Language$\Level_11_3\localized.assets"


; -----
; Menus
; -----
MenuScript	Name="Intro",						Path="Menu/Intro",		Script="Menu/Intro/Menu.Assets"
MenuScript	Name="FrontEnd",					Path="Menu/FrontEnd",	Script="Menu/FrontEnd/Menu.Assets"
MenuScript	Name="Online",						Path="Menu/Online",		Script="Menu/Online/Menu.Assets"

Menu		Name="EndGame",						Path="Menu/EndGame"
MenuScript	Name="EndGame",						Path="Menu/EndGame"
Menu		Name="Pause",						Path="Menu/Pause"
MenuScript	Name="Pause",						Path="Menu/Pause"
Menu		Name="Status",						Path="Menu/Status"
MenuScript	Name="Status",						Path="Menu/Status"
Menu		Name="PauseOnline",					Path="Menu/PauseOnline"
MenuScript	Name="PauseOnline",					Path="Menu/PauseOnline"
*Menu		Name="TestMenu",					Path="Menu/TestMenu"
*MenuScript	Name="TestMenu",					Path="Menu/TestMenu"
Menu		Name="IngameLobby",					Path="Menu/IngameLobby"
MenuScript	Name="IngameLobby",					Path="Menu/IngameLobby"

Menu		Name="StatusOfflineMP",				Path="Menu/StatusOfflineMP"
MenuScript	Name="StatusOfflineMP",				Path="Menu/StatusOfflineMP"

Menu		Name="EndGameOfflineMP",			Path="Menu/EndGameOfflineMP"
MenuScript	Name="EndGameOfflineMP",			Path="Menu/EndGameOfflineMP"

Menu		Name="InGameNetworkError",			Path="Menu/InGameNetworkError"
MenuScript	Name="InGameNetworkError",			Path="Menu/InGameNetworkError"


; -----
; Loading screens
; -----
Background Name="Load.1",					Script="Textures/LoadScreens/Load1.assets"
Background Name="Load.2",					Script="Textures/LoadScreens/Load2.assets"
Background Name="Load.3",					Script="Textures/LoadScreens/Load3.assets"
Background Name="Load.4",					Script="Textures/LoadScreens/Load4.assets"
Background Name="Load.5",					Script="Textures/LoadScreens/Load5.assets"
Background Name="Load.6",					Script="Textures/LoadScreens/Load6.assets"
Background Name="Load.7",					Script="Textures/LoadScreens/Load7.assets"
Background Name="Load.8",					Script="Textures/LoadScreens/Load8.assets"
Background Name="Load.9",					Script="Textures/LoadScreens/Load9.assets"
Background Name="Load.10",					Script="Textures/LoadScreens/Load10.assets"
Background Name="Load.11",					Script="Textures/LoadScreens/Load11.assets"
*Background Name="Load.ShootingRange",				Script="Textures/LoadScreens/LoadShootingRange.assets"
*Background Name="Load.ShootingRange2",				Script="Textures/LoadScreens/LoadShootingRange.assets"
*Background Name="Load.ShootingRange3",				Script="Textures/LoadScreens/LoadShootingRange.assets"

Background Name="Load.MP_Level1",				Script="Textures/LoadScreens/MP_Level1.assets"
Background Name="Load.MP_Level2",				Script="Textures/LoadScreens/MP_Level2.assets"
Background Name="Load.MP_Level3",				Script="Textures/LoadScreens/MP_Level3.assets"
Background Name="Load.MP_Level4",				Script="Textures/LoadScreens/MP_Level4.assets"
Background Name="Load.MP_Level5",				Script="Textures/LoadScreens/MP_Level5.assets"
Background Name="Load.MP_Level6",				Script="Textures/LoadScreens/MP_Level6.assets"
Background Name="Load.MP_Level7",				Script="Textures/LoadScreens/MP_Level7.assets"
Background Name="Load.MP_Level8",				Script="Textures/LoadScreens/MP_Level8.assets"


; --------------------------
; Game-mode scripts
; --------------------------
GameMode	Name="Story",				Path="Gameplay/Scripts/GameModes/Story"

GameMode	Name="Deathmatch",			Path="Gameplay/Scripts/GameModes/DeathMatch"
GameMode	Name="Team deathmatch",			Path="Gameplay/Scripts/GameModes/TeamDeathMatch"
GameMode	Name="Assault",				Path="Gameplay/Scripts/GameModes/Assault"
GameMode	Name="Defend and destroy",		Path="Gameplay/Scripts/GameModes/DefendAndDestroy"
GameMode	Name="Domination",			Path="Gameplay/Scripts/GameModes/Domination"
GameMode	Name="Supply drop",			Path="Gameplay/Scripts/GameModes/SupplyDrop"
GameMode	Name="Attract",				Path="Gameplay/Scripts/GameModes/Attract"
*GameMode	Name="Empty",				Path="Gameplay/Scripts/GameModes/Empty"

; --------------------------
; Levels and mission scripts
; --------------------------
Level	Name="1.Trenches",			Path="Levels/Level_1_The_Trench/SubLevel_Trenches"
Level	Name="1.LightIndustry",			Path="Levels/Level_1_The_Trench/SubLevel_LightIndustry"
Level	Name="1.Industries",			Path="Levels/Level_1_The_Trench/SubLevel_Industries"
Level	Name="1.HQGrounds",			Path="Levels/Level_1_The_Trench/SubLevel_HQ_Grounds"
Level	Name="2.Offices",			Path="Levels/Level_2_ISA_Command/SubLevel_Offices"
Level	Name="2.Courtyard",			Path="Levels/Level_2_ISA_Command/SubLevel_Courtyard"
Level	Name="2.Research",			Path="Levels/Level_2_ISA_Command/SubLevel_Research"
Level	Name="2.Shaft",				Path="Levels/Level_2_ISA_Command/SubLevel_Shaft"
*Level	Name="2.Claw",				Path="Levels/Level_2_ISA_Command/SubLevel_BountyHunter"
Level	Name="3.Station",			Path="Levels/Level_3_A_Walk_in_the_Park/Sublevel_3_1"
Level	Name="3.Park",				Path="Levels/Level_3_A_Walk_in_the_Park/SubLevel_Park"
Level	Name="3.Park2",				Path="Levels/Level_3_A_Walk_in_the_Park/SubLevel_Park2"
Level	Name="4.Lift",				Path="Levels/Level_4_Rescue_Hakha/SubLevel_Lift"
Level	Name="4.Street1",			Path="Levels/Level_4_Rescue_Hakha/SubLevel_Street1"
Level	Name="4.Mall",				Path="Levels/Level_4_Rescue_Hakha/SubLevel_Mall"
Level	Name="4.Street2",			Path="Levels/Level_4_Rescue_Hakha/SubLevel_Street2"
Level	Name="5.Fields1",			Path="Levels/Level_5_Docks/SubLevel_Fields1"
Level	Name="5.Fields2",			Path="Levels/Level_5_Docks/SubLevel_Fields2"
Level	Name="5.Docks1",			Path="Levels/Level_5_Docks/5_2_SubLevel_Docks_1"
Level	Name="5.Docks2",			Path="Levels/Level_5_Docks/SubLevel_Docks_2"
Level	Name="6.Mangrove",			Path="Levels/Level_6_Crash_Site/SubLevel_Mangrove"
Level	Name="6.Firebase",			Path="Levels/Level_6_Crash_Site/SubLevel_Firebase"
Level	Name="6.Approach",			Path="Levels/Level_6_Crash_Site/SubLevel_Approach"
Level	Name="7.1",				Path="Levels/Level_7_Helghast_in_the_Mist/Sublevel_1"
Level	Name="7.2",				Path="Levels/Level_7_Helghast_in_the_Mist/Sublevel_2"
Level	Name="7.3",				Path="Levels/Level_7_Helghast_in_the_Mist/Sublevel_3"
Level	Name="8.Hills",				Path="levels/Level_8_Jungle_Valley/Sublevel_Hills"
Level	Name="8.JungleValley",			Path="levels/Level_8_Jungle_Valley/Sublevel_Jungle_Valley"
Level	Name="8.ForwardLogisticsBase",		Path="levels/Level_8_Jungle_Valley/Sublevel_Forward_Logistics_Base"
Level	Name="9.AlpineValley",			Path="levels/Level_9_Missile_Base/Sublevel_Alpine_Valley"
Level	Name="9.Underground",			Path="levels/Level_9_Missile_Base/Sublevel_Missile_Base_Underground"
Level	Name="10.MountainPass",			Path="levels/Level_10_Compound_of_Doom/Sublevel_Mountain_Pass"
Level	Name="10.WeatherStation",		Path="levels/Level_10_Compound_of_Doom/Sublevel_Orbital_Transfer_Station"
Level	Name="11.OTS",				Path="levels/Level_11_Spaceport/SubLevel_OTS"
Level	Name="11.SDDockingBay",			Path="levels/Level_11_Spaceport/SubLevel_SDPlatform"
Level	Name="11.SDPlatform_ChoYan",		Path="levels/Level_11_Spaceport/SubLevel_SDPlatform_Rico"
Level	Name="11.SDPlatform_Luger",		Path="levels/Level_11_Spaceport/SubLevel_SDPlatform_Luger"
Level	Name="11.SDPlatform_Hakha",		Path="levels/Level_11_Spaceport/SubLevel_SDPlatform_Hakha"
Level	Name="11.SDPlatform_Templar",		Path="levels/Level_11_Spaceport/SubLevel_SDPlatform_Templar"
Level	Name="11.ControlRoom",			Path="levels/Level_11_Spaceport/SubLevel_SD_ControlRoom"
*Level	Name="TestAIAPC",			Path="Levels/Test/SubLevel_AI_APC"
*Level	Name="TestAIBattlefield",		Path="Levels/Test/SubLevel_AI_Battlefield"
*Level	Name="TestAIClaw",			Path="Levels/Test/SubLevel_AI_Claw"
*Level	Name="TestAIField",			Path="Levels/Test/SubLevel_AI_Field"
*Level	Name="TestAIMaze",			Path="Levels/Test/SubLevel_AI_Maze"
*Level	Name="TestAIRooms",			Path="Levels/Test/SubLevel_AI_Rooms"
*Level	Name="TestAIStreets",			Path="Levels/Test/SubLevel_AI_Streets"
*Level	Name="TestAITravel",			Path="Levels/Test/SubLevel_AI_Travel"
*Level	Name="TestCho",				Path="Levels/Test/SubLevel_Cho"
*Level	Name="TestEric",			Path="Levels/Test/SubLevel_Eric"
*Level	Name="TestStuart",			Path="Levels/Test/SubLevel_Stuart"
*Level	Name="TestJolyon",			Path="Levels/Test/SubLevel_Jolyon"
*Level	Name="TestSteven",			Path="Levels/Test/Testlevel_Steven"
*Level	Name="TestStuart",			Path="Levels/Test/SubLevel_Stuart"
*Level	Name="Test10.1",			Path="Levels/Test/SubLevel_10_Test"
*Level	Name="StreamingTest",			Path="Levels/Test/SubLevel_StreamingTest"
*Level	Name="Vehicles",			Path="Levels/Test/SubLevel_Vehicles"
*Level	Name="VehicleTerrain",			Path="Levels/Test/SubLevel_VehicleTerrain"
*Level	Name="Splines",				Path="Levels/Test/SubLevel_Splines"
*Level	Name="SoundTest",			Path="Levels/Test/SubLevel_SoundTest"
*Level	Name="BridgeTest",			Path="Levels/Test/SubLevel_BridgeTest"
*Level	Name="ShootingRange",			Path="Levels/Test/SubLevel_ShootingRange"
*Level	Name="ShootingRange2",			Path="Levels/Test/SubLevel_ShootingRange2"
*Level	Name="ShootingRange3",			Path="Levels/Test/SubLevel_ShootingRange3"
*Level	Name="TestArjen",			Path="Levels/Arjen_Test"
*Level	Name="SuperLevel",			Path="Levels/SuperLevel/sublevel_1"

*Level	Name="Domination",			Path="Levels/Test/SubLevel_MultiPlayer_Domination"
*Level	Name="SupplyDrop",			Path="Levels/Test/SubLevel_MultiPlayer_SupplyDrop"
*Level	Name="Defend and destroy",	Path="Levels/Test/SubLevel_MultiPlayer"

*Level	Name="SoundLevel",			Path="Levels/SoundLevel"
*Level	Name="MultiPlayer",			Path="Levels/Test/SubLevel_MultiPlayer"
Level	Name="MP_Level1",			Path="Levels/MP_level1"
*Level	Name="MP_Level1_mockup",		Path="Levels/MP_level1_mockup"
Level	Name="MP_Level2",			Path="Levels/MP_level2"
Level	Name="MP_Level3",			Path="Levels/MP_level3"
Level	Name="MP_Level4",			Path="Levels/MP_level4"
Level	Name="MP_Level5",			Path="Levels/MP_level5"
Level	Name="MP_Level6",			Path="Levels/MP_level6"
Level	Name="MP_Level7",			Path="Levels/MP_Level7"
Level	Name="MP_Level8",			Path="Levels/MP_Level8"

