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Ray Gigant

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Жанр: Приключенческие игры, Ролевые игры

Платформы: РС. PSV

Разработчик: BANDAI NAMCO Entertainment Inc.

Издатель: Acttil, LLC.

Дата выхода: 10 авг. 2016 http://store.steampowered.com/app/421600/Ray_Gigant/

Spoiler
Spoiler

Ray Gigantis a unique dungeon crawler RPG which combines dungeon crawling adventure with Japanese visual novel like story telling. Players will first be introduced to the gripping tale of Ichiyawho is a young fighter shrouded in mystery. As the story progresses the player will be introduced to new characters which you later get to experience as the main character. There are a total of 3 different tales told in the perspective of Ichiya, Kyle and Nil.

Innovative Battle System:

Unlike ordinary turn based RPG battles, Ray Gigantadopts a unique style where you will be fighting massive enemies from different distances and perspectives. Your party is comprised of 3 characters, each with their own unique abilities to engage in 3-way view battles. Also use the rhythm-based, Slash Beat system to unleash deadly attacks while feeling the fate of the heroes and heroine resonate through their bodies!

Story:

In a not so far away time of June 20XX... Earth’s major cities are being attacked by giant creatures called the Gigant. Each nation’s force tried to thwart the attacks to no avail. But then it was discovered that a single boy in Tokyo was able to defeat these monsters. His name, IchiyaAmakaze. This boy that defeated Gigantsusing a mysterious power called the Yorigamicame to be known throughout the world. But, after defeat of the Gigants, he lost control of his power... After destroying the city he protected, he loses his conscious. It was then where he was detained and sent to a safe location where his fate would unfold...

Flow of Game Play:

In Ray Gigant, players will start off with the story part to set the setting and then adventure off into the dungeons for exploration and battles. Your team will be comprised of three characters, each with unique abilities and will have to face various forms of enemies. After boss battles there will be event scenes to further progress the story.

Dungeon Exploration:

In Ray Gigant, the story progresses by exploring and clearing the various dungeons called Megalosites. There a number of these dungeons and players will explore them on a 3D map.

Combat:

The game features a dynamic 3-way view battle against towering Gigants. When facing huge Gigants, the characters within the party take position from 3 distances, each facing the Gigantwith methods fit for use from their positions.

Parasitism:

With the Yorigamisin coexistence with Ichiyaand others, they gradually are taken over by the Yorigami, thus imparting the state of Parasitism. During this time, the characters will fight at the expense of their very lives.

Slash Beat Mode:

Slash Beat Mode, aka SBM, is a special skill that can be unleashed by spending Slash Points (SP). Normally you are only able to execute an action 5 times per turn, but by using SBM you can execute a command over a 100 times.

Leveling System [Evolve Tree]:

The leveling within the game is done through the Evolve Tree system. The tree branches into 3 different categories, each with a distinct feature to them.

Перевод игры: http://notabenoid.org/book/71305 (нет текста)

Прогресс перевода:

Текстуры для художника:

Игровой текст отдельно для перевода:

Spoiler

Как его распаковать?

Spoiler

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Как его распаковать?
Наверное заголовок зашифрован, а остальное упакована или весь упакован, зашифрован, это надо в отладчике посмотреть точно.

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Мало ли может поможет в расшифровке.

Spoiler

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Грубый Google перевод

Eki and? Yi ? heavy ? Buddhist monk ? crude ? run ? bare ? Yi ?

Изменено пользователем AkaneandD

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AkaneandD а что, за программу использовал?

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Сейчас только доступен help\tutorial.dat

Spoiler

<x81x9F>01<x81x46>About the Play Manual

The Play Manual goes into detail on the functions and how to play Ray Gigant.

If you come across any question, please refer to the Play Manual for details.

<x81x9F>02<x81x46>Game flow

Ray Gigant proceeds in Chapters where multiple stories can be enjoyed.

While enjoying the story, you will...

A) ...go through various events occurring in the storyline.

B) ...be facing bosses within the dungeons, also referred to as Megalosite.

By going through various events and clearing particular criteria

you will move forward with the story within the game.

<x81x9F>03<x81x46>Bases

help001

Within the game, a base refers to locations where the characters live.

This is where you will find various game functions, events, the departure

point to the Megalosite, save and load games, and more.

*The base location and name of the base will change based on game progression.

<x81x9F>03<x81x46>Bases/Facilities

<B>ЃњClassroom</B>

Various events can be encountered here.

<B>ЃњQuarter</B>

Conduct game saves and loads here.

You may also encounter events here as well.

<B>ЃњRoof</B>

Your departure point to the Megalosite.

<B>ЃњOther facilities</B>

Depending on game progress, you may gain access to other facilities

related to particular events.

<x81x9F>04<x81x46>Intermission

help002

At the end of each story you will go through an intermission.

The intermission is where you can conduct various actions before moving on

to the next Chapter.

<x81x9F>04<x81x46>Intermission/Training Deployment

<B>ЃњTraining Deployment</B>

During the intermission, you can deploy your characters back into the

Megalosite for training.

<B>*The Megalosite you can deploy to may change depending on game progress.</B>

<B>ЃњResource spawns</B>

During the intermission, Resources will spawn somewhere in the Megalosite.

Even if you may have missed collecting Resources during the story, you can

collect Resources through spawns in the Megalosite, so if you feel you

need to train your characters, use this to your advantage.

<B>*Only a limited amount of Resources will spawn during the intermission.</B>

<B>ЃњSP preparation</B>

You will still be facing Gigants during the intermission.

It may be wise to prepare your SP in view of potential upcoming threats.

<x81x9F>05<x81x46>Megalosite

help003

The Megalosite is home to the Gigants and is structured like a labyrinth.

One of the main objectives of the game is to clear the area

within the Megalosite.

<x81x9F>05<x81x46>Megalosite/Screen information

help003

<x87x40><B>AP gauge</B> - Displays the current <B>AP</B>.

<x87x41><B>Party information</B> - Displays the party, current HP and status effects.

<x87x42><B>SP gauge</B> - Displays the current <B>SP</B>.

<x87x43><B>Mini map</B> - Displays the general structure of the Megalosite.

<x81x9F>06<x81x46>Operational meeting

help004

An <B>operational meeting</B> is held when going to a Megalosite for the first time.

During the meeting, the characters discuss how to approach the Megalosite.