Mission	Name="1.Trenches.MissionScript",				Level="1.Trenches",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="1.LightIndustry.MissionScript",			Level="1.LightIndustry",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="1.Industries.MissionScript",				Level="1.Industries",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="1.HQGrounds.MissionScript",				Level="1.HQGrounds",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="2.Offices.MissionScript",					Level="2.Offices",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="2.Courtyard.MissionScript",				Level="2.Courtyard",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="2.Research.MissionScript",				Level="2.Research",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="2.Shaft.MissionScript",					Level="2.Shaft",				Path="mission_script",		ScriptName="MissionScript"
*Mission	Name="2.Claw.MissionScript",					Level="2.Claw",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="3.Station.MissionScript",					Level="3.Station",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="3.Park.MissionScript",					Level="3.Park",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="3.Park2.MissionScript",					Level="3.Park2",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="4.Lift.MissionScript",					Level="4.Lift",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="4.Street1.MissionScript",					Level="4.Street1",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="4.Mall.MissionScript",					Level="4.Mall",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="4.Street2.MissionScript",					Level="4.Street2",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="5.Fields1.MissionScript",					Level="5.Fields1",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="5.Fields2.MissionScript",					Level="5.Fields2",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="5.Docks1.MissionScript",					Level="5.Docks1",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="5.Docks2.MissionScript",					Level="5.Docks2",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="6.Mangrove.MissionScript",				Level="6.Mangrove",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="6.Firebase.MissionScript",				Level="6.Firebase",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="6.Approach.MissionScript",				Level="6.Approach",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="7.1.MissionScript",					Level="7.1",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="7.2.MissionScript",					Level="7.2",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="7.3.MissionScript",					Level="7.3",					Path="mission_script",		ScriptName="MissionScript"
Mission	Name="8.Hills.MissionScript",					Level="8.Hills",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="8.JungleValley.MissionScript",				Level="8.JungleValley",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="8.ForwardLogisticsBase.MissionScript",			Level="8.ForwardLogisticsBase",		Path="mission_script",		ScriptName="MissionScript"
;Mission	Name="8.Lvl8StreamTest.MissionScript",			Level="8.Lvl8StreamTest",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="9.AlpineValley.MissionScript",				Level="9.AlpineValley",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="9.Underground.MissionScript",				Level="9.Underground",			Path="mission_script",		ScriptName="MissionScript"
Mission	Name="10.MountainPass.MissionScript",				Level="10.MountainPass",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="10.WeatherStation.MissionScript",				Level="10.WeatherStation",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.OTS.MissionScript",					Level="11.OTS",				Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.SDDockingBay.MissionScript",				Level="11.SDDockingBay",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.SDPlatform_ChoYan.MissionScript",			Level="11.SDPlatform_ChoYan",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.SDPlatform_Luger.MissionScript",			Level="11.SDPlatform_Luger",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.SDPlatform_Hakha.MissionScript",			Level="11.SDPlatform_Hakha",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.SDPlatform_Templar.MissionScript",			Level="11.SDPlatform_Templar",		Path="mission_script",		ScriptName="MissionScript"
Mission	Name="11.ControlRoom.MissionScript",				Level="11.ControlRoom",			Path="mission_script",		ScriptName="MissionScript"


*Mission Name="TestAIAPC.apc_script",					Level="TestAIAPC",				Path="apc_script"
*Mission Name="TestAIStreets.APC_deploy",				Level="TestAIStreets",			Path="APC_deploy"
*Mission Name="TestAIBattlefield.not_halo",				Level="TestAIBattlefield",		Path="not_halo"
*Mission Name="TestAIBattlefield.hgh_hmg",				Level="TestAIBattlefield",		Path="hgh_hmg"
*Mission Name="TestAIBattlefield.hgh_hmg_buddies",		Level="TestAIBattlefield",		Path="hgh_hmg_buddies"
*Mission Name="TestAIClaw.claw",						Level="TestAIClaw",				Path="claw"
*Mission Name="TestAIField.MissionScript",				Level="TestAIField",			Path="mission_script"
*Mission Name="TestAIField.squad_battle_script",		Level="TestAIField",			Path="squad_battle_script"
*Mission Name="TestAIField.squad_defend_against_squad_script",		Level="TestAIField",	Path="squad_defend_against_squad_script"
*Mission Name="TestAIField.squad_defend_against_player_script",		Level="TestAIField",	Path="squad_defend_against_player_script"
*Mission Name="TestAIField.squad_defend_against_buddies_script",	Level="TestAIField",	Path="squad_defend_against_buddies_script"
*Mission Name="TestAIField.sentry_bot_vs_player_script",			Level="TestAIField",	Path="sentry_bot_vs_player_script"
*Mission Name="TestAIRooms.MissionScript",				Level="TestAIRooms",			Path="mission_script"
*Mission Name="TestAIRooms.talk_test",					Level="TestAIRooms",			Path="talk_test"
*Mission Name="TestAIStreets.buddies_stealth",			Level="TestAIStreets",			Path="buddies_stealth"
*Mission Name="TestAIStreets.attack_marker",			Level="TestAIStreets",			Path="attack_marker"
*Mission Name="TestAIStreets.siege",					Level="TestAIStreets",			Path="siege"
*Mission Name="TestAIStreets.deathmatch",				Level="TestAIStreets",			Path="deathmatch"
*Mission Name="TestAIStreets.teamdm",					Level="TestAIStreets",			Path="teamdm"
*Mission Name="TestAIStreets.assault",					Level="TestAIStreets",			Path="assault"
*Mission Name="TestAIStreets.teamdeathmatch",			Level="TestAIStreets",			Path="teamdeathmatch"
*Mission Name="TestAIStreets.defenddestroy",			Level="TestAIStreets",			Path="defenddestroy"
*Mission Name="TestAITravel.area_restrictions",			Level="TestAITravel",			Path="area_restrictions"
*Mission Name="TestAITravel.multiple_light_soldiers",	Level="TestAITravel",			Path="multiple_light_soldiers"
*Mission Name="TestArjen.squad_defend_against_stealthy_script",		Level="TestArjen",		Path="squad_defend_against_stealthy_script"
*Mission Name="TestAIMaze.MissionScript",				Level="TestAIMaze",				Path="mission_script"
*Mission Name="TestCho.MissionScript",		Level="TestCho",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="TestEric.MissionScript",		Level="TestEric",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="TestJolyon.MissionScript",	Level="TestJolyon",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="TestSteven.MissionScript",	Level="TestSteven",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="TestStuart.MissionScript",	Level="TestStuart",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="Test10.1.MissionScript",		Level="Test10.1",		Path="mission_script"
*Mission Name="StreamingTest.MissionScript",	Level="StreamingTest",		Path="mission_script"
*Mission Name="Vehicles.MissionScript",		Level="Vehicles",		Path="mission_script"
*Mission Name="VehicleTerrain.MissionScript",	Level="VehicleTerrain",		Path="mission_script"
*Mission Name="Splines.MissionScript",		Level="Splines",		Path="mission_script"
*Mission Name="SoundTest.MissionScript",	Level="SoundTest",		Path="mission_script"
*Mission Name="BridgeTest.MissionScript",	Level="BridgeTest",		Path="mission_script"
*Mission	Name="ShootingRange.MissionScript",	Level="ShootingRange",		Path="mission_script",		ScriptName="MissionScript"
*Mission	Name="ShootingRange2.MissionScript",	Level="ShootingRange2",		Path="mission_script",		ScriptName="MissionScript"
*Mission	Name="ShootingRange3.MissionScript",	Level="ShootingRange3",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="TestArjen.MissionScript",	Level="TestArjen",		Path="mission_script"
Mission Name="SuperLevel.MissionScript",	Level="SuperLevel",		Path="mission_script",		ScriptName="MissionScript"

;Mission Name="Domination.domination",		Level="Domination",		Path="domination"
Mission Name="SupplyDrop.supplydrop",		Level="SupplyDrop",		Path="supplydrop"
Mission Name="SoundLevel.MissionScript",	Level="SoundLevel",		Path="mission_script",		ScriptName="MissionScript"
*Mission Name="MultiPlayer.MissionScript",	Level="MultiPlayer",	Path="mission_script"

*Mission Name="MP_Level1_mockup.deathmatch",		Level="MP_Level1_mockup",	Path="deathmatch"
*Mission Name="MP_Level1_mockup.teamdeathmatch",	Level="MP_Level1_mockup",	Path="teamdeathmatch"
*Mission Name="MP_Level1_mockup.domination",		Level="MP_Level1_mockup",	Path="domination"
*Mission Name="MP_Level1_mockup.supplydrop",		Level="MP_Level1_mockup",	Path="supplydrop"
*Mission Name="MP_Level1_mockup.defenddestroy",		Level="MP_Level1_mockup",	Path="defenddestroy"
*Mission Name="MP_Level1_mockup.assault",		Level="MP_Level1_mockup",	Path="assault"
*Mission Name="MP_Level1.MissionScript",	Level="MP_Level1",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level1.deathmatch",		Level="MP_Level1",	Path="deathmatch"
Mission Name="MP_Level1.teamdeathmatch",	Level="MP_Level1",	Path="teamdeathmatch"
Mission Name="MP_Level1.domination",		Level="MP_Level1",	Path="domination"
Mission Name="MP_Level1.supplydrop",		Level="MP_Level1",	Path="supplydrop"
Mission Name="MP_Level1.defenddestroy",		Level="MP_Level1",	Path="defenddestroy"
Mission Name="MP_Level1.assault",		Level="MP_Level1",	Path="assault"
*Mission Name="MP_Level2.MissionScript",	Level="MP_Level2",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level2.deathmatch",		Level="MP_Level2",	Path="deathmatch"
Mission Name="MP_Level2.teamdeathmatch",	Level="MP_Level2",	Path="teamdeathmatch"
Mission Name="MP_Level2.domination",		Level="MP_Level2",	Path="domination"
Mission Name="MP_Level2.assault",		Level="MP_Level2",	Path="assault"
*Mission Name="MP_Level3.MissionScript",	Level="MP_Level3",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level3.deathmatch",		Level="MP_Level3",	Path="deathmatch"
Mission Name="MP_Level3.teamdeathmatch",	Level="MP_Level3",	Path="teamdeathmatch"
Mission Name="MP_Level3.supplydrop",		Level="MP_Level3",	Path="supplydrop"
Mission Name="MP_Level3.defenddestroy",		Level="MP_Level3",	Path="defenddestroy"
*Mission Name="MP_Level4.MissionScript",	Level="MP_Level4",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level4.deathmatch",		Level="MP_Level4",	Path="deathmatch"
Mission Name="MP_Level4.teamdeathmatch",	Level="MP_Level4",	Path="teamdeathmatch"
Mission Name="MP_Level4.supplydrop",		Level="MP_Level4",	Path="supplydrop"
Mission Name="MP_Level4.defenddestroy",		Level="MP_Level4",	Path="defenddestroy"
*Mission Name="MP_Level5.MissionScript",	Level="MP_Level5",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level5.deathmatch",		Level="MP_Level5",	Path="deathmatch"
Mission Name="MP_Level5.domination",		Level="MP_Level5",	Path="domination"
Mission Name="MP_Level5.teamdeathmatch",	Level="MP_Level5",	Path="teamdeathmatch"
Mission Name="MP_Level5.assault",		Level="MP_Level5",	Path="assault"
*Mission Name="MP_Level6.MissionScript",	Level="MP_Level6",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level6.deathmatch",		Level="MP_Level6",	Path="deathmatch"
Mission Name="MP_Level6.teamdeathmatch",	Level="MP_Level6",	Path="teamdeathmatch"
Mission Name="MP_Level6.domination",		Level="MP_Level6",	Path="domination"
*Mission Name="MP_Level7.MissionScript",	Level="MP_Level7",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level7.deathmatch",		Level="MP_Level7",	Path="deathmatch"
Mission Name="MP_Level7.teamdeathmatch",	Level="MP_Level7",	Path="teamdeathmatch"
Mission Name="MP_Level7.supplydrop",		Level="MP_Level7",	Path="supplydrop"
Mission Name="MP_Level7.domination",		Level="MP_Level7",	Path="domination"
Mission Name="MP_Level7.defenddestroy",		Level="MP_Level7",	Path="defenddestroy"
Mission Name="MP_Level7.assault",		Level="MP_Level7",	Path="assault"
*Mission Name="MP_Level8.MissionScript",	Level="MP_Level8",	Path="mission_script",		ScriptName="MissionScript"
Mission Name="MP_Level8.deathmatch",		Level="MP_Level8",	Path="deathmatch"
Mission Name="MP_Level8.teamdeathmatch",	Level="MP_Level8",	Path="teamdeathmatch"
Mission Name="MP_Level8.supplydrop",		Level="MP_Level8",	Path="supplydrop"
Mission Name="MP_Level8.domination",		Level="MP_Level8",	Path="domination"
Mission Name="MP_Level8.defenddestroy",		Level="MP_Level8",	Path="defenddestroy"
Mission Name="MP_Level8.assault",		Level="MP_Level8",	Path="assault"

*Mission Name="TestArjen.SkillsIdle",		Level="TestArjen",		Path="ai_test_scripts/skills_idle"
*Mission Name="TestArjen.SkillsTurnAndLook", 	Level="TestArjen",		Path="ai_test_scripts/skills_turn_and_look"
*Mission Name="TestArjen.Movement",		Level="TestArjen",		Path="ai_test_scripts/skills_movement"
*Mission Name="TestArjen.Weapons",		Level="TestArjen",		Path="ai_test_scripts/skills_weapons"
*Mission Name="TestArjen.BehaviourPursuit",	Level="TestArjen",		Path="ai_test_scripts/behaviour_pursuit"


; ----------------------------
; ISA Playable characters
; ----------------------------

; Templar
Entity Name="Player.1st.Templar",		Resource="Models/Characters/Player/First_Person/Characters/Templar/TemplarEntity", File="GamePlay/Players/Templar"
Entity Name="Player.3rd.Templar",		Resource="Models/Characters/Player/Third_Person/Templar/TemplarEntity"
; as NPC (has soundbanks)
Entity Name="ISA.3rd.Templar",			Resource="Models/Characters/Player/Third_Person/Templar/TemplarEntity"
EntitySound Name="ISA.3rd.Templar.$Language$",	Resource="Localized/$Language$/AIGeneratedTemplar/Conversations"

; Luger
Entity Name="Player.1st.Luger",			Resource="Models/Characters/Player/First_Person/Characters/Luger/LugerEntity", File="GamePlay/Players/Luger"
Entity Name="Player.3rd.Luger",			Resource="Models/Characters/Player/Third_Person/Luger/LugerEntity"
Entity Name="ISA.3rd.Luger",			Resource="Models/Characters/Player/Third_Person/Luger/LugerEntity"
EntitySound Name="ISA.3rd.Luger.$Language$",	Resource="Localized/$Language$/AIGeneratedLuger/Conversations"

; Rico
Entity Name="Player.1st.Choyan",		Resource="Models/Characters/Player/First_Person/Characters/ChoYan/ChoYanEntity", File="GamePlay/Players/ChoYan"
Entity Name="Player.3rd.Choyan",		Resource="Models/Characters/Player/Third_Person/Rico/RicoEntity"
Entity Name="ISA.3rd.ChoYan",			Resource="Models/Characters/Player/Third_Person/Rico/RicoEntity"
EntitySound Name="ISA.3rd.ChoYan.$Language$",	Resource="Localized/$Language$/AIGeneratedRico/Conversations"

; Hakha
Entity Name="Player.1st.Hakha",			Resource="Models/Characters/Player/First_Person/Characters/Hakha/HakhaEntity", File="GamePlay/Players/Hakha"
Entity Name="Player.3rd.Hakha",			Resource="Models/Characters/Player/Third_Person/Hakha/HakhaEntity"
Entity Name="ISA.3rd.Hakha",			Resource="Models/Characters/Player/Third_Person/Hakha/HakhaEntity"
EntitySound Name="ISA.3rd.Hakha.$Language$",	Resource="Localized/$Language$/AIGeneratedHakha/Conversations"

; Online playable characters
; HGH
Entity Name="Player.1st.HGHonline",		Resource="Models/Characters/Player/First_Person/Characters/base_soldier/HelghastEntity", File="GamePlay/Players/Luger"
Entity Name="Player.3rd.HGHonline",		Resource="Models/Characters/Hellghast/Base_Soldier/Third_Person/OnlineSoldierEntity"

; ISA
Entity Name="Player.1st.ISAonline",		Resource="Models/Characters/Player/First_Person/Characters/Templar/TemplarEntity", File="GamePlay/Players/Templar"
Entity Name="Player.3rd.ISAonline",		Resource="Models/Characters/ISA/ISA_Soldier/Third_Person/OnlineSoldierEntity"



; --------------
; Other 3rd Person ISA characters
; --------------
EntitySound Name="ISA.3rd.Generic.$Language$",	Resource="Localized/$Language$/AIGeneratedGeneric_ISA/Conversations"

; Pvt. Sanchez
Entity Name="ISA.3rd.Sanchez",			Resource="Models/Characters/ISA/sanchez/SanchezEntity"
EntitySound Name="ISA.3rd.Sanchez.$Language$",	Resource="Localized/$Language$/AIGeneratedSanchez/Conversations"

; Pvt. Billinghurst alienbrain://SHIVA/KillZone/Game_Assets/Models/Characters/ISA/Gino/GinoEntity.CoreText
Entity Name="ISA.3rd.Billinghurst",		Resource="Models/Characters/ISA/Gino/GinoEntity"

; Pvt. Extra 1 - has face for lipsync
Entity Name="ISA.3rd.ISAExtra1",		Resource="Models/Characters/ISA/ISA_Soldier/Third_Person/ISA_Soldier_01_Entity"

; Pvt. Extra 2 - has face for lipsync
Entity Name="ISA.3rd.ISAExtra2",		Resource="Models/Characters/ISA/ISA_Soldier/Third_Person/ISA_Soldier_02_Entity"

; Pvt. Extra 3- has face for lipsync
Entity Name="ISA.3rd.ISAExtra3",		Resource="Models/Characters/ISA/ISA_Soldier/Third_Person/ISA_Soldier_03_Entity"

; Generic ISA Soldier variants
Entity Name="ISA.3rd.Soldier",			Resource="Models/Characters/ISA/ISA_Soldier/Third_Person/IsaSoldierEntity", Variants="Models/Characters/ISA/ISA_Soldier/Third_Person/Variants"

; Generic ISA NCO
Entity Name="ISA.3rd.NCO",			Resource="Models/Characters/ISA/ISA_NCO/ISANCOEntity"


; Specialized ISA troops
Entity Name="ISA.3rd.HMG_Emplaced",		Resource="Models/Characters/Third_Person/Emplaced/ISA_HMG/HMGEntity"

; ---------------
; ISA Vehicles
; ---------------
Entity Name="ISA.3rd.APCHeavyTurret",		Resource="Models/vehicles/isa/armoured_personnel_carrier/heavy/APCHeavyTurretEntity"
Entity Name="ISA.3rd.APCLightTurret",		Resource="Models/Vehicles/ISA/APC_Var2/APCLightTurretEntity"


; ---------------
; Helghast Actors
; ---------------
EntitySound Name="Helghast.3rd.Generic.$Language$",	Resource="Localized/$Language$/AIGeneratedGeneric_HGH/Conversations"

; Generic Helghast Soldier variants
Entity Name="Helghast.3rd.Soldier", 		Resource="Models/Characters/Hellghast/Base_Soldier/Third_Person/BaseSoldierEntity", Variants="Models/Characters/Hellghast/Base_Soldier/Third_Person/Variants"

; Light Helghast Soldier variants
Entity Name="Helghast.3rd.Light", 		Resource="Models/Characters/Hellghast/Light_Soldier/Third_Person/LightSoldierEntity", Variants="Models/Characters/Hellghast/Light_Soldier/Third_Person/Variants"

; Elite Helghast Soldier variants
Entity Name="Helghast.3rd.Elite", 		Resource="Models/Characters/Hellghast/Elite_Soldier/Third_Person/EliteSoldierEntity", Variants="Models/Characters/Hellghast/Elite_Soldier/Third_Person/Variants"

; Elite Helghast Body Guard variants
Entity Name="Helghast.3rd.BodyGuard", 		Resource="Models/Characters/Hellghast/Body_Guard/Third_Person/BodyGuardEntity", Variants="Models/Characters/Hellghast/Body_Guard/Third_Person/Variants"

; Assault Helghast Soldier variants
Entity Name="Helghast.3rd.Assault", 		Resource="Models/Characters/Hellghast/Assault_Soldier/Third_Person/AssaultSoldierEntity", Variants="Models/Characters/Hellghast/Assault_Soldier/Third_Person/Variants"

; Base Commander variants
Entity Name="Helghast.3rd.BaseCommander", 	Resource="Models/Characters/Hellghast/Base_Commander/Third_Person/BaseCommanderEntity", Variants="Models/Characters/Hellghast/Base_Commander/Third_Person/Variants"

; Staff Commander variants
Entity Name="Helghast.3rd.StaffCommander", 	Resource="Models/Characters/Hellghast/Staff_Commander/Third_Person/StaffCommanderEntity",  Variants="Models/Characters/Hellghast/Staff_Commander/Third_Person/Variants"

; Helghast Sniper variants
Entity Name="Helghast.3rd.Sniper",		Resource="Models/Characters/Hellghast/Sniper_Observer_Head/Third_Person/HelghastSniperEntity"

; Helghast Bounty hunter variants
Entity Name="Helghast.3rd.IFOBountyHunter",		Resource="Models/Characters/Hellghast/IFO_Bounty_hunter/Third_Person/IFOBountyHunterEntity"

; General Lente
Entity Name="Helghast.3rd.Lente", 			Resource="Models/Characters/Hellghast/lente/LenteEntity"
EntitySound Name="Helghast.3rd.Lente.$Language$",	Resource="Localized/$Language$/AIGeneratedLente/Conversations"

; Adams
Entity Name="Helghast.3rd.Adams", 			Resource="Models/Characters/ISA/adams/AdamsEntity"
EntitySound Name="Helghast.3rd.Adams.$Language$",	Resource="Localized/$Language$/AIGeneratedAdams/Conversations"

; Specialized Helghast troops
Entity Name="Helghast.3rd.SentryBot",			Resource="Models/Characters/Hellghast/sentry_bot/SentryBotEntity"
Entity Name="Helghast.3rd.DropShip",			Resource="Models/Vehicles/Helghast/DropShip/DropShipEntity"
Entity Name="Helghast.3rd.DropShip2",			Resource="Models/Vehicles/Helghast/DropShip/DropShipEntity2"
Entity Name="Helghast.3rd.DropShip_4_2",		Resource="Models/Vehicles/Helghast/DropShip/DropShipEntity_4_2"
Entity Name="Helghast.3rd.DropShipLowDetail",		Resource="Models/Vehicles/Helghast/DropShip_Lite/DropShipEntity"
Entity Name="Helghast.3rd.Cupola",			Resource="Models/Characters/Third_Person/Emplaced/Cupola/CupolaEntity"
Entity Name="Helghast.3rd.MRL",				Resource="Models/Characters/Third_Person/Emplaced/MRL/MRLEntity"

Entity Name="Helghast.3rd.HMG_Emplaced", 		Resource="Models/Characters/Third_Person/Emplaced/Heavy_Machine_Gun/HMGEntity"
Entity Name="Helghast.3rd.ALAT_Emplaced",		Resource="Models/Characters/Third_Person/Emplaced/ALAT/ALATEntity"
Entity Name="Helghast.3rd.H_AA_Gun_Emplaced",		Resource="Models/Characters/Third_Person/Emplaced/AA_Gun/AAGunEntity"
Entity Name="Helghast.3rd.H_ADAT_Emplaced",		Resource="Models/Weapons/Helghast/adat_emplaced_gun/third_person/ADATEntity"

Entity Name="Helghast.3rd.JetBike",			Resource="Models/Characters/Third_Person/Special/Bike/SpeederBikeEntity"
Entity Name="Helghast.3rd.JetBike_1_1",			Resource="Models/Characters/Third_Person/Special/Bike/SpeederBikeEntity_1_1"
Entity Name="Helghast.3rd.BikeTurret",			Resource="Models/Characters/Third_Person/Emplaced/Bike_Gun/BikeTurretEntity"
Entity Name="Helghast.3rd.DropShipTurret",		Resource="Models/Characters/Third_Person/Emplaced/DropShip_Gun/DropShipTurretEntity"

; -----------------
; Helghast vehicles
; -----------------
Entity Name="Helghast.3rd.APC.AATurret",		Resource="Models/Vehicles/Helghast/Armored_Personal_Carrier/AA_Variant/Normal/APCEntity", SoundBank="Sound/SoundBanks/Vehicles/Helghast/APC/APC.SoundBank"
Entity Name="Helghast.3rd.APC.Deploy",			Resource="Models/Vehicles/Helghast/Armored_Personal_Carrier/Deploy_Variant/Normal/APCEntity", SoundBank="Sound/SoundBanks/Vehicles/Helghast/APC/APC.SoundBank"
Entity Name="Helghast.3rd.FastAttackCraft",		Resource="Models/Vehicles/Helghast/Fast_Attack_Craft/FastAttackCraftEntity"
Entity Name="Helghast.3rd.CommandBoat",			Resource="Models/Vehicles/Helghast/Command_Boat/Third_Person/CommandBoatEntity"
Entity Name="Helghast.3rd.SwampBoat",			Resource="Models/Vehicles/Helghast/swamp_boat/SwampBoatEntity"
Entity Name="Helghast.3rd.LightHoverTank",		Resource="Models/Vehicles/Helghast/Light_Hover_Tank/Standard/LightHoverTankEntity"
Entity Name="Helghast.3rd.HeavyHoverTank",		Resource="Models/Vehicles/Helghast/Heavy_Hover_Tank/HeavyHoverTankEntity"


; -------
; Weapons
; -------

AllWeapons		Name="Default"




; ---------------
; Projectile resources
; ---------------
Custom			Name="MortarShell",		File="Weapons/Projectile.Mortar/projectile"
[Paths]
Source				= host0:
Destination			= host0:LocalCache/

[Input Devices]
Joystick                        = True				; Use joystick as controller?
Keyboard                        = True				; Use keyboard as controller?
Mouse                           = False				; Use the mouse as controller?