Gigants, Resources, and Jam Stones are displayed here as well.

<x81x9F>07<x81x46>Gigant symbols

help005

There are 4 types of symbols representing the Gigants within the Megalosite.

The types represent the intensity of battle expected from the Gigants.

Note that, when you return to your base, most of the Gigants you defeat

will respawn back in the same location.

<x81x9F>07<x81x46>Gigant symbols/Types

<B>ЃњNormal (Yellow)</B>

Expect normal enemies to appear. No advantage or disadvantages.

<B>ЃњLight (Blue)</B>

The amount of <B>AP used is halved</B> in battle. You have the advantage.

<B>ЃњHeavy (Red)</B>

The amount of <B>AP used is doubled</B> in battle. You are at a disadvantage.

<B>ЃњDeadly (Bosses)</B>

Very powerful, boss-class enemies are encountered with this type.

You will regain 1.5 times the AP when the Gigant takes action.

For more details on AP, please refer to <B>22<x81x46>AP (Action Points)</B>.

<x81x9F>08<x81x46>Resources

help006

You will find <B>Resources</B> during your search in the Megalosite, which can be

used to level characters and gain/fortify gears.

You may also find Resources from enemy drops.

For more details on Resources, please refer to <B>31<x81x46>Evolve/Fundamentals</B>.

<x81x9F>09<x81x46>Jam Stone

help007

Jam Stones are versatile devices that can be found within the Megalosite.

Touching the Jam Stone opens <B>full view of the Megalosite</B>.

You can also <B>revive characters</B> and conduct <B>game saves</B>.

<x81x9F>10<x81x46>Locked doors

help008

Locked doors are special portals which are often opened through <B>switches</B>.

These often open way to exits and shortcuts, so if you find a locked door

it would be wise to <B>find the switch to open the way</B>.

<x81x9F>11<x81x46>Dungeon icons

help009

There are various dungeon icons displayed in the Megalosite aside from Gigants,

Resources, and Jam Stones, such as <B>Exit</B>, <B>Up</B>, <B>Down</B>, <B>Event</B> and more.

<x81x9F>11<x81x46>Dungeon icons/Types

<B>ЃњExit</B>

Your way out of the Megalosite.

<B>ЃњUp</B>

Move up a floor.

<B>ЃњDown</B>

Move down a floor.

<B>ЃњEvent</B>

Various events are encountered.

<B>ЃњPortal</B>

Warp to a different location within the Megalosite.

<x81x9F>12<x81x46>Megalosite gimmicks

help010

There are various gimmicks found within the Megalosite.

<x81x9F>12<x81x46>Megalosite gimmicks/Types (1)

<B>ЃњHidden door</B>

Hidden doors may be hidden among the walls.

You can search the walls by pressing the <B>A button</B> when facing a wall.

Be sure to check any suspicious walls.

The higher the main character's <B>TC<x81x46>Technique</B>, the more likely the character

may detect something unusual with the wall they pass.

<B>ЃњAP Damage</B>

A trap that only inconveniences the party.

The characters will take AP damage when stepped on.

<x81x9F>12<x81x46>Megalosite gimmicks/Types (2)

<B>ЃњShift Zone</B>

You are forced to move in the direction the arrow is pointing.

<B>ЃњRoll Zone</B>

The direction the character face is randomly determined.

<B>ЃњWarp Zone</B>

You are instantly warped to another location.

<B>ЃњPit</B>

You will drop down 1 floor and land in the <B>same position</B> from where you fell.

No damage is taken.

<x81x9F>13<x81x46>Map screen

help011

The screen displays the overall structure of the Megalosite.

You can confirm the positions of the Gigants, Resources, and Jam Stone here.

Any area you walk on is recorded onto the map along with any facing walls.

You can display the map screen in the Megalosite by pressing the <B>X button</B>.

<x81x9F>13<x81x46>Map screen/Details (1)

help011

<x87x40><B>Sector</B> - The name of the Sector. Sectors are units used to count the tiles you

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@ - move on, and a 20 x 20 Block is considered 1 Sector.

<x87x41><B>Position/Block information</B> - Position and type of Block the cursor is on.

<x87x42><B>Sector map</B> - The structure of the Sector you are currently on.

<x81x9F>13<x81x46>Map screen/Details (2)

help011

<x87x43><B>Map</B> - Currently displayed map.

<x87x44><B>Return button</B> - Instantly return back to your base. Use by either clicking

Ѓ@ - the icon, or by pressing the <B>Y button</B>.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@*This feature is disabled when you can't return to your base.

<x81x9F>13<x81x46>Map screen/Details (3)

help011

<x87x45><B>SET button/GO button</B>

Use to activate <B>Auto Move</B>. When the <B>SET button</B> is displayed, clicking it will

initiate a search for a route for <B>Auto Move</B> to go through.

Click on the <B>GO button</B> to activate <B>Auto Move</B>.

<x81x9F>13<x81x46>Map screen/Map Chip (1)

help012

<B>Map Chips</B> are displayed on the map.

Information such as what is shown above can be found.

<x81x9F>13<x81x46>Map screen/Map Chip (2)

help013

<B>Map Chips</B> are displayed on the map.

Information such as what is shown above can be found.

<x81x9F>14<x81x46>Map screen controls

Controls on the map screen is done using either the button or mouse control.

<B>ЃњButton controls</B>

ЃE<B>A button</B> - Search a route for Auto Move. Pressing the button again while the

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@ - route is displayed will activate Auto Move.

ЃE<B>B button</B> - Cancel an action.

ЃE<B>LB</B> - Display the map one floor down.

ЃE<B>RB</B> - Display the map one floor up.

ЃE<B>START button</B> - Display Help.

ЃE<B>Y button</B> - Return to your base.

ЃE<B>Directional buttons</B> - Move the cursor on the map.

ЃE<B>Right stick</B> - Move the cursor on the map.

ЃE<B>Left stick</B> - Move the cursor on the map.

<x81x9F>14<x81x46>Map screen controls/Mouse control

<B>ЃњMouse controls</B>

ЃE<B>Map</B> - Move the cursor to where you clicked on the map.

Ѓ@Ѓ@Ѓ@Ѓ@- You can also drag the cursor on the map.

ЃE<B>Sector map</B> - Display the area on the map where you clicked.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@- You can also drag the displayed map area.

ЃE<B>Return button</B> - Click it to return to your base.