[Video Driver]
Mode                            = 512x448x32  @ 60Hz
ScreenMode                      = NTSC

[Audio]
Subtitles			= False				; Subtitles on (true) or off (false)


[MultiPlayer]
Mode 				= Server						; [Server, SerialCable, Single Player]
ServerIP 			= 10.10.10.126					; For clients : IP number of server
Port				= 2000							; Port on which to connect to the server
WorldID 			= 1								; Unique id of world
MaxClients			= 16								; Maximum of simultaous players
MaxObjectsPerClient		= 50								; Maximum net objects in the application
UpdateFrequency		= 20							; [Hz]
ErrorCountThreshold = 5								; Connection is considered broken if more than threshold count errors occur during consecutive updates


[HeadSet]
PlayBackChannels	=    1
PlayBackBits		=   16
PlayBackFrequency	= 8000							; [Hz]
PlayBackDuration	= 2000							; [ms]
PlayBackVolume      	=   88
RecordChannels		=    1
RecordBits		=   16 
RecordFrequency		= 8000							; [Hz]
RecordDuration		= 2000							; [ms]
RecordVolume		=   21
StatusPollInterval  	= 1000							; [ms]


[Console Window]
Appearance.Background color     = #00000060			; Background blend color
Appearance.Screen coverage      = .5				; Percentage of screen that is to be covered with the console window
Appearance.Text color           = #FFFFFFFF			; Console text color
General.Name                    = Console Window		; Name of this CoreObject
General.Name is identifier      = False				; Is this name an identifier that must be preserved
Shell data.Command history      = 				; The command history buffer
Shell settings.Buffer size      = 400				; Amount of lines in the scrollback buffer
Shell settings.History size     = 100				; Amount of commands stored in the command history
Shell settings.Prompt           = CORE>				; Command prompt appearing in the console
Shell settings.Small console lines= 5				; Amount of lines in the small console at the bottom of the screen

 

Скрытый текст

0:00:14.08,0:00:19.39,NTP game_intro_01|My people|sons and daughters of Helghan
0:00:20.04,0:00:23.90,NTP game_intro_02|For many years we have been a broken nation
0:00:24.87,0:00:30.52,NTP game_intro_03|shunned, oppressed and conquered by those we sought to escape
0:00:31.59,0:00:34.65,NTP game_intro_04|Ten years ago I asked for time
0:00:35.40,0:00:38.30,NTP game_intro_05|and that time was granted by you
0:00:38.89,0:00:41.40,NTP game_intro_06|You. the strength in my arm
0:00:41.70,0:00:44.48,NTP game_intro_07|the holders of my dreams
0:00:46.00,0:00:52.12,NTP game_intro_08|Our Forefathers embarked on the greatest  exodus in the history of all mankind…
0:00:52.58,0:00:54.41,NTP game_intro_09|an exodus for freedom
0:00:55.18,0:00:57.48,NTP game_intro_10|Helghan became that freedom
0:00:58.53,0:01:01.54,NTP game_intro_12|Our new world changed our bodies
0:01:02.10,0:01:05.94,NTP game_intro_13|at first it weakened us, but in fact
0:01:06.15,0:01:09.61,NTP game_intro_14|we were growing stronger.
0:01:10.70,0:01:12.43,NTP game_intro_19|In the time you have given me...
0:01:12.90,0:01:15.63,NTP game_intro_20|I have rebuilt our nation
0:01:15.98,0:01:19.42,NTP game_intro_21|I have rebuilt our strength
0:01:19.74,0:01:24.00,NTP game_intro_22|And I have rebuilt our pride
0:01:24.66,0:01:28.29,NTP game_intro_23|Our enemies at home have been re-educated
0:01:28.79,0:01:33.39,NTP game_intro_24|We have given them new insights into our cause
0:01:33.88,0:01:37.59,NTP game_intro_26|On this day, we stand united once more.
0:01:38.04,0:01:42.50,NTP game_intro_27|On this day, those driven to divide us will hear our voice.
0:01:42.87,0:01:46.42,NTP game_intro_28|On this day, we shall act as one.
0:01:46.59,0:01:49.95,NTP game_intro_29|And we shall be ignored no more
0:01:50.00,0:01:51.10,NTP game_intro_30|General Adams Sir!
0:01:52.89,0:01:55.10,NTP game_intro_31|We've got multiple Helghast vessels approaching
0:01:55.30,0:01:56.68,NTP game_intro_32|What do we do sir?
0:01:56.70,0:01:57.42,NTP game_intro_33|Fire!
0:02:00.68,0:02:02.41,NTP game_intro_34|System failure... system failure...
0:02:35.18,0:02:38.38,NTP game_intro_35|defenders of the helghast dream
0:02:38.63,0:02:43.54,NTP game_intro_36|now is our time!
0:00:04.58,0:00:08.08,NTP 01_intro_1|These comms are getting worse. Anyone else receiving?
0:00:11.04,0:00:13.82,NTP 01_intro_2|We're gettin' cut off here
0:00:15.77,0:00:17.14,NTP 01_intro_3|Shit!
0:00:19.09,0:00:21.60,NTP 01_intro_4|What do we do sir?!
0:00:22.40,0:00:26.28,NTP 01_intro_5|We have to get back to the main line
0:00:26.29,0:00:27.62,NTP 01_intro_6|Jesus!
0:00:28.00,0:00:30.49,NTP 01_intro_7|You trying to get yourself killed? Who are you?
0:00:30.50,0:00:31.77,NTP 01_intro_8|Private Sanchez sir!
0:00:31.88,0:00:36.48,NTP 01_intro_9|Don't worry about those Helghast sir;|they're walking right into one of our minefields!
0:00:38.28,0:00:40.32,NTP 01_intro_10|Hehe, dead in their tracks!
0:00:40.43,0:00:42.49,NTP 01_intro_11|How long will the minefield hold them?
0:00:42.50,0:00:45.84,NTP 01_intro_12|Not much longer sir -|they've been trying to find a way through all day.
0:00:45.85,0:00:47.59,NTP 01_intro_13|You know this area, Sanchez?
0:00:47.60,0:00:51.39,NTP 01_intro_14|Yessir! I've been covering the Helghast here since the|whole thing began.
0:00:51.40,0:00:54.27,NTP 01_intro_15|But I've lost comms|with the Forward Post on The Ridgeback.
0:00:54.28,0:00:57.03,NTP 01_intro_16|Ok. Sanchez; you take point.
0:00:57.04,0:00:59.85,NTP 01_intro_17|We gotta stop the Helghast breaking through our lines.
0:00:59.86,0:01:01.68,NTP 01_intro_18|And get us out of this alive.
0:01:01.69,0:01:03.74,NTP 01_intro_19|Yessir!
0:00:07.55,0:00:11.01,NTP 01_outro_1|Tell General Adams that the security key is on its way to me right now.
0:00:11.11,0:00:12.62,NTP 01_outro_2|I'll be shuttling up in a...
0:00:12.85,0:00:14.25,NTP 01_outro_3|Within the hour general.
0:00:14.37,0:00:18.04,NTP 01_outro_4|within the hour, and I expect|everything to be ready when I arrive.
0:00:18.49,0:00:19.00,NTP 01_outro_5|Yes sir
0:00:20.20,0:00:21.00,NTP 01_outro_6|Damn!
0:00:24.87,0:00:26.20,NTP 01_outro_7|It's good to see you Jan.
0:00:26.43,0:00:29.75,NTP 01_outro_8|You too General. What's happening out there? Are we holding?
0:00:31.58,0:00:33.91,NTP 01_outro_9|It's impossible to tell with the comms as they are
0:00:34.45,0:00:36.70,NTP 01_outro_10|but we are being attacked by the third Helghan Army
0:00:37.16,0:00:38.79,NTP 01_outro_11|led by a General Lente.
0:00:39.46,0:00:42.12,NTP 01_outro_12|If Helghast ships keep on flooding in with more troops
0:00:42.76,0:00:45.20,NTP 01_outro_13|we may as well pack up right here right now
0:00:46.08,0:00:48.62,NTP 01_outro_14|So much for taking them out of the sky before they land.
0:00:48.76,0:00:49.50,NTP 01_outro_15|yeah
0:00:49.94,0:00:52.00,NTP 01_outro_16|What's the latest with the SD platforms?
0:00:52.37,0:00:54.90,NTP 01_outro_17|General Adams is trying to get them operational again
0:00:54.96,0:00:57.04,NTP 01_outro_18|but they need complete reprogramming
0:00:57.38,0:01:01.00,NTP 01_outro_19|I have to get up there with the security key|to override the control failsafe.
0:01:01.95,0:01:05.29,NTP 01_outro_20|I'm just waiting for the damn key to arrive|before I head up for the shuttle.
0:01:05.41,0:01:06.67,NTP 01_outro_21|Any news from Earth?
0:01:06.80,0:01:10.58,NTP 01_outro_22|I mean we're going to need some heavy firepower|to root these bastards out
0:01:10.60,0:01:13.16,NTP 01_outro_23|Last we heard they're sending the cavalry.
0:01:13.52,0:01:15.58,NTP 01_outro_24|We just have to hold out until they arrive.
0:01:17.70,0:01:22.00,NTP 01_outro_25|Jan, I had you brought here for a reason.
0:01:22.70,0:01:25.41,NTP 01_outro_26|A mission. I was hoping you...
0:01:25.47,0:01:26.80,NTP 01_outro_27|What's the brief?
0:01:27.37,0:01:31.79,NTP 01_outro_28|We have an infield operations agent|working for us behind enemy lines
0:01:32.53,0:01:34.62,NTP 01_outro_29|a Colonel Hakha.
0:01:35.00,0:01:36.54,NTP 01_outro_30|A spy?
0:01:36.88,0:01:38.62,NTP 01_outro_31|Infield agent, Jan...
0:01:38.85,0:01:41.00,NTP 01_outro_32|...so yeah, a spy.
0:01:41.62,0:01:46.62,NTP 01_outro_33|A few hours ago we received intelligence|saying he had discovered information|vital to our cause.
0:01:47.23,0:01:50.33,NTP 01_outro_34|He's joined an ISA platoon holed up in this mall
0:01:50.91,0:01:53.91,NTP 01_outro_35|in the slums. Since then we've heard nothing.
0:01:54.37,0:01:56.45,NTP 01_outro_36|We need him back Jan, and quickly.
0:01:56.70,0:01:58.58,NTP 01_outro_37|The enemy want him too.
0:01:58.93,0:02:00.75,NTP 01_outro_38|I think our best chance is a...
0:02:00.75,0:02:02.13,NTP 01_outro_39|A small team travelling quickly.
0:02:02.70,0:02:04.33,NTP 01_outro_40|I understand, sir. I'm on it
0:00:13.89,0:00:17.10,NTP 10_intro_1|I guess landing at the top of the mountain|was too easy huh?
0:00:17.10,0:00:18.89,NTP 10_intro_2|This is the closest we could get.
0:00:19.70,0:00:21.41,NTP 10_intro_3|Adams knows we're on our way.
0:00:25.16,0:00:26.08,NTP 10_intro_4|Jan!
0:00:29.04,0:00:30.83,NTP 10_intro_5|Jan, when this is over...
0:00:30.83,0:00:32.24,NTP 10_intro_6|It's not gonna be over.
0:00:32.24,0:00:35.13,NTP 10_intro_7|Not for a long long time. If ever.
0:00:37.08,0:00:38.52,NTP 10_intro_8|What's up with them?
0:00:38.91,0:00:40.31,NTP 10_intro_9|You haven't worked it out?
0:00:40.60,0:00:43.03,NTP 10_intro_10|No. Why don't you tell me.
0:00:43.41,0:00:46.21,NTP 10_intro_11|Right, well a special forces captain falls in love,
0:00:46.21,0:00:49.76,NTP 10_intro_12|he promises her the world, but she has other plans.
0:00:49.82,0:00:51.69,NTP 10_intro_13|Nine months later they meet again.
0:00:51.69,0:00:53.77,NTP 10_intro_14|Except now the brave captain's sweetheart
0:00:53.77,0:00:56.35,NTP 10_intro_15|is a cold assassin
0:00:57.06,0:00:58.66,NTP 10_intro_16|trained to kill...
0:00:59.07,0:01:02.06,NTP 10_intro_17|trained to think, not feel.
0:01:02.68,0:01:05.11,NTP 10_intro_18|Act, not reflect.
0:01:06.74,0:01:10.02,NTP 10_intro_19|Oh... She is almost perfect.
0:01:11.00,0:01:14.23,NTP 10_intro_20|Although I suspect Captain Templar feels otherwise.
0:01:15.30,0:01:16.21,NTP 10_intro_21|You know what?
0:01:17.18,0:01:19.33,NTP 10_intro_22|I think you're full of shit.
0:00:07.77,0:00:09.05,NTP 11_mid1_01|Everyone strapped in?
0:00:10.91,0:00:12.07,NTP 11_mid1_02|Ouch... Motherfucking...
0:00:12.30,0:00:13.08,NTP 11_mid1_03|Steady...
0:00:13.52,0:00:14.28,NTP 11_mid1_04|Get off me!
0:00:19.71,0:00:23.80,NTP 11_mid1_05|So. Anyone know what these SD platforms look like up close?
0:00:28.60,0:00:30.44,NTP 11_mid1_06|Pretty neat
0:00:31.88,0:00:32.56,NTP 11_mid1_07|What's that?
0:00:34.10,0:00:38.17,NTP 11_mid1_08|Parasite craft. Used to penetrate a target vessel and drop troops.
0:00:38.37,0:00:40.40,NTP 11_mid1_09|I take it they're expecting company.
0:00:40.44,0:00:42.56,NTP 11_mid1_10|Yes. Us.
0:00:49.00,0:00:50.53,NTP 11_mid1_11|Ready boys?
0:00:14.27,0:00:16.25,NTP 11_mid2_hakha_01|I suppose it's to be expected
0:00:17.11,0:00:18.77,NTP 11_mid2_hakha_02|You would have never been content with
0:00:19.20,0:00:20.48,NTP 11_mid2_hakha_03|Lente's death
0:00:21.52,0:00:22.98,NTP 11_mid2_hakha_04|The war, is over
0:00:23.11,0:00:25.80,NTP 11_mid2_hakha_05|Without Lente, the attack will come to nothing
0:00:26.50,0:00:28.14,NTP 11_mid2_hakha_06|But they will be back
0:00:28.28,0:00:30.86,NTP 11_mid2_hakha_07|Visari will never give up on Vecta
0:00:32.50,0:00:34.07,NTP 11_mid2_hakha_08|You don't get it, do you?
0:00:34.57,0:00:37.20,NTP 11_mid2_hakha_09|They see us as the agressor
0:00:37.44,0:00:40.96,NTP 11_mid2_hakha_10|They are fighting to claim what|we once stole from them
0:00:41.10,0:00:42.83,NTP 11_mid2_hakha_11|Fighting to prevent another
0:00:43.54,0:00:47.23,NTP 11_mid2_hakha_12|imperialist... ISA attack on their homeland
0:00:47.79,0:00:50.59,NTP 11_mid2_hakha_13|I cannot stop the Earth fleet now
0:00:50.68,0:00:53.58,NTP 11_mid2_hakha_14|The Helghast on board take no notice of me
0:00:54.55,0:00:56.19,NTP 11_mid2_hakha_15|there is never any pity
0:00:56.24,0:00:59.13,NTP 11_mid2_hakha_16|no mercy for the "traitor"
0:00:59.48,0:01:06.07,NTP 11_mid2_hakha_17|You try to compare us? You made a choice general,|based on your own goals and morals and as did I.
0:01:06.51,0:01:12.06,NTP 11_mid2_hakha_18|We may both seem traitors by our outside appearance|but that is where our common ground ends.
0:01:14.91,0:01:17.65,NTP 11_mid2_hakha_19|What are you going to do? Kill me?
0:01:19.65,0:01:22.50,NTP 11_mid2_hakha_20|It won't solve a goddamn thing
0:01:23.35,0:01:26.29,NTP 11_mid2_hakha_21|You got Lente, but it wasn't enough was it?!
0:01:27.92,0:01:32.53,NTP 11_mid2_hakha_22|No! Templar and his little band of|fuck-ups have to come here and save the day!
0:01:35.55,0:01:39.61,NTP 11_mid2_hakha_23|If only you could see the visions Visari has shown me
0:01:39.70,0:01:43.01,NTP 11_mid2_hakha_24|the power the lengths to which they are willing to go
0:01:43.05,0:01:47.01,NTP 11_mid2_hakha_25|they will never stop; they will never be bargained with.
0:01:48.36,0:01:53.47,NTP 11_mid2_hakha_26|If if only you could see how insignificant|this 'victory' of yours is to them
0:01:53.95,0:01:55.60,NTP 11_mid2_hakha_27|Your friends have been captured.
0:01:55.85,0:01:58.07,NTP 11_mid2_hakha_28|The platform is breaking up
0:01:58.36,0:02:03.46,NTP 11_mid2_hakha_29|DON'T YOU UNDERSTAND?
0:02:04.06,0:02:04.56,NTP 11_mid2_hakha_30|YOU DON'T STAND A FUCKING CHANCE!
0:00:14.07,0:00:15.95,NTP 11_mid2_luger_01|I suppose it's to be expected
0:00:16.81,0:00:18.67,NTP 11_mid2_luger_02|You would have never been content with
0:00:19.00,0:00:20.38,NTP 11_mid2_luger_03|Lente's death
0:00:21.32,0:00:22.58,NTP 11_mid2_luger_04|The war, is over
0:00:22.91,0:00:25.60,NTP 11_mid2_luger_05|Without Lente, the attack will come to nothing
0:00:26.50,0:00:27.54,NTP 11_mid2_luger_06|But they will be back
0:00:27.88,0:00:30.26,NTP 11_mid2_luger_07|Visari will never give up on Vecta
0:00:32.20,0:00:33.57,NTP 11_mid2_luger_08|You don't get it, do you?
0:00:34.37,0:00:36.20,NTP 11_mid2_luger_09|They see us as the agressor
0:00:37.14,0:00:40.66,NTP 11_mid2_luger_10|They are fighting to claim what|we once stole from them
0:00:40.70,0:00:42.53,NTP 11_mid2_luger_11|Fighting to prevent another
0:00:43.24,0:00:46.93,NTP 11_mid2_luger_12|imperialist... ISA attack on their homeland
0:00:47.69,0:00:50.49,NTP 11_mid2_luger_13|I cannot stop the Earth fleet now