ЃE<B>SET button</B> - Click it to search for a route for Auto Move.

ЃE<B>GO button</B> - Click it to activate Auto Move.

ЃE<B>Other areas</B> - You can drag the displayed map area.

<x81x9F>15<x81x46>Auto Move

<B>Auto Move</B> allows quick movement to locations where you went to before.

<B>ЃњHow to use Auto Move</B>

1. Move the cursor on the map screen to select your destination.

2. Press the <B>A button</B> once to search for a route to your destination.

3. If you agree with the route, press the <B>A button</B> again to confirm.

4. Auto Move will activate.

Auto Move can also be activated using mouse controls.

After you select your destination, click the <B>SET button</B> found on the

bottom right of the map screen to search for a route to your destination.

If you agree with the route, click the <B>GO button</B> to activate Auto Move.

<x81x9F>15<x81x46>Auto Move/Criteria

Auto Move is a very useful function, but there are certain criteria for use.

<B>ЃњInstances where Auto Move is unavailable</B>

ЃEThe destination is somewhere you haven't walked on before.

ЃEYou haven't walked between the start and destination point before.

ЃEThe destination is located on another floor/level.

ЃEParticular gimmicks are located along the route.

During the course of Auto Move, if you input a control function or if

you step on a gimmick, Auto Move will terminate and you will stop at

the point where it terminated.

<x81x9F>16<x81x46>Returning to base

help014

You can either click the <B>Return button</B> on the map screen, or press the

<B>Y button</B> to exit the Megalosite and return to your base.

Returning to base will <B>respawn most of the Gigants back to their position</B>.

Depending on game progress, returning to base may not be available.

<x81x9F>17<x81x46>Battle rules

help015

The battles are held by turns. After selecting the commands to be taken,

the battle commences, and once both sides have moved, the turn ends.

This process is repeated until one side is defeated. <B>After battle, your party</B>

<B>HP fully recovers, but those in that are in a Critical state will not revive</B>.

<x81x9F>17<x81x46>Battle rules/Turn flow

help016

In any turn there is a <B>strategy</B>, <B>3-way command</B>, and <B>action start</B> phase.

For more details on the strategy phase, please refer to <B>18<x81x46>Strategy</B>.

For more details on the 3-way command phase, please refer to <B>20<x81x46>3-way command</B>.

<x81x9F>18<x81x46>Strategy

help017

The battle controls begin from the <B>strategy</B> phase.

During this phase, general confirmation and directions can be set.

You will also select the target Gigant during this phase.

<x81x9F>18<x81x46>Strategy/Screen details (1)

help017

<x87x40><B>Strategy menu</B> - Here you can make selections during the strategy phase.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@- For more details, please refer to <B>19<x81x46>Strategy/Strategy menu</B>.

<x87x41><B>Target</B> - The Gigant your characters will attack during this turn.

- <B>Party members will concentrate their attack on the target.</B>

<x81x9F>18<x81x46>Strategy/Screen details (2)

help017

<x87x42><B>HP gauge</B> - Gigant's HP.

<x87x43><B>Gigant's name</B> - The name of the Gigant selected.

<x87x44><B>Gigant details</B> - Information regarding the selected Gigant's <B>Type</B> and <B>Element</B>.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@*Details to certain Gigants may not be accessible.

<x81x9F>18<x81x46>Strategy/Screen details (3)

help017

<x87x45><B>Parasitism rate</B> - Shows the current rate of Parasitism. Once 100Ѓ“ is reached,

the character will enter <B>Parasitism</B>.

*For more details on <B>Parasitism</B> and the <B>Parasitism rate</B>,

please refer to <B>23<x81x46>Parasitism</B>.

<x81x9F>19<x81x46>Strategy/Strategy menu

There are a number of options to select from the <B>strategy menu</B>.

<B>ЃњManual</B>Ѓi<B>B button</B>Ѓj

Allows manual input of actions to take during this turn.

Selecting this option will transition you to the 3-way command phase.

<B>ЃњRepeat</B>Ѓi<B>Y button</B>Ѓj

The same actions will be taken from the previous turn.

Selecting this option will take you straight into battle.

*Not available when you don't have enough AP, or in other special circumstances.

<B>ЃњEscape</B>Ѓi<B>X button</B>Ѓj

Selecting this option will <B>deplete all AP</B>, but the escape will always succeed.

*Escape not available in some battles.

<x81x9F>20<x81x46>3-way command

help018

Commands (actions) preset into the <B>B button</B>, <B>Y button</B>, and <B>X button</B> are

inputted in this phase. Up to 5 commands can be inputted per character.

AP can only be allocated within the amount of AP your party has available.

For more details on AP, please refer to <B>22<x81x46>AP (Action Points)</B>.

<x81x9F>20<x81x46>3-way command/Screen details (1)

help018

<x87x40> <B>Reserve command</B> - Details on the <B>3-way command</B> entered. Please see the

Ѓ@ entries under <B>20<x81x46>3-way command</B> for details.

<x87x41> <B>3-way command</B> - Commands set to the <B>B button</B>, <B>Y button</B>, and <B>X button</B>.

Ѓ@ The button pressed will enter that action to the Reserve command.

<x81x9F>20<x81x46>3-way command/Screen details (2)

help018

<x87x42><B>ESC button</B> - Click it to escape from battle.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@ - <B>All AP depleted, but the escape will always succeed</B>.

<x87x43><B>GO button</B> - Click it to begin battle with the actions entered.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@ - You can also press up on the directional buttons to begin.

<x81x9F>20<x81x46>3-way command/Reserve command

help019

The colors displayed in the Reserve command represent the action taken

from the <B>B button</B>, <B>Y button</B>, and <B>X button</B>.

<B>A</B> represents <B>Set A</B> of commands, and <B>B</B> represents <B>Set B</B> of commands.

<x81x9F>21<x81x46>3-way command entry & controls

Please see the following for details on command entry and controls.

<B>ЃњCommand entry</B>

The action set to the <B>B button</B>, <B>Y button</B>, and <B>X button</B> are entered.

For details on how to change preset commands,

please refer to, <B>36<x81x46>Tactics/3-way command settings</B>.

<B>ЃњChanging characters</B>

Use either the <B>left or right directional button</B> to switch between characters.

<B>ЃњConfirming the entries and starting battle</B>

To confirm the entries and start the battle, press the <B>up directional button</B>

or click the <B>GO button</B>.