0:00:50.58,0:00:53.18,NTP 11_mid2_luger_14|The Helghast on board take no notice of me
0:00:54.35,0:00:55.99,NTP 11_mid2_luger_15|there is never any pity
0:00:56.04,0:00:59.03,NTP 11_mid2_luger_16|no mercy for the "traitor"
0:01:02.71,0:01:05.65,NTP 11_mid2_luger_19|What are you going to do? Kill me?
0:01:07.65,0:01:10.60,NTP 11_mid2_luger_20|It won't solve a goddamn thing
0:01:11.25,0:01:14.39,NTP 11_mid2_luger_21|You got Lente, but it wasn't enough was it?!
0:01:15.82,0:01:21.13,NTP 11_mid2_luger_22|No! Templar and his little band of|fuck-ups have to come here and save the day!
0:01:23.45,0:01:27.71,NTP 11_mid2_luger_23|If only you could see the visions Visari has shown me
0:01:28.00,0:01:31.01,NTP 11_mid2_luger_24|the power the lengths to which they are willing to go
0:01:31.05,0:01:35.41,NTP 11_mid2_luger_25|they will never stop; they will never be bargained with.
0:01:36.26,0:01:41.37,NTP 11_mid2_luger_26|If if only you could see how insignificant|this 'victory' of yours is to them
0:01:41.95,0:01:43.90,NTP 11_mid2_luger_27|Your friends have been captured.
0:01:44.05,0:01:46.47,NTP 11_mid2_luger_28|The platform is breaking up
0:01:46.56,0:01:51.86,NTP 11_mid2_luger_29|DON'T YOU UNDERSTAND?
0:01:52.16,0:01:52.96,NTP 11_mid2_luger_30|YOU DON'T STAND A FUCKING CHANCE!
0:00:13.30,0:00:15.25,NTP 11_mid2_rico_01|I suppose it's to be expected
0:00:15.94,0:00:17.87,NTP 11_mid2_rico_02|You would have never been content with
0:00:18.50,0:00:19.58,NTP 11_mid2_rico_03|Lente's death
0:00:20.52,0:00:22.02,NTP 11_mid2_rico_04|The war is over
0:00:22.31,0:00:24.70,NTP 11_mid2_rico_05|Without Lente, the attack will come to nothing
0:00:25.82,0:00:26.54,NTP 11_mid2_rico_06|But they will be back
0:00:27.35,0:00:30.00,NTP 11_mid2_rico_07|Visari will never give up on Vecta
0:00:31.60,0:00:32.87,NTP 11_mid2_rico_08|You don't get it, do you?
0:00:33.57,0:00:35.88,NTP 11_mid2_rico_09|They see us as the agressor
0:00:36.30,0:00:39.86,NTP 11_mid2_rico_10|They are fighting to claim what|we once stole from them!
0:00:40.00,0:00:41.53,NTP 11_mid2_rico_11|Fighting to prevent another
0:00:42.54,0:00:46.33,NTP 11_mid2_rico_12|imperialist... ISA attack on their homeland
0:00:46.79,0:00:49.79,NTP 11_mid2_rico_13|I cannot stop the Earth fleet now
0:00:50.08,0:00:52.58,NTP 11_mid2_rico_14|The Helghast on board take no notice of me
0:00:53.75,0:00:55.29,NTP 11_mid2_rico_15|There is never any pity
0:00:55.54,0:00:58.33,NTP 11_mid2_rico_16|no mercy for the "traitor"
0:00:58.58,0:01:01.57,NTP 11_mid2_rico_17|You're a fucking dead man Adams
0:01:01.63,0:01:03.50,NTP 11_mid2_rico_18|Hahaha
0:01:03.50,0:01:06.96,NTP 11_mid2_rico_19|What are you going to do? Kill me?
0:01:08.17,0:01:11.68,NTP 11_mid2_rico_20|It won't solve a goddamn thing
0:01:12.23,0:01:15.46,NTP 11_mid2_rico_21|You got Lente, but it wasn't enough was it?!
0:01:16.69,0:01:21.50,NTP 11_mid2_rico_22|No! Templar and his little band of|fuck-ups have to come here and save the day!
0:01:23.92,0:01:28.70,NTP 11_mid2_rico_23|If only you could see the visions Visari has shown me
0:01:28.70,0:01:31.95,NTP 11_mid2_rico_24|The power...the lengths to which they are willing to go
0:01:31.95,0:01:36.18,NTP 11_mid2_rico_25|They will never stop! They will never be bargained with.
0:01:37.00,0:01:42.56,NTP 11_mid2_rico_26|If...if only you could see how insignificant|this 'victory' of yours is to them
0:01:42.67,0:01:44.84,NTP 11_mid2_rico_27|Your friends have been captured.
0:01:44.87,0:01:47.20,NTP 11_mid2_rico_28|The platform is breaking up
0:01:47.42,0:01:53.30,NTP 11_mid2_rico_29|DON'T YOU UNDERSTAND??!!
0:01:53.79,0:01:54.56,NTP 11_mid2_rico_30|You don't stand a fucking chance!
0:00:14.23,0:00:15.98,NTP 11_mid2_templar_1|I suppose it's to be expected
0:00:17.04,0:00:18.97,NTP 11_mid2_templar_2|You would have never been content with
0:00:19.17,0:00:20.25,NTP 11_mid2_templar_3|Lente's death
0:00:21.40,0:00:22.88,NTP 11_mid2_templar_4|The war is over
0:00:23.12,0:00:25.51,NTP 11_mid2_templar_5|Without Lente, the attack will come to nothing
0:00:26.54,0:00:27.68,NTP 11_mid2_templar_6|But they will be back
0:00:28.10,0:00:30.78,NTP 11_mid2_templar_7|Visari will never give up on Vecta
0:00:32.55,0:00:33.82,NTP 11_mid2_templar_8|You don't get it, do you?
0:00:34.20,0:00:36.60,NTP 11_mid2_templar_9|They see us as the agressor
0:00:37.25,0:00:41.05,NTP 11_mid2_templar_10|They are fighting to claim what|we once stole from them!
0:00:41.05,0:00:42.74,NTP 11_mid2_templar_11|Fighting to prevent another
0:00:43.61,0:00:47.19,NTP 11_mid2_templar_12|imperialist... ISA attack on their homeland
0:00:47.67,0:00:50.75,NTP 11_mid2_templar_13|I cannot stop the Earth fleet now
0:00:50.75,0:00:53.59,NTP 11_mid2_templar_14|The Helghast on board take no notice of me
0:00:54.29,0:00:56.20,NTP 11_mid2_templar_15|There is never any pity
0:00:56.20,0:00:59.38,NTP 11_mid2_templar_16|no mercy for the "traitor"
0:00:59.38,0:01:01.21,NTP 11_mid2_templar_17|You're a murderer Adams!
0:01:01.21,0:01:05.43,NTP 11_mid2_templar_18|A murderer, a traitor, and a coward!
0:01:05.43,0:01:07.52,NTP 11_mid2_templar_31|Hahaha
0:01:07.52,0:01:10.43,NTP 11_mid2_templar_19|What are you going to do? Kill me?
0:01:12.08,0:01:15.46,NTP 11_mid2_templar_20|It won't solve a goddamn thing
0:01:16.15,0:01:19.14,NTP 11_mid2_templar_21|You got Lente, but it wasn't enough was it?!
0:01:20.50,0:01:25.51,NTP 11_mid2_templar_22|No! Templar and his little band of|fuck-ups have to come here and save the day!
0:01:27.73,0:01:32.45,NTP 11_mid2_templar_23|If only you could see the visions Visari has shown me
0:01:32.45,0:01:35.62,NTP 11_mid2_templar_24|The power...the lengths to which they are willing to go
0:01:35.62,0:01:39.94,NTP 11_mid2_templar_25|They will never stop! They will never be bargained with.
0:01:41.00,0:01:46.26,NTP 11_mid2_templar_26|If...if only you could see how insignificant|this 'victory' of yours is to them
0:01:46.76,0:01:48.56,NTP 11_mid2_templar_27|Your friends have been captured.
0:01:48.56,0:01:50.98,NTP 11_mid2_templar_28|The platform is breaking up
0:01:51.30,0:01:56.68,NTP 11_mid2_templar_29|DON'T YOU UNDERSTAND??!!
0:01:57.10,0:01:57.80,NTP 11_mid2_templar_30|You don't stand a fucking chance!
0:00:39.00,0:00:41.21,NTP 11_outro_1|Pre-flight system failure
0:00:42.05,0:00:44.23,NTP 11_outro_2|Refuel line obstructed.
0:00:44.49,0:00:46.01,NTP 11_outro_3|We got a problem with the fuel line!
0:00:46.26,0:00:47.00,NTP 11_outro_4|I got it.
0:00:47.35,0:00:49.30,NTP 11_outro_5|What do you know about the|spec of these craft?
0:00:54.85,0:00:55.60,NTP 11_outro_6|Under fire!!
0:01:00.13,0:01:02.15,NTP 11_outro_7|Launch sequence commenced.
0:01:02.20,0:01:02.81,NTP 11_outro_8|Hakha!!
0:01:02.91,0:01:05.06,NTP 11_outro_9|30 seconds to launch.
0:01:10.78,0:01:12.76,NTP 11_outro_10|20 seconds to launch.
0:01:12.80,0:01:15.22,NTP 11_outro_11|This is our only launch window!!|We have to go!
0:01:15.42,0:01:16.56,NTP 11_outro_12|Hakha!!
0:01:16.97,0:01:18.00,NTP 11_outro_13|Fuck this!
0:01:22.34,0:01:24.93,NTP 11_outro_14|10 seconds to launch.
0:01:27.25,0:01:32.83,NTP 11_outro_15|5-4-3-2-1
0:01:39.27,0:01:40.46,NTP 11_outro_16|Rico
0:01:42.90,0:01:43.67,NTP 11_outro_17|Thank you.
0:01:46.64,0:01:47.92,NTP 11_outro_18|Welcome.
0:01:51.03,0:01:52.05,NTP 11_outro_19|Comms are coming back.
0:01:52.80,0:01:55.04,NTP 11_outro_20|Get through to them and see|what the situation is.
0:01:56.72,0:01:57.80,NTP 11_outro_21|And tell them about Adams
0:01:58.60,0:01:59.55,NTP 11_outro_22|First call I'll make
0:02:02.95,0:02:05.30,NTP 11_outro_23|Looks like most of the earth fleet got through ok.
0:02:09.70,0:02:13.59,NTP 11_outro_24|They'll send more forces won't they?|The Helghast, I mean.
0:02:14.13,0:02:15.80,NTP 11_outro_25|Yeah. They will.
0:02:20.00,0:02:21.80,NTP 11_outro_26|And we'll be here to meet them.
0:00:13.62,0:00:15.00,NTP 02_intro_1|Are you OK, Jan?
0:00:16.36,0:00:18.12,NTP 02_intro_2|I'm organising an evac!
0:00:18.45,0:00:21.00,NTP 02_intro_3|The security key. Did it arrive?
0:00:21.02,0:00:23.16,NTP 02_intro_4|No! It never made it!
0:00:22.98,0:00:25.83,NTP 02_intro_5|I'll get it and meet you back here.
0:00:25.85,0:00:29.08,NTP 02_intro_6|OK! Head for the Research Unit,|but be careful Jan
0:00:29.50,0:00:30.70,NTP 02_intro_7|they're swarming in.
0:00:05.66,0:00:06.33,NTP 02_outro_1|General?
0:00:07.20,0:00:08.75,NTP 02_outro_2|General Vaughton?
0:00:31.24,0:00:36.12,NTP 02_outro_3|Well, well  your ass in my hands again, Templar.
0:00:36.32,0:00:37.91,NTP 02_outro_4|If you know what I mean
0:00:38.35,0:00:39.30,NTP 02_outro_5|Luger
0:00:41.65,0:00:43.83,NTP 02_outro_6|I take it you're back on active duty.
0:00:44.08,0:00:47.15,NTP 02_outro_7|You think? Graduated six weeks early.
0:00:47.46,0:00:49.28,NTP 02_outro_8|It seems I have a talent.
0:00:49.49,0:00:50.82,NTP 02_outro_9|Yeah one of many.
0:00:51.59,0:00:54.96,NTP 02_outro_10|I was meant to meet the General here,|instead I get a sniper.
0:00:55.04,0:00:56.90,NTP 02_outro_11|Four snipers actually.
0:00:56.94,0:00:59.07,NTP 02_outro_12|Vaughton told me to meet you here too.
0:00:59.15,0:01:01.05,NTP 02_outro_13|He said you would brief me on our mission.
0:01:01.05,0:01:06.85,NTP 02_outro_14|Our mission? Trust the|General to put practicalities ahead of...
0:01:07.20,0:01:09.02,NTP 02_outro_15|...well anything else
0:01:09.15,0:01:10.94,NTP 02_outro_16|What do you suggest we do now?
0:01:10.97,0:01:17.04,NTP 02_outro_17|My  Our mission is to recover an|operations agent named Colonel Hakha.
0:01:17.34,0:01:19.26,NTP 02_outro_18|He's trapped somewhere in the slums
0:01:20.02,0:01:24.45,NTP 02_outro_19|but the general needs this to get|the SD platforms up and running again
0:01:24.65,0:01:26.27,NTP 02_outro_20|so let's go find him.
0:01:39.07,0:01:43.69,NTP 02_outro_22|One hour ago I told you to report to me when|there was even a hint of any progress.
0:01:43.71,0:01:46.80,NTP 02_outro_23|One hour I have been waiting without a visit.
0:01:47.75,0:01:50.57,NTP 02_outro_24|You're about to tell me why.
0:01:50.63,0:01:52.38,NTP 02_outro_25|I'm sorry General.
0:01:52.43,0:01:55.88,NTP 02_outro_26|We can't do a thing without General Vaughton's security key.
0:01:55.98,0:01:57.61,NTP 02_outro_27|Without it the central processor...
0:01:57.69,0:02:00.94,NTP 02_outro_28|Do I need a lecture on the technical spec of these platforms.
0:02:01.03,0:02:04.93,NTP 02_outro_29|No, because I run the damn things!
0:02:05.71,0:02:09.65,NTP 02_outro_30|General Vaughton has somehow managed to get himself lost,
0:02:09.83,0:02:14.09,NTP 02_outro_31|so we may not get the security key for some time, if at all.
0:02:14.10,0:02:19.18,NTP 02_outro_32|Surely a master technician of your calibre can|find a way to bring the weapons back online?
0:02:20.88,0:02:21.80,NTP 02_outro_33|No.
0:02:22.05,0:02:25.24,NTP 02_outro_34|No? Do you believe in God?
0:02:25.19,0:02:29.26,NTP 02_outro_35|Or have you replaced him with some all|powerful technical device?
0:02:29.71,0:02:34.40,NTP 02_outro_36|Hmm? Well whatever it is YOU pray to,
0:02:34.74,0:02:38.86,NTP 02_outro_37|I'd start praying now that Vaughton reappears.
0:00:03.41,0:00:05.95,NTP 03_mid_1|So, You have much time for
0:00:06.82,0:00:09.20,NTP 03_mid_2|uh, fun, during your training.
0:00:09.46,0:00:13.08,NTP 03_mid_3|What, like beach volleyball and cocktail parties?
0:00:13.52,0:00:17.30,NTP 03_mid_4|No, I mean did you make any new friends and
0:00:17.40,0:00:20.08,NTP 03_mid_5|Are you asking me if I got laid?
0:00:20.21,0:00:23.27,NTP 03_mid_6|What? No, NO Jeez, I just
0:00:23.29,0:00:25.16,NTP 03_mid_7|Shh. What's that?
0:00:25.34,0:00:26.23,NTP 03_mid_8|What's what?
0:00:26.25,0:00:27.31,NTP 03_mid_9|That!
0:00:29.40,0:00:31.83,NTP 03_mid_10|Shit! Okay Any ideas?
0:00:32.12,0:00:33.16,NTP 03_mid_11|These won't touch it.
0:00:33.41,0:00:34.08,NTP 03_mid_12|Uh-huh.
0:00:34.62,0:00:36.12,NTP 03_mid_13|And there's no way round.
0:00:36.24,0:00:38.33,NTP 03_mid_14|Ok... just keep your head down!
0:00:40.25,0:00:45.50,NTP 03_mid_15|YEEEAAAHHHH Motherfuckers! Come an' get it while it's hot!
0:00:52.64,0:00:55.33,NTP 03_mid_16|Shit! Take the left flank!
0:00:06.13,0:00:06.89,NTP 03_outro_1|General!
0:00:08.37,0:00:09.63,NTP 03_outro_2|General, are you alright?
0:00:09.97,0:00:11.13,NTP 03_outro_3|Yeah, I'm fine.
0:00:11.33,0:00:13.62,NTP 03_outro_4|Jan, Did you get the security key?
0:00:13.81,0:00:15.00,NTP 03_outro_5|Right here, sir.
0:00:15.57,0:00:16.82,NTP 03_outro_6|But the command base is lost.
0:00:17.17,0:00:19.12,NTP 03_outro_7|What's the situation out there now?
0:00:17.25,0:00:23.36,NTP 03_outro_8|Messy. We had trouble getting here. |If it hadn't been for this guy...
0:00:23.45,0:00:25.39,NTP 03_outro_9|Sergeant Rico Velasques sir.
0:00:25.43,0:00:28.73,NTP 03_outro_10|Well Sergeant, it seems these two owe you a...
0:00:28.74,0:00:31.00,NTP 03_outro_11|It's the enemy who owe me, not these two.
0:00:31.03,0:00:33.99,NTP 03_outro_12|The Helghast scum wiped out my entire platoon
0:00:34.03,0:00:37.65,NTP 03_outro_13|An' they'll be paying off that debt in blood |for as long as I breath
0:00:37.70,0:00:38.85,NTP 03_outro_14|Sir!
0:00:39.32,0:00:44.13,NTP 03_outro_15|I see... A useful man to have at your side Jan?
0:00:44.68,0:00:46.91,NTP 03_outro_16|Absolutely sir.
0:00:46.94,0:00:52.11,NTP 03_outro_17|Sergeant, how would you like to join |Captain Templar and Shadow Marshal Luger
0:00:52.15,0:00:54.93,NTP 03_outro_18|on a mission of great importance to the war?
0:00:57.20,0:00:58.51,NTP 03_outro_19|An assassin?
0:00:58.55,0:00:59.97,NTP 03_outro_20|Shadow marshal.
0:01:00.09,0:01:04.48,NTP 03_outro_21|Uh. This mission. It's gonna hurt the Helghast?
0:01:04.56,0:01:05.84,NTP 03_outro_22|Very much so.
0:01:06.16,0:01:07.26,NTP 03_outro_23|I'm in.
0:01:08.72,0:01:09.81,NTP 03_outro_24|OK.
0:01:10.29,0:01:13.58,NTP 03_outro_25|I'll go up to General Adams on the SD platform as planned.
0:01:13.60,0:01:14.48,NTP 03_outro_26|You three
0:01:14.52,0:01:17.55,NTP 03_outro_27|find Colonel Hakha and get him to me as soon as possible.
0:00:09.37,0:00:11.62,NTP 04_mid_1|Executed. Fucking Helghast style.
0:00:12.66,0:00:14.20,NTP 04_mid_2|jesus
0:00:22.89,0:00:26.40,NTP 04_mid_3|No time... You're here for the spy aren't you? Hakha.
0:00:26.41,0:00:27.50,NTP 04_mid_4|Hey, let me give you...
0:00:27.53,0:00:29.92,NTP 04_mid_5|Yes, the spy Hakha. Where is he? Has he been captured?
0:00:30.58,0:00:31.37,NTP 04_mid_6|Helghast...
0:00:31.75,0:00:34.25,NTP 04_mid_7|Through there... Twenty minutes ago.
0:00:34.70,0:00:35.50,NTP 04_mid_8|Templar...
0:00:35.95,0:00:39.00,NTP 04_mid_9|You've got a surprise comin' when  you... You...
0:00:44.53,0:00:46.25,NTP 04_mid_10|God damn it...!
0:00:47.23,0:00:50.45,NTP 04_mid_11|This spy better be worth all this bullshit...
0:00:10.25,0:00:11.20,NTP 04_outro_1|Make sure he's ok.
0:00:12.16,0:00:14.04,NTP 04_outro_2|Oh God...
0:00:14.32,0:00:15.23,NTP 04_outro_3|What is it?
0:00:15.50,0:00:19.00,NTP 04_outro_4|Motherfucking Filthy little piece of shit
0:00:19.20,0:00:20.41,NTP 04_outro_5|He's a Helghast.
0:00:20.45,0:00:21.75,NTP 04_outro_6|Was a Helghast...
0:00:21.84,0:00:22.75,NTP 04_outro_7|Hold It!
0:00:23.54,0:00:25.23,NTP 04_outro_8|Rico. Door cover.
0:00:25.38,0:00:27.08,NTP 04_outro_9|Fuck... You...
0:00:27.62,0:00:28.45,NTP 04_outro_10|Rico!
0:00:34.59,0:00:36.50,NTP 04_outro_11|Well... it's him alright. We got the right guy.
0:00:37.54,0:00:38.45,NTP 04_outro_12|You Helghast?
0:00:38.66,0:00:41.45,NTP 04_outro_13|Half Helghast. Half human.
0:00:41.83,0:00:45.04,NTP 04_outro_14|I don't wanna fucking imagine how that works.
0:00:45.19,0:00:46.25,NTP 04_outro_15|And you know who we are?
0:00:47.26,0:00:49.37,NTP 04_outro_16|I imagine you are here to take me away.
0:00:49.85,0:00:52.08,NTP 04_outro_17|Your name's Hakha?
0:00:52.87,0:00:53.54,NTP 04_outro_18|yes
0:00:54.41,0:00:56.45,NTP 04_outro_19|Whose side are you on, Hakha?
0:00:57.83,0:00:58.95,NTP 04_outro_20|My side
0:00:59.45,0:01:04.04,NTP 04_outro_21|Shit! We'll see what side he's on when I've got this baby shoved up his poppa's ...
0:01:32.58,0:01:35.12,NTP 04_outro_22|Sir. General Vaughton has been found.
0:01:35.45,0:01:37.66,NTP 04_outro_23|He is on his way up with the security key as we speak.
0:01:38.00,0:01:40.04,NTP 04_outro_24|Well that's something.
0:01:40.79,0:01:42.91,NTP 04_outro_25|Have everything prepared for his arrival
0:01:53.33,0:01:56.12,NTP 04_outro_26|Stay close to him. Try to figure him out.
0:01:57.00,0:01:58.62,NTP 04_outro_27|He seems to be hot for you.
0:01:59.12,0:02:01.04,NTP 04_outro_28|Get over it, Jan
0:02:01.91,0:02:04.00,NTP 04_outro_29|Yeah...
0:00:05.12,0:00:07.00,NTP 05_intro_1|We're cleared to lift off in five General!
0:00:07.39,0:00:10.20,NTP 05_intro_2|You and your men will be up on the platform in fifteen!
0:00:17.08,0:00:21.04,NTP 05_intro_3|Alright. Our instructions are to get Hakha off Vekta as soon as.
0:00:21.75,0:00:25.04,NTP 05_intro_4|That means heading for the fortress and putting him on the next shuttle outa here.
0:00:25.62,0:00:26.75,NTP 05_intro_5|The Fortress huh
0:00:27.08,0:00:29.62,NTP 05_intro_6|we're gonna need a boat. We'd better head for the Docks.
0:00:29.95,0:00:32.04,NTP 05_intro_7|Great! Seasickness!
0:00:32.33,0:00:35.25,NTP 05_intro_8|It's bad enough having to look at this mutant's face all day.
0:00:35.70,0:00:42.37,NTP 05_intro_9|Well, those of us with even remotely|developed minds rise above the frailties|of the flesh, and cope with it.
0:00:43.00,0:00:45.42,NTP 05_intro_10|It's lucky for you that you hold some vital shit in your head,
0:00:45.54,0:00:46.75,NTP 05_intro_11|you bald fuck,
0:00:46.95,0:00:49.04,NTP 05_intro_12|or I'd rip it right off and shove it up your
0:00:49.37,0:00:52.83,NTP 05_intro_13|Enough! Rico! Hakha! Play nice!
0:00:05.62,0:00:07.67,NTP 05_mid_1|The information I gathered from the Helghast.
0:00:07.75,0:00:08.58,NTP 05_mid_2|I have to process it immediately.
0:00:09.33,0:00:11.03,NTP 05_mid_3|I need access to the mainframe.
0:00:11.12,0:00:13.98,NTP 05_mid_4|We don't time for that. We gotta get you on one of those shuttles.
0:00:14.44,0:00:17.50,NTP 05_mid_5|I need to process data... here!
0:00:18.00,0:00:23.01,NTP 05_mid_6|Hey! Didn't you hear the captain? We're deliverin' the package. The package is you!
0:00:23.05,0:00:24.44,NTP 05_mid_7|What is it you need to do Hakha?
0:00:24.67,0:00:28.68,NTP 05_mid_8|What? You just gonna let some unknown freak hack into the mainframe?
0:00:28.78,0:00:30.57,NTP 05_mid_9|How do we know he's not a double agent, huh?
0:00:30.70,0:00:32.83,NTP 05_mid_10|What's to say he's not on the other side?!
0:00:33.00,0:00:37.04,NTP 05_mid_11|And how many of "the other side" do you calculate I've killed in the past hour?
0:00:37.10,0:00:40.45,NTP 05_mid_12|Heh, you bastards don't even give a shit about your own!
0:00:43.58,0:00:47.05,NTP 05_mid_13|Try it, scum. Come on. Try it...
0:00:48.20,0:00:50.59,NTP 05_mid_14|Back - off - bitch!
0:00:51.01,0:00:53.92,NTP 05_mid_15|If you fire. You know you're dead
0:00:55.02,0:00:56.51,NTP 05_mid_16|THAT'S IT! ENOUGH!
0:00:56.60,0:00:58.50,NTP 05_mid_17|IT'S A LONG LONG WAY TO THE FORTRESS,
0:00:58.59,0:01:01.05,NTP 05_mid_18|AND OUR CHANCES, EVEN IF WE PULL TOGETHER
0:01:01.10,0:01:03.89,NTP 05_mid_19|ARE SOMEWHERE BETWEEN SLIM AND NIL
0:01:04.32,0:01:05.54,NTP 05_mid_20|So for the last time
0:01:05.65,0:01:09.50,NTP 05_mid_21|GET YOUR SHIT TOGETHER AND START ACTING LIKE SOLDIERS!
0:01:10.46,0:01:13.43,NTP 05_mid_22|So. Hakha. What is it that can't wait?
0:01:14.07,0:01:19.54,NTP 05_mid_23|I found out that a computer on the SD platforms has come under the control of the Helghast.
0:01:20.05,0:01:23.57,NTP 05_mid_24|It's that computer they've used to shut down the defence systems.
0:01:23.58,0:01:27.00,NTP 05_mid_25|I need to identify it to inform General Adams
0:01:27.43,0:01:30.35,NTP 05_mid_26|But to do this I need to hack into the mainframe.
0:01:30.81,0:01:33.66,NTP 05_mid_27|Alright. You got 3 minutes.
0:01:39.16,0:01:42.00,NTP 05_mid_28|General Adams is prepared and waiting for you General.
0:01:44.24,0:01:45.04,NTP 05_mid_29|Hakha....
0:01:45.70,0:01:46.30,NTP 05_mid_30|Nearly there.
0:01:49.50,0:01:50.98,NTP 05_mid_31|Hakha! Time's up!
0:01:51.71,0:01:53.85,NTP 05_mid_32|Got it. But it can't be...
0:01:55.04,0:01:55.91,NTP 05_mid_33|What? What is it?
0:01:56.09,0:01:57.00,NTP 05_mid_34|It can't be
0:01:58.95,0:01:59.54,NTP 05_mid_35|General
0:01:59.79,0:02:00.20,NTP 05_mid_36|General
0:02:01.61,0:02:03.00,NTP 05_mid_37|I suggest we get on with it.
0:02:03.74,0:02:04.73,NTP 05_mid_38|As you wish.
0:02:12.60,0:02:15.00,NTP 05_mid_39|The computer under Helghast control.
0:02:15.29,0:02:17.60,NTP 05_mid_40|It's General Adams's personal computer.
0:02:18.04,0:02:23.53,NTP 05_mid_41|Very good. I understand you have prepared everything for the reprogramming of the defence systems.
0:02:23.98,0:02:29.89,NTP 05_mid_42|You've got that one hundred percent A1 correct, General.
0:02:29.99,0:02:31.05,NTP 05_mid_43|What's the meaning...?
0:02:31.26,0:02:36.35,NTP 05_mid_44|The meaning? The meaning is... You lose.
0:02:36.40,0:02:37.05,NTP 05_mid_45|Traitor...
0:02:37.83,0:02:40.03,NTP 05_mid_46|Yeah, whatever. Kill him.
0:02:44.73,0:02:51.15,NTP 05_mid_47|You have done well, General. I will ensure that Scolar Visari hears of your efforts.
0:02:51.25,0:02:54.21,NTP 05_mid_48|I'll tell him myself thank you, General Lente.
0:02:56.54,0:03:01.79,NTP 05_mid_49|That's after I take this little beauty for a spin round the block.
0:03:02.50,0:03:06.23,NTP 05_mid_50|Shit! General Vaughton's in real danger up there!
0:03:06.50,0:03:11.33,NTP 05_mid_51|And if Adams's a traitor, then he'll soon be in control of the SD platform weapons.
0:03:11.39,0:03:12.80,NTP 05_mid_52|Which can be aimed...
0:03:13.43,0:03:14.40,NTP 05_mid_53|Oh Jesus!
0:03:15.00,0:03:15.60,NTP 05_mid_54|look!
0:03:15.75,0:03:16.78,NTP 05_mid_55|...anywhere
0:00:06.12,0:00:09.30,NTP 05_outro_01|That's your ticket outta here up in smoke, Hakha
0:00:09.59,0:00:10.70,NTP 05_outro_02|So what now?
0:00:12.18,0:00:18.34,NTP 05_outro_03|We head for the uplink - the orbital transfer station feeds the SD platform directly.  It's our only choice.
0:00:18.75,0:00:23.34,NTP 05_outro_04|You're kiddin' right? That's like 90 k through a giant shit heap of Helghast.
0:00:23.72,0:00:25.95,NTP 05_outro_05|An' I aint ugly enough to pass for one of them.
0:00:26.28,0:00:29.12,NTP 05_outro_06|We have to try. The earth fleet is coming soon.
0:00:29.35,0:00:31.34,NTP 05_outro_07|How do you know this shit??
0:00:31.53,0:00:34.85,NTP 05_outro_08|I'm a spy... It's my job...
0:00:36.40,0:00:37.67,NTP 05_outro_09|But when the earth fleet arrives
0:00:38.00,0:00:39.92,NTP 05_outro_10|Adams can just blow it out of the sky!
0:00:40.34,0:00:41.05,NTP 05_outro_11|Jan?
0:00:41.75,0:00:43.54,NTP 05_outro_12|We head for the remains of the fortress....
0:00:45.17,0:00:46.93,NTP 05_outro_13|It’s on the way to the uplink and...
0:00:47.07,0:00:49.83,NTP 05_outro_14|it’ll be a good position to get the lie of the land
0:00:54.07,0:00:56.93,NTP 05_outro_15|How come I get to share with the rat?
0:00:14.88,0:00:16.64,NTP 06_intro_1|Well this is familiar.
0:00:17.07,0:00:17.73,NTP 06_intro_2|What?
0:00:18.10,0:00:19.71,NTP 06_intro_3|You falling asleep on top of me?
0:00:23.11,0:00:24.55,NTP 06_intro_4|Yeah...
0:00:29.14,0:00:32.20,NTP 06_intro_5|We gotta get our gear out of the boat before it all drifts away
0:00:40.04,0:00:41.41,NTP 06_intro_6|Oh shit!
0:00:41.49,0:00:43.00,NTP 06_intro_7|Helghast!
0:00:08.20,0:00:09.23,NTP 06_mid_1|A firebase.
0:00:10.97,0:00:13.90,NTP 06_mid_2|Specifically, a code 3-3 firebase.
0:00:14.44,0:00:16.83,NTP 06_mid_3|The Helghast use these for major pre-emptive strikes.
0:00:17.11,0:00:18.59,NTP 06_mid_4|We could go round it.
0:00:18.89,0:00:20.55,NTP 06_mid_5|We could punch a hole straight through it.
0:00:20.73,0:00:23.35,NTP 06_mid_6|Our priority is to make it to the SD platform
0:00:23.60,0:00:26.35,NTP 06_mid_7|and stop the Earth fleet from being blown out the sky.
0:00:26.36,0:00:27.41,NTP 06_mid_8|We go round.
0:00:27.50,0:00:30.35,NTP 06_mid_9|Captain Templar, you said earlier that our chances
0:00:30.64,0:00:34.26,NTP 06_mid_10|of making it through the enemy ranks were "somewhere between slim and nil".
0:00:34.97,0:00:38.60,NTP 06_mid_11|Perhaps we could improve those odds by creating something of a stir right here.
0:00:39.35,0:00:42.57,NTP 06_mid_12|A confused enemy is more easily played.
0:00:43.03,0:00:45.01,NTP 06_mid_13|As every assassin knows.
0:00:45.80,0:00:48.81,NTP 06_mid_14|So the mighty brain agrees with the grunt.
0:00:48.86,0:00:49.98,NTP 06_mid_15|That's a first.
0:00:50.00,0:00:53.64,NTP 06_mid_16|Even a monkey will write Shakespeare given enough time...
0:00:53.80,0:00:56.45,NTP 06_mid_17|So you two agree on something, get over it.
0:00:56.45,0:00:58.74,NTP 06_mid_18|We attack the firebase. Let's move out.
0:00:59.86,0:01:01.95,NTP 06_mid_19|What the fuck is a Shakespeare?