<x81x9F>21<x81x46>3-way command entry & controls/Sets

Sets are tables where you set your actions to the <B>B button</B>, <B>Y button</B>,

and <B>X button</B>. At the beginning of the game, you only have 1 Set.

As the game progresses, you will gain access to <B>1 extra Set</B>

to make the <B>total actions available to 6</B>.

To swap between Sets, press the down directional button.

<x81x9F>22<x81x46>AP (Action Points)

<B>AP (Action Points)</B> is key to your success in battle.

<B>All actions taken in battle expend AP.</B>

The maximum AP value is 100.

AP is shared among all party members.

<x81x9F>22<x81x46>AP (Action Points)/AP use

<B>ЃњAP use</B>

ЃE<B>Commands (actions)</B>

Each action has an AP value. Use of that action will deplete that AP value.

ЃE<B>Escape</B>

Escaping from battle will reduce the AP to 0.

ЃE<B>Megalosite gimmicks</B>

There are gimmicks within the Megalosite that will damage your AP amount.

<x81x9F>22<x81x46>AP (Action Points)/Recovering AP

<B>ЃњRecovering AP</B>

ЃE<B>Wait</B>

AP can be recovered by having characters use the <B>Wait</B> action.

ЃE<B>Gigant actions</B>

You can recover AP depending on the action taken by the Gigant.

ЃE<B>Post battle turn bonus</B>

The faster you win the battle, the more AP you will recover.

ЃE<B>Returning to your base</B>

Returning to your base from the Megalosite will recover your AP to 100.

<x81x9F>23<x81x46>Parasitism

help020

As the game progresses, the main characters will gain the ability to enter

a state called <B>Parasitism</B> where the Yorigami will start to feed on you.

<x81x9F>23<x81x46>Parasitism/Effects of Parasitism

2 effects are activated one Parasitism takes effect.

<B>ЃњHP depletes in place of AP</B>

<B>Instead of AP, your HP is used when using your actions.</B>

Because each action you take will reduce your HP, depending on your actions,

your characters may quickly fall into a dangerous situation.

<B>ЃњNullification of all status anomalies</B>

There are a number of benefits entering Parasitism.

One is that, <B>all status anomalies, excluding Critical, are nullified</B>.

Entering Parasitism will instantly heal any current anomalies.

*Note that your Critical state cannot be recovered through this.

<x81x9F>23<x81x46>Parasitism/Activation of Parasitism

The main character's Parasitism rate increases with each turn.

When you reach the limit of your Parasitism rate, all characters

immediately enter Parasitism. Since the rate does not recover even after battle,

you will enter Parasitism so long as you continue battle.

<B>ЃњParasitism rate reset</B>

Returning to your base will reset your Parasitism rate back to 0.

Leveling your character through the <B>Evolve Tree</B> using Seeds will also

reset your Parasitism rate back to 0. See <B>23<x81x46>Parasitism/Exiting Parasitism</B>.

<B>ЃњForce enter Parasitism</B>

As the game progresses, you will gain the ability to force your characters

into Parasitism by pressing the <B>LB</B>.

<x81x9F>23<x81x46>Parasitism/Exiting Parasitism

There are a number of ways to exit Parasitism.

ЃEAt the end of battle, you exit Parasitism automatically.

ЃEActivate SBM using the <B>RB</B>.

ЃEYou can use the <B>LB</B> to exit in exchange for <B>30 SP</B>.

After you exit, the Parasitism rate is reset back to 0.

Once reset, your Parasitism rate starts to increase again.

*Parasitism does not occur earlier in the game. As such, exiting from

Parasitism are not available in early parts of the game.

<x81x9F>24<x81x46>SBM (Slash Beat Mode)

help021

<B>SBM (Slash Beat Mode)</B> is a move that is used during battle by expending

<B>SP (Slash Points)</B>. In this mode, you will input actions in sync to the BGM.

Depending on the inputs, you can unleash devastating combos onto the enemy.

*SBM will become available with game progression.

<x81x9F>24<x81x46>SBM (Slash Beat Mode)/SBM actions

All actions inputted during SBM are unleashed, <B>without use of AP</B>,

after SBM ends.

For example, if <B>Attack</B> is set to the <B>B button</B> and <B>Flame</B> is set to the <B>X button</B>,

and during SBM, you input the <B>B button</B> and <B>X button</B> 20 times each,

once SBM ends, you will unleash 20 <B>Attack</B> and 20 <B>Flame</B> without using AP.

Depending on <B>how successful you are with your input, your action count changes.</B>

Inputting the buttons at the precise timing will increase your action count,

whereas missing your timing will prevent increase of your action count.

For details on timing, please refer to <B>25<x81x46>SBM input and timing</B>.

<x81x9F>24<x81x46>SBM (Slash Beat Mode)/How to activate SBM

SBM is activated by pressing the <B>RB</B>. SP is required to activate SBM.

Note that the maximum SP at any given time is 100.

ЃE<B>Short Slash</B>

This SBM requires <B>50 SP</B> to activate.

ЃE<B>Full Slash</B>

This SBM requires <B>100 SP</B> to activate. A large amount of SP is required,

but because the SBM lasts 2 times longer than Short Slash,

it offers a greater opportunity to inflict critical damage against Gigants.

<B>ЃњIncreasing SP</B>

SP increases when you win a battle.

Depending on the battle, you may also gain SP by successfully hitting a Gigant.

<x81x9F>24<x81x46>SBM (Slash Beat Mode)/Characters

Not all characters are able to use SBM.

Who can actually use it will be known through progression of the game.

Note that SP is not assigned to any individual character.

All characters in the party share the same SP pool.

<B>ЃњIf only 1 character in the party can use SBM...</B>

Regardless of which character you select, pressing the <B>RB</B> will

activate the SBM of the character that can use it.

<B>ЃњIf more than 1 character in the party can use SBM...</B>

SBM will activate for the character that is selected when

the <B>RB</B> is pressed.

<x81x9F>24<x81x46>SBM (Slash Beat Mode)/Turns

<B>After SBM is used, the turn ends, thus terminating the Gigant's turn.</B>

Hence, SBM can be used to prevent the Gigants from moving that turn.

<B>ЃњCommands (actions) that can't be used during SBM</B>

When SBM is used, the Gigants lose their turn, so particular commands (actions)

such as <B>Guard</B> and <B>Evade</B>, which won't have any effect because of the lack of

the Gigant's turn, can't be used during SBM.

Food items can't be used as well.

Hence, when using SBM, it is ideal to set that turn as an attack phase, or if

necessary, use the turn to heal your party by mixing healing actions using

healing spells (since food items can't be used).

<x81x9F>24<x81x46>SBM (Slash Beat Mode)/Skipping SBM

If you press the <B>START button</B> during SBM, the SBM is skipped and can be

ended immediately.

*In some cases, skipping SBM is not allowed.

When skipped, the character will only take action according to the inputted

actions prior to skipping SBM.

<x81x9F>25<x81x46>SBM input and timing

help021

The objective during SBM is to time your input right according to the

BGM and on-screen guides using the <B>B button</B>, <B>Y button</B>, and <B>X button</B>.

<x81x9F>25<x81x46>SBM input and timing/Input icons

help022

During SBM, button input icons will appear on the screen and move towards the

<B>icon windows</B>.

<x81x9F>25<x81x46>SBM input and timing/Timed presses

help023

The timing to press the buttons is when the icon fits into the icon window.

When that happens, press the 3-way command button of your choice.

The closer you are to the perfect timing, the better your results are.

<x81x9F>25<x81x46>SBM input and timing/Results

Depending on the timing of your input, the results will change.

<B>ЃњSLASH</B>

Highest rating. The button you pressed is treated as <B>2 inputs</B>.

<B>ЃњBEAT</B>

Good rating. The button you pressed is treated as <B>1 input</B>.

<B>ЃњPOOR</B>

Poor rating. The button you pressed is treated as <B>1 input</B>, but you also

<B>lose 1 point from your Slash Bonus</B>.

<B>ЃњMISS</B>

Missed timing. The button you pressed was not accepted.

You also <B>lose 2 points from your Slash Bonus</B>.

*Please see <B>25<x81x46>SBM input and timing/Slash Bonus</B> for more details.

<x81x9F>25<x81x46>SBM input and timing/Slash Bonus

<B>ЃњSlash Bonus</B>

A <B>combo</B> is made by successfully connecting <B>SLASH</B> and <B>BEAT</B> inputs.

Each time the combo increases by 5, you gain <B>1 point</B> to your Slash Bonus.

The Slash Bonus points you gain are later added to your SP after SBM ends.

On the other hand, you will lose SP with each <B>POOR</B> and <B>MISS</B> input,

so you will need to be careful during SBM.

<x81x9F>26<x81x46>3-way battle

help024

When facing towering Gigants, each character with your party will take their

position in different locations. Aside from that, the general rules for

<B>3-way battle</B> is the same as any other battle.

<x81x9F>27<x81x46>Fighting powerful Gigants

help032

Very powerful Gigants may have multiple HP gauges, and all those gauges are

connected and displayed on the screen.

In this case, victory is achieved only after all Gigant HP gauges are emptied.

<x81x9F>27<x81x46>Fighting powerful Gigants/HP gauge

<B>ЃњNumber of HP gauges and its true power</B>

Each time Gigants with multiple HP gauges has one of their gauge emptied,

the Gigant shows its power and starts to take more actions.

They may also show moves they wouldn't show otherwise.

Hence, even if the Gigant seems initially weak, they may change in power with

each HP gauge emptied, so care needs to be taken when facing these Gigants.

<B>ЃњActions which affect multiple enemies</B>

Some actions, such as <B>Area At</B> and <B>G. Flame</B>, can affect multiple enemies.

In this case, the action you take will affect all of the Gigant's HP gauges.

<x81x9F>28<x81x46>Gigant type and element

Gigants are classified into <B>types</B> and <B>elements</B>.

Effective means of attack will differ depending on these attributes.

You can confirm Gigant types and elements during battle.

*This information may be hidden for some Gigants.

<x81x9F>28<x81x46>Gigant type and element/Types

help026

There are <B>4 types</B> of Gigants.

<B>Some weapons are effective against certain types, but weak against others.</B>

If the weapon is weak against certain types, you do less damage than usual.

This also applies to particular actions, such as <B>VS Aquatic</B> and <B>VS Undead</B>.

<x81x9F>28<x81x46>Gigant type and element/Element (1)

help027

Actions, spells, weapons, and Gigants are aligned with particular <B>elements</B>.

There are <B>4 types</B> of elements, and each hold strengths and weaknesses.

<B>If the element is stronger than another, the damage increases.</B>

<x81x9F>28<x81x46>Gigant type and element/Element (2)

help027

ЃE<B>Neutral</B> - Weak against all elements except for Neutral.

ЃE<B>Flame</B> - Strong against Neutral, but weak against Ice.

ЃE<B>Ice</B> - Strong against Neutral and Flame, but weak against Lightning.

ЃE<B>Lightning</B> - Strong against Neutral and Ice with no weakness.

<x81x9F>29<x81x46>Status anomaly

help025

<B>Status anomalies</B> may be inflicted on enemies with weapons attributed with such

powers, and can also be received from Gigants.

Further information can be found under <B>29<x81x46>Status anomaly/Details</B>.

<x81x9F>29<x81x46>Status anomaly/Details

<B>ЃњPoison</B>

A set amount of damage is dealt based on max HP at the end of each turn.

Recover using items or when the battle ends.

<B>ЃњSleep</B>

Unable to move, during which time Evade and Defense is reduced.

Recover using items, elapsing of turns, or when the battle ends.

<B>ЃњStun</B>

Unable to move, during which time Evade and Defense is reduced.

Recover with the elapsing of turns, or when the battle ends.

<B>ЃњCritical</B>

Your HP is 0 and can't participate in battle. <B>Will not recover at battle end.</B>

Recover by returning to base, or by touching a Jam Stone.

<x81x9F>30<x81x46>Character status

help028

Pressing the <B>Y button</B> at base or at a Megalosite will open the status screen.

You can confirm each character's <B>maximum HP</B> and <B>Weight</B>,

use Resources to strengthen your character, change equipment,

set commands to the 3-way command, and more.

<x81x9F>30<x81x46>Character status/Weight

The characters change weight depending on events, foods consumed,

and battle actions taken. (Maximum variance in weight - 10kg)

Increase in weight adds a <B>damage bonus</B>. Decrease in weight adds a <B>speed bonus</B>.