0:00:02.80,0:00:05.00,NTP 06_outro_1|Hakha - see if you can get any of these comms going.
0:00:05.16,0:00:06.87,NTP 06_outro_2|Get a message through about Adams.
0:00:07.95,0:00:08.83,NTP 06_outro_3|I'll try
0:00:09.05,0:00:10.04,NTP 06_outro_4|HOLD IT!
0:00:11.13,0:00:12.19,NTP 06_outro_5|Take it easy soldier
0:00:12.32,0:00:14.75,NTP 06_outro_6|STAND BACK FROM THE EQUIPMENT! NONE OF YOU MOVE!
0:00:15.01,0:00:17.18,NTP 06_outro_7|You're making a mistake. General Adams...
0:00:17.25,0:00:19.12,NTP 06_outro_8|General Adams warned us about you traitors.
0:00:19.33,0:00:21.12,NTP 06_outro_9|It's Adams who's the traitor
0:00:21.17,0:00:22.29,NTP 06_outro_10|Don't try it with me!
0:00:22.58,0:00:26.08,NTP 06_outro_11|We all know how Vaughton and his rebel bastards took over the SD platform!
0:00:27.04,0:00:29.87,NTP 06_outro_12|We're just lucky General Adams is back in charge again.
0:00:29.92,0:00:34.04,NTP 06_outro_13|Tell me soldier - what targets do you think Adams is striking right now?
0:00:34.13,0:00:40.83,NTP 06_outro_14|I said don't try it! I ain't in on classified stuff so you're just wasting your time!
0:00:41.09,0:00:42.70,NTP 06_outro_15|Getting' real tight people
0:00:42.91,0:00:45.04,NTP 06_outro_16|Shut up! Nobody's moving until I...
0:00:49.03,0:00:52.20,NTP 06_outro_17|What happened to General Vaughton?
0:00:52.38,0:00:54.53,NTP 06_outro_18|Adams put a bullet in his head.
0:01:00.30,0:01:02.54,NTP 06_outro_19|Find your squad and get out of here.
0:01:03.04,0:01:04.59,NTP 06_outro_20|We gotta get goin'. Now!
0:01:06.18,0:01:09.70,NTP 06_outro_21|Vaughton's dead, Jan. It just changes the equation slightly.
0:01:09.81,0:01:12.28,NTP 06_outro_22|He was a friend of yours too.
0:01:12.54,0:01:14.20,NTP 06_outro_23|And we have a job to do.
0:01:23.83,0:01:27.20,NTP 06_outro_24|You see, General, everything is going without a hitch.
0:01:28.08,0:01:32.54,NTP 06_outro_25|I trust the concerns you voiced about me to our leader have been laid to rest.
0:01:32.88,0:01:36.82,NTP 06_outro_26|Scolar Visari and I are merely concerned with one thing,
0:01:37.05,0:01:39.08,NTP 06_outro_27|and that, is victory.
0:01:39.60,0:01:42.04,NTP 06_outro_28|Even if it means working with...
0:01:42.41,0:01:44.49,NTP 06_outro_29|sympathetic humans
0:01:44.66,0:01:48.94,NTP 06_outro_30|Even now the ISA forces are unclear as to my allegiance.
0:01:49.16,0:01:51.58,NTP 06_outro_31|It could not be going better.
0:01:51.79,0:01:52.75,NTP 06_outro_32|News from below, sir.
0:01:53.94,0:01:56.08,NTP 06_outro_33|We have detected some hacking concerning your computer
0:01:56.33,0:01:59.78,NTP 06_outro_34|We believe the source of the intrusion to be Colonel Hakha, the spy.
0:02:00.13,0:02:01.62,NTP 06_outro_35|How interesting.
0:02:01.66,0:02:05.11,NTP 06_outro_36|I understood we had this spy under arrest.
0:02:05.37,0:02:11.20,NTP 06_outro_37|He was sprung, sir, by a three man unit believed to be acting under the specific command of General Vaughton.
0:02:11.54,0:02:14.61,NTP 06_outro_38|which is also assumed to be responsible for a shoot-out at the docks
0:02:14.80,0:02:16.95,NTP 06_outro_39|and the destruction of a code 3-3 Firebase.
0:02:17.80,0:02:22.33,NTP 06_outro_40|A four man squad. 3-3 firebase? Impossible.
0:02:22.75,0:02:23.83,NTP 06_outro_41|Templar
0:02:24.75,0:02:25.54,NTP 06_outro_42|General?
0:02:25.75,0:02:30.90,NTP 06_outro_43|Vaughton's lap dog. A bit of a handful
0:02:31.04,0:02:33.24,NTP 06_outro_44|but there's no need to concern yourself.
0:02:34.83,0:02:39.03,NTP 06_outro_45|Templar's squad will be heading for the uplink to get to me up here.
0:02:39.59,0:02:42.45,NTP 06_outro_46|Which means they'll be passing the GPS Beacon.
0:02:43.55,0:02:46.45,NTP 06_outro_47|Have staff at the Beacon prepare for my arrival.
0:02:48.08,0:02:51.54,NTP 06_outro_48|I doubt an 'army' of four will make it all the way up here
0:02:51.69,0:02:54.84,NTP 06_outro_49|even if one of them is a Helghast.
0:02:55.58,0:02:59.00,NTP 06_outro_50|As I say, let them know I'm coming down.
0:00:16.32,0:00:18.79,NTP 07_intro_1|Jesus! You trying to give me a heart attack?
0:00:19.98,0:00:22.20,NTP 07_intro_2|The route ahead is riddled with Helghast.
0:00:22.79,0:00:24.95,NTP 07_intro_3|There's a beacon over on one of the far hills.
0:00:25.20,0:00:29.37,NTP 07_intro_4|It's bound to be occupied, but we should be able to get past unseen.
0:00:29.66,0:00:30.33,NTP 07_intro_5|A beacon?
0:00:31.45,0:00:34.00,NTP 07_intro_6|The SD platforms use them to map out the terrain.
0:00:34.79,0:00:36.00,NTP 07_intro_7|Ok. Let's move...
0:00:36.16,0:00:36.70,NTP 07_intro_8|Wait!
0:00:39.25,0:00:40.33,NTP 07_intro_9|What's it saying?
0:00:40.62,0:00:41.70,NTP 07_intro_10|Silence!
0:00:42.04,0:00:46.33,NTP 07_intro_11|It's General Adams.
0:00:46.40,0:00:47.85,NTP 07_intro_12|Jan. Our priority...
0:00:48.55,0:00:53.45,NTP 07_intro_13|I know all about our priorities! And right now that traitor is a realistic target.
0:00:53.85,0:00:55.86,NTP 07_intro_14|So let's go take him out.
0:00:08.04,0:00:09.25,NTP 07_outro_1|Adams was never here.
0:00:09.58,0:00:10.45,NTP 07_outro_2|It was a set-up.
0:00:10.79,0:00:12.20,NTP 07_outro_3|That's it!
0:00:15.41,0:00:17.00,NTP 07_outro_4|That's enough!
0:00:17.37,0:00:22.37,NTP 07_outro_5|Someone, Tell that imbecile that|it's obvious that I was meant|to hear that message.
0:00:22.87,0:00:25.00,NTP 07_outro_6|My only crime is that I believed it.
0:00:25.25,0:00:27.08,NTP 07_outro_7|Well I don't trust this Ghast fuck.
0:00:27.37,0:00:31.54,NTP 07_outro_8|We got that information about Adams from him and now I say we ditch him.
0:00:31.83,0:00:35.50,NTP 07_outro_9|Don't wanna kill him? Fine. But I say we dump him. Cover our backs.
0:00:35.79,0:00:38.70,NTP 07_outro_10|We might make it as four, Jan. We won't as three.
0:00:39.50,0:00:40.83,NTP 07_outro_11|More equations?
0:00:41.16,0:00:42.16,NTP 07_outro_12|I trust him, Jan.
0:00:42.50,0:00:45.00,NTP 07_outro_13|I'm not asking you to like him Rico.
0:00:45.20,0:00:46.12,NTP 07_outro_14|Oh man...
0:00:46.33,0:00:47.66,NTP 07_outro_15|But I'm asking you to work with him.
0:00:48.75,0:00:49.95,NTP 07_outro_16|For what he's done already,
0:00:50.33,0:00:53.04,NTP 07_outro_17|if he's captured, they'll tear him to pieces
0:00:53.91,0:00:55.95,NTP 07_outro_18|slowly and painfully.
0:00:57.00,0:00:58.79,NTP 07_outro_19|I think he'll be fighting in our corner.
0:01:05.33,0:01:07.33,NTP 07_outro_20|You like him huh?
0:01:07.57,0:01:10.50,NTP 07_outro_21|We need him Jan. It's just a calculation of risk.
0:01:11.45,0:01:12.50,NTP 07_outro_22|You've changed.
0:01:13.45,0:01:16.62,NTP 07_outro_23|Failed?? There's only four of the little bastards!!
0:01:16.83,0:01:20.12,NTP 07_outro_24|I ordered fire to rain down on them!|Troops to lay into them!
0:01:20.37,0:01:26.54,NTP 07_outro_25|I set up that encounter on my terms and they walk away from it unscathed???
0:01:28.00,0:01:29.20,NTP 07_outro_26|Trouble general?
0:01:29.50,0:01:31.70,NTP 07_outro_27|I'll get them, don't worry.
0:01:31.95,0:01:33.83,NTP 07_outro_28|No you won't, General.
0:01:34.08,0:01:37.50,NTP 07_outro_29|It seems it takes a Helghan to do a Helghan's job.
0:01:37.83,0:01:42.83,NTP 07_outro_30|If it means I have to intercept this rebel band myself, so be it.
0:01:43.16,0:01:48.00,NTP 07_outro_31|You just carry on with things over here and await the earth ships.
0:01:48.41,0:01:51.62,NTP 07_outro_32|I will take care of things on the ground.
0:01:52.00,0:01:58.54,NTP 07_outro_33|Visari will hear of your, ahem, efforts, rest assured.
0:02:01.00,0:02:02.50,NTP 07_outro_34|I'm sure he will.
0:00:01.83,0:00:04.53,NTP 08_intro_1|I'll stick it up your ass and pull the trigger.
0:00:05.15,0:00:07.46,NTP 08_intro_2|That's right, yeah you. And you!
0:00:08.57,0:00:10.53,NTP 08_intro_3|What you say? What you say?
0:00:10.93,0:00:11.71,NTP 08_intro_4|Pendejo!
0:00:11.71,0:00:13.38,NTP 08_intro_5|MMmmmff
0:00:03.87,0:00:07.04,NTP 08_outro_1|The uplink's still a long way off. We're gonna be too late.
0:00:09.05,0:00:12.37,NTP 08_outro_2|Hakha, do we know when the earth fleet is arriving?
0:00:12.70,0:00:14.91,NTP 08_outro_3|I don't claim to know everything
0:00:15.78,0:00:18.79,NTP 08_outro_4|The way you act, it's like you know my momma's bra size.
0:00:19.12,0:00:21.20,NTP 08_outro_5|I'm guessing... large.
0:00:22.08,0:00:24.00,NTP 08_outro_6|Look here. The missile base.
0:00:24.62,0:00:26.62,NTP 08_outro_7|Maybe we could hitch a ride from the Helghast.
0:00:27.16,0:00:28.20,NTP 08_outro_8|Feasibility?
0:00:28.65,0:00:29.57,NTP 08_outro_9|It won't work.
0:00:29.63,0:00:32.20,NTP 08_outro_10|Those bases are too well dug in.|We have to find another way.
0:00:32.30,0:00:38.29,NTP 08_outro_11|Oh Really! Last time we listened to this guy we|got Helmetman rippin' us a new asshole!
0:00:38.45,0:00:41.04,NTP 08_outro_12|We don't have any choice.|We're running out of time.
0:00:41.37,0:00:44.83,NTP 08_outro_13|We got to hit the base and pick up |any transportation we can find.
0:00:57.15,0:00:59.12,NTP 08_outro_14|We're approaching the missile base sir.
0:00:59.62,0:01:00.95,NTP 08_outro_15|Very good.
0:01:14.87,0:01:17.66,NTP 08_outro_16|You're about to tell me that they've been caught.
0:01:17.95,0:01:22.64,NTP 08_outro_17|That Lente and his armies have no need to find them,|because they're already dead.
0:01:22.83,0:01:31.79,NTP 08_outro_18|That my actions instigated their downfall,|and that Scolar Visari is very pleased with me.
0:01:34.40,0:01:38.75,NTP 08_outro_19|They've, ehm, blown up the bridge over the 32nd river
0:01:40.00,0:01:42.20,NTP 08_outro_20|and cut off the 11th company from supplies.
0:01:44.15,0:01:47.35,NTP 08_outro_21|The 10th company are not responding to communications.
0:01:48.95,0:01:50.45,NTP 08_outro_22|We fear they may be...
0:01:52.58,0:01:54.25,NTP 08_outro_23|they may be...
0:01:54.41,0:01:57.50,NTP 08_outro_24|The 10th company may be what?
0:01:58.29,0:02:02.20,NTP 08_outro_25|May be... lost sir.
0:02:05.40,0:02:11.70,NTP 08_outro_26|That... is... not... what... I wanted... to... hear!
0:02:13.50,0:02:20.50,NTP 08_outro_27|Not...not what I wanted to hear at all.|Not at all. Hmpf...
0:02:21.37,0:02:24.70,NTP 08_outro_28|Not at all.
0:00:05.60,0:00:06.65,NTP 09_outro_1|Hakha ?
0:00:09.40,0:00:10.58,NTP 09_outro_2|You know this guy?
0:00:11.41,0:00:15.20,NTP 09_outro_3|He's the general of the third army. That's all.
0:00:16.30,0:00:17.87,NTP 09_outro_4|That's all?
0:00:18.49,0:00:23.25,NTP 09_outro_5|I once trusted you with my army my security
0:00:23.54,0:00:27.00,NTP 09_outro_6|I once trusted you with my life
0:00:28.04,0:00:31.16,NTP 09_outro_7|You were Chief of Staff for this bastard?
0:00:31.45,0:00:32.37,NTP 09_outro_8|Yes
0:00:33.35,0:00:37.33,NTP 09_outro_9|Together we crushed the enemies of our people.
0:00:37.79,0:00:39.75,NTP 09_outro_10|We were invincible
0:00:40.54,0:00:41.54,NTP 09_outro_11|the elite
0:00:43.66,0:00:46.91,NTP 09_outro_12|He could have been a general himself a long time ago
0:00:47.75,0:00:49.14,NTP 09_outro_13|But he changed
0:00:49.41,0:00:52.25,NTP 09_outro_14|developed a bleeding heart
0:00:52.86,0:00:55.87,NTP 09_outro_15|Became a revolutionary.
0:00:56.48,0:00:59.00,NTP 09_outro_16|Yes it's you who've changed Lente
0:00:59.31,0:01:03.79,NTP 09_outro_17|you who sold your soul to Visari for a taste of power.
0:01:04.33,0:01:08.41,NTP 09_outro_18|My family will attend a hero's funeral for me, Hakha.
0:01:08.64,0:01:11.49,NTP 09_outro_19|Your mother pretends you're dead already
0:01:12.22,0:01:17.62,NTP 09_outro_20|The rest of your family never even mention your name
0:01:18.57,0:01:23.00,NTP 09_outro_21|Only your brother speaks of your "heroism".
0:01:24.83,0:01:28.62,NTP 09_outro_22|At least he did, until I had him shot
0:01:37.75,0:01:41.54,NTP 09_outro_23|It's 30 minutes by air to the uplink. Let's go.
0:01:52.57,0:01:54.66,NTP 09_outro_24|So General.
0:01:54.80,0:01:58.66,NTP 09_outro_25|What does it matter what Visari thinks of you now?
0:01:59.16,0:02:02.15,NTP 09_outro_26|Have the whole platform sealed down and double the guard.
0:02:03.39,0:02:05.22,NTP 09_outro_27|I'm expecting company.

 

cutscenes ru subs с кодировкой русского не разобрался

все языки

Поделиться сообщением


Ссылка на сообщение

Создайте аккаунт или войдите в него для комментирования

Вы должны быть пользователем, чтобы оставить комментарий

Создать аккаунт

Зарегистрируйтесь для получения аккаунта. Это просто!

Зарегистрировать аккаунт

Войти

Уже зарегистрированы? Войдите здесь.

Войти сейчас



Zone of Games © 2003–2024 | Реклама на сайте.

×