Damage bonus fortifies your Physical attacks and Physical defenses.

Speed bonus fortifies your Hit rate and Evasion rate.

Weight changes in battle moves by common sense.

The more actions the character takes, the stronger the tendency to lose weight.

The less actions and the more food items are used on the character,

the stronger the tendency to gain weight.

<x81x9F>31<x81x46>Evolve/Fundamentals

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Characters become stronger through use of the Evolve Tree in the Evolve screen.

By using the Resources collected through exploring Megalosites and through

Gigant drops, character leveling, learning of new moves, strengthening of

various equipment can be done through the Evolve Tree's <B>Boxes</B>.

<x81x9F>31<x81x46>Evolve/Screen details (1)

help029

<x87x40><B>Resource</B> - The amount of Resources currently in inventory.

<x87x41><B>Level and Stats</B> - The current character's level and stats.

Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@Ѓ@ - For more details, please refer to <B>32<x81x46>Physical Tree</B>.

<x81x9F>31<x81x46>Evolve/Screen details (2)

help029

There are 3 general types of <B>Trees</B> available (refer from <x87x42> to <x87x44>).

Each Tree has multiple Boxes in them, and each Box are linked with other Boxes.

<x81x9F>31<x81x46>Evolve/Screen details (3)

<x87x42><B>Physical Tree</B>

The Tree used to level up the characters.

For more details, please refer to <B>32<x81x46>Physical Tree</B>.

<x87x43><B>Item Tree</B>

The Tree used to gain access to equipment and food items.

For more details, please refer to <B>33<x81x46>Item Tree</B>.

<x87x44><B>Command Tree</B>

The Tree used to learn new actions (command abilities).

For more details, please refer to <B>34<x81x46>Command Tree</B>.

<x81x9F>31<x81x46>Evolve/Resource types (1)

There are 6 types of <B>Resources</B> available for use.

<B>ЃњSeed</B>

Used for the Physical Tree to level up characters.

<B>ЃњForce</B>

Used for the Command Tree to learn new actions.

<B>ЃњMateria</B>

Used for the Item Tree to level the Item Tree Boxes.

Note that you need more than Materia to gain gear and items.

<x81x9F>31<x81x46>Evolve/Resource types (2)

<B>ЃњBreed</B>

Used for the Item Tree.

Use to gain gears and items from the Boxes under the Item Tree.

<B>ЃњReverse</B>

A special type of Resource used for the Physical Tree.

Allows reallocation of Seeds that were already used on a character.

<B>ЃњAlter</B>

A special type of Resource used for the Command Tree.

Allows reallocation of Forces that were already used on a character.

<x81x9F>32<x81x46>Physical Tree

There are 3 types of Boxes under the <B>Physical Tree</B>

<B>PW<x81x46>Power</B>, <B>MG<x81x46>Magic</B>, and <B>TC<x81x46>Technique</B>.

These Boxes represent the character's stats.

<B>ЃњLV</B>

Represents the character level. The maximum HP increases per level.

<B>ЃњPW</B>

Affects the character's Physical attack/defense power, and maximum HP growth.

<B>ЃњMG</B>

Affects the character's Spell attack/defense power.

<B>ЃњTC</B>

Affects the character's Hit/Evade rate, and battle action orders.

This also affects your chances of finding hidden doors.

<x81x9F>32<x81x46>Physical Tree/Using Seeds

Press the <B>A button</B> to use Seeds for the Boxes under the Physical Tree to level.

All characters require <B>1 Seed</B> to level. Note that this is true regardless of

your character's current level or stats. Hence you have the choice of either

leveling a single character above all, or to evenly level all your characters.

<B>ЃњChoosing a Box to use the Seed on</B>

Depending on the style of battle and character traits, certain Boxes will hold

priority over the others. For example, if you want to increase a character's

maximum HP, then you would level PW. If your character specializes in using

Spells, such as <B>Flame</B>, <B>Lightning</B>, and <B>Heal</B>, then you would level MG.

If you want your character to move quickly and evade attacks, you would

level TC instead.

<x81x9F>32<x81x46>Physical Tree/Reset

If, after you level and raise your character, you are not satisfied with their

stats, you can use <B>1 Reverse</B> to <B>recover the Seeds used on the character</B>,

<B>which will then revert the character level back to 1</B>.

You can then use the recovered Seeds to reallocate them freely back into

each of the PW, MG, and TC Boxes, thus allowing you to level your character

to the stats you prefer.

*Seeds recovered can only be used for that character.

To reset the level, select the character's Physical Tree Box and press the

<B>X button</B>. This will require <B>1 Reverse</B>.

*The Box selected will not matter as the reset will affect all the Boxes.

<x81x9F>33<x81x46>Item Tree

The Boxes positioned under the Item Tree are used to gain various equipment,

such as <B>weapons</B>, <B>shields</B>, and <B>accessories</B>.

You can also gain access to various <B>food items</B> actions from here,

such as <B>Retort Pouch</B>, <B>Home Cooking</B> and more.

<B>ЃњFood items</B>

Food items gained through the Item Tree are used as healing actions,

<B>and can be used as many times as needed in battle</B>.

Similar to actions such as <B>Attack</B>, <B>Guard</B>, and <B>Flame</B>, the food item

needs to be set into the 3-way command to enable use in battle.

<x81x9F>33<x81x46>Item Tree/Leveling & gaining items

<B>ЃњUnlocking/Leveling Boxes</B>

You can unlock and level Boxes by using the amount of <B>Materia</B> necessary

displayed on the Box, and then pressing the <B>A button</B>.

<B>You will not get any equipment by simply unlocking or leveling the Box.</B>

<B>ЃњGaining equipment and food items</B>

To gain equipment and access to food items, you will need to use <B>1 Breed</B>

on the equipment/food item Box you wish to gain, then press the <B>X button</B>.

If you level the Box using Materia, you will gain new weapons and shields,

and also have a greater chance of gaining more powerful versions.

<x81x9F>34<x81x46>Command Tree

The Command Tree contains actions and abilities that can be learned,

such as <B>Heavy At</B>, <B>Steel Ward</B>, <B>G. Flame</B>, and more.

Learn actions and abilities by spending the designated amount of <B>Forces</B> shown

in each corresponding Box, which can then be assigned to the 3-way command.

*Note that some abilities, such as <B>Magic I</B> and <B>Steel Ward</B>, are classified

as <B>passive skills</B>. These automatically take effect in battle without the need

of assigning them to the 3-way command.

<B>ЃњCommand Tree learning order</B>

You can only learn and unlock the actions and abilities noted in the Box

in the order that they are linked.

<x81x9F>34<x81x46>Command Tree/Using Force

Press the <B>A button</B> to use Forces for the Boxes under the Command Tree

to learn a new action or ability. Similar to other Resources, Force is a

shared pool with all the characters.

<B>ЃњChoosing a Box to use the Force on</B>

When deciding what to learn, it is important to consider the Gigants

you are facing, their type and element, and which party member you believe

will work best with the learning.

If you do not have any particular action or ability available, it may be wise

to select a passive skill. Passive skills will always take effect in battle,

so acquisition of passive skills will lead to a stronger party in the long run.

<x81x9F>34<x81x46>Command Tree/Reset

You may encounter situations where...

...<B>you want a particular ability, but you don't have enough Forces</B>.

...<B>you don't like the order you learned a particular branch in the Tree</B>.

If so, you can <B>reset your Command Tree so that you recollect the Forces</B>

<B>used</B>, and reallocate them into the Command Tree again. But, this will cost

<B>1 Alter</B>. Note that you will reset back to your initial state and will not

reset any Command Tree contents you already had in your initial state.

*Forces recovered can only be used for that character.

To reset, select the character's Command Tree Box and press the

<B>X button</B>. This will require <B>1 Alter</B>.

*The Box selected will not matter as the reset will affect all the Boxes.

<x81x9F>35<x81x46>EQUIP/Changing equipment

help030

You can change equipment you gain in the EQUIP screen.

There are 3 types of equipment - <B>weapons</B>, <B>shields</B>, and <B>accessories</B>.

You can gain these equipment from the Evolve Tree using your Resources.

<x81x9F>35<x81x46>EQUIP/Equipment stats (1)

The following stats are found on equipment.

<B>ЃњATK</B>

Affects the amount of damage you can inflict with Physical attacks.

<B>ЃњDEF</B>

Affects the amount of damage you receive from Physical attacks.

<B>ЃњDC (Ѓ“)</B>

Represents how much the damage you receive is reduced.

For example, if the value was 10Ѓ“, the damage you receive was reduced by 10Ѓ“.

<B>ЃњHIT</B>

Affects your hit rate against enemies.

<B>ЃњEVD</B>

Affects your evasion rate against enemy attacks.

<x81x9F>35<x81x46>EQUIP/Equipment stats (2)

The following stats are found on equipment.

<B>ЃњSPA</B>

Affects the amount of damage you can inflict with Spells.

<B>ЃњSPD</B>

Affects the amount of damage you receive from Spells.

<B>ЃњRST</B>

Affects your susceptibility against anomalies from enemy attacks.

<B>ЃњRGN</B>

Represents how much HP you recover/lose each turn during battles.

You will recover HP if the value is positive.

You will lose HP if the value is negative.

<x81x9F>35<x81x46>EQUIP/Equipment stats (3)

The following special stats can also be found on certain equipment.

<B>ЃњType affinities</B>

Represents how effective the weapon or shield is against Gigant types.

(Ѓќ<x81x46>ExcellentЃ@<x81x9B><x81x46>NormalЃ@<x81x7E><x81x46>Poor)

<B>ЃњElement</B>

Represents the element that particular weapon or shield holds.

There are 4 types - Neutral, Flame, Ice, and Lightning.

Those that are not affected by elements are noted as <B>(No Element)</B>.

<B>ЃњSpecial effects</B>

Represents the status anomaly that may occur when using certain weapons.

There are 4 types - Poison, Sleep, Stun, and Critical.

<x81x9F>36<x81x46>Tactics/3-way command settings

help031

Setting actions to the 3-way command Set is done in the Tactics screen.

The commands (actions) you set here can be learned from the Evolve Tree

through use of Resources.

<x81x9F>36<x81x46>Tactics/3-way command restrictions

During battle, you can only choose the commands set for the 3-way command.

<B>If you do not set your actions to the 3-way command, you will not be able to</B>

<B>use those commands in battle.</B>

<B>ЃњButton set restrictions</B>

The action that can be set to the <B>B button</B>, <B>Y button</B>, and <B>X button</B> differs.

ЃE<B>B button</B>

Only <B>attack-based</B> actions and Spells can be set.

ЃE<B>Y button</B>

Only <B>defense and healing</B> actions, Spells, and items can be set.

ЃE<B>X button</B>

No restrictions. Can set any action, Spell, or item of your choice.

<x81x9F>36<x81x46>Tactics/Set A and Set B

When you first begin the game, you start with <B>Set A</B>, which allows you to set

actions to the <B>B button</B>, <B>Y button</B>, and <B>X button</B> for the 3-way command.

As the game progress, you will gain <B>Set B</B>, which will allow you to create

another set of commands which you can swap in battle with <B>Set A</B>.

Once Set B is added, you can select from 6 various actions during battle,

thereby allowing greater strategy and making you more versatile against

the Gigants.

<x81x9F>37<x81x46>Help Command

Press the <B>START button</B> during game play to open the <B>Help Command</B>.

<B>ЃњPlay Manual</B>

Confirm game features and rules.

<B>ЃњOptions</B>

Change various game options.

<B>ЃњReturn to the Title</B>

End the game, and return to the title screen. <B>Unsaved data will be lost.</B>

<x81x9F>38<x81x46>Options

Various game options can be adjusted here.

Changes made to the Options settings will be saved to the system data.

<B>ЃњSound Settings</B>

Set sound related settings,

such as music, sound effects, and more.

<B>ЃњGame Settings</B>

Set game related settings,

such as turning on or off the mini map in the Megalosite,

mouse controls, and more.

<x81x9F>38<x81x46>Options (1)

<B>ЃњVideo Settings</B>

Set video related settings,

such as screen resolution and full screen settings.

<B>ЃњDevice Settings</B>

Set whether to control using a controller or a keyboard.

The mouse functions are available by default.

<x81x9F>38<x81x46>Options (2)

<B>ЃњEdit Key</B>

Set controls for the controller or keyboard.

Edits made are applicable towards the device set under Device Settings.

<B>ЃњReset</B>

Reset all options back to default.

<x81x9F>39<x81x46>Mouse controls

help033

The mouse can be used regardless of the control settings.

When mouse controls are available, the <B>mouse cursor</B> will turn <B>yellow</B>.

You can navigate through the Megalosite by clicking on the game screen.

<x81x9F>39<x81x46>Mouse controls/Megalosite

Where you click on the game screen will determine your action.

ЃEUpper area of the game screen

ЃELower area of the game screen

ЃELeft area of the game screen

ЃERight area of the game screen

Facing and strafing left/right is set through <B>Options</B> </B> <B>Game</B>.

You can <B>temporarily</B> switch between facing and strafing

<B>(Direction and Movement)</B> by holding down the <B>right mouse button</B>

when clicking.

<x81x9F>39<x81x46>Mouse controls/SBM

help034

You can use the mouse during SBM.

Time and click on the command icons that are

displayed in the middle of the screen.

The control icons will only appear when the mouse is used.

<x81x9F>Game Tips 1<x81x46>Surviving enemy attacks

<B>ЃњImportance of defense (DEF)</B>

If you notice that your characters are being defeated easily,

strengthen your shield and accessory to increase your defense.

Collect the Materia and Breed needed to strengthen your equipment through

search of Megalosites and battling Gigants for their Resource drops.

<B>ЃњUse <B>Provoke</B> and <B>Mirror Image</B> to your advantage</B>

Characters with low HP are easy targets to be put into Critical condition.

One way of protecting such characters is by use of <B>Provoke</B> and <B>Mirror Image</B>.

Also, combining actions can increase the odds of survival. For example,

having a high HP character use <B>Provoke</B> and <B>Guard</B> will absorb attacks.

Or, you could combine <B>Mirror Image</B> with <B>Evade</B> to increase the

low HP character's chance of survival while others use healing actions.

<x81x9F>Game Tips 2<x81x46>Dealing damage

<B>ЃњAlways check the enemy type and element</B>

Even if you use a powerful weapon and leveled character, if the weapon you use

isn't effective against the <B>type and/or element</B> of the enemy, you may find it

difficult to deal damage against them.

Try other means, such as changing the weapon you're using, or by using actions

such as <B>VS Aquatic</B> and <B>Lightning At</B> to gain an advantage.

<B>ЃњUse SBM</B>

If you are having trouble defeating very powerful Gigants, try using <B>SBM</B>.

When you use SBM, be sure to input attacks which are effective against

the enemy you are using the SBM on.

<x81x9F>Game Tips 3<x81x46>Maintaining AP

Going all out during battle usually leads to quick depletion of AP.

This may lead to unwanted predicaments where you will need the AP then.

In order to avoid such a predicament, it is very important to plan your

actions in battle, so that you won't use all your AP.

One simple way of maintaining AP is to use <B>Wait</B>.

Characters using <B>Wait</B> won't be able to take any other action during that turn,

but in place, you will <B>recover 10 AP</B> at the end of that turn.

If you don't plan on having a character take any action, use <B>Wait</B> for that

character to help maintain AP.

<x81x9F>Game Tips 4<x81x46>Searching Megalosites

Megalosites are like labyrinths, and can be very confusing to navigate through.

As such, it is recommended to use the mini map when searching a Megalosite.

You can also press the <B>X button</B> to open the map screen to check the Megalosite.

The <B>Jam Stone</B> will reveal the map of the Megalosite, so if you can see

where the <B>Jam Stone</B> is located, seeking that is effective as well.

You can then collect the Resources in the Megalosite later.

You may encounter enemy symbols classified as <B>Heavy</B> found guarding Resources.

In <B>Heavy</B> enemy battles, AP costs double what it usually costs.

These battles tend to be quite taxing, and uses up much of your AP,

so instead of forcing your way through the Megalosite, it may be safer to

defeat them, collect whatever they may be guarding, and then return to base.

<x81x9F>Game Tips 5<x81x46>Finding paths

<B>ЃњBe wary of hidden doors</B>

You may find hidden doors in the most inconspicuous of places. If a wall seems

suspicious, press the <B>A button</B> to see if there is a hidden door.

<B>ЃњDiscover secrets within the Megalosite</B>

Search for switches and events within the Megalosite.

Sometimes, events are key to finding your way through the Megalosite.

<B>ЃњGimmicks may be the key to a new path</B>

Be wary of warp zones. They are often impediments to your exploration,

but sometimes, they may lead you to a new path within the Megalosite.

<x81x9F>Game Tips 6<x81x46>Missed Resources

You are able to go back to previously explored Megalosites during the story

intermission, by accessing <B>Training</B>. By returning to the Megalosite, you can

collect any Resources you may have forgotten.

Note that <B>not all Megalosites can be returned to at any time</B>.

As such, it is recommended to <B>thoroughly explore the Megalosite</B> so that you

don't miss collecting valuable Resources.

Текст есть ещё в экзешнике. В нём есть имена на файлы ещё http://dropmefiles.com/zzBDC

Различные теги в тексте перекрывают такие строки, а при импорте будет оригинал

Spoiler

6bc0a3891dfe.jpg[/url]

На этом движке есть три типа текста. На два есть инструменты, а на третий, это который зашифрованные нет. Есть и для других файлов инструменты:

Spoiler

3cbf5e6fc251.jpg

Надо как-то сделать дроп основного архива .bin с именами согласно экзешнику.

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AkaneandD а что, за программу использовал?

Да просто руками набирал HEX-значения и переводил в текст, знаю это идиотизм высшего уровня и так текст не перевести, например там есть повторяющиеся блоки из которых можно сделать соответствие определённых символов русским буквам.

Вот недавно нашел вероятно алфавит:

Spoiler

Строка: CF8F8B20 ну или выше и ниже парой десятков строк тоже самое будет.

HEX-значения:

e9f0e5c1edf4e1c5 e1f8edc9e5fce9cd

f9e0f5d1fde4f1d5 f1e8fdd9f5ecf9dd

c9d0c5e1cdd4c1e5 c1d8cde9c5dcc9ed

d9c0d5f1ddc4d1f5 d1c8ddf9d5ccd9fd

Win-1251: йреБнфбЕбшнЙеьйНщахСэдсХсиэЩхмщЭЙРЕбНФБеБШНйЕЬЙнЩАХсЭДСхСИЭщХМЩэ на самом деле это лишь небольшой кусок я просто запарился вбивать эти значения.

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