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SamhainGhost

Unity - После модификации .bundle локализация не работает

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Обращаюсь к коллективному интеллекту, исчерпав свои идеи для решения вопроса.

Игра с уже официальной ru-локализацией, но её хотелось бы переделать. Не il2cpp. Локализация лежит в отдельном .bundle архиве.

При попытке изменить хоть слово через UABEA или UABEANext - игра перестает видеть файл с русской локализацией (при выборе русского языка внутри - отображаются ключи вместо строк).

Где ошибка?

upd: добрый человек подсказал, что нужно задействовать AddressablesTools. 
Хотя если глянуть в ветку https://github.com/nesrak1/AddressablesTools/issues/7, то там всё неоднозначно. Вечером проверю.

upd2: да,  AddressablesTools помог пропатчить catalog.bin.

Изменено пользователем SamhainGhost

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если бандлы лежат в “Data\StreamingAssets\aa\StandaloneWindows64”, то в папке “aa” должны быть еще файлы catalog.bin либо catalog.json. Их нужно тоже пропатчить, чтобы бандлы заработали. Для этого есть UnityCatalogPatcher или похожий софт. В этой теме есть информация о редактировании этих файлов:

 

 

Изменено пользователем Atanvaron
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Та же проблема, но catalog.json

Пробовал UnityCatalogPatcher и Unity_fixerhash_catalog_json — не помогло.

Скачал AddressablesTools — сижу туплю — как им пользоваться?

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@erll_2nd 

Example patchcrc catalog.json

По всем вопросам ищи ответ сначала тут, там очень подробный гайд на все случаи жизни по unty.

Изменено пользователем allodernat
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я просто даже не врубаюсь, это работает или нет?

Windows PowerShell
(C) Корпорация Майкрософт (Microsoft Corporation). Все права защищены.

Попробуйте новую кроссплатформенную оболочку PowerShell (https://aka.ms/pscore6)

PS C:\Users\erll_2nd\Downloads\addrtool-example-windows (1)> Example patchcrc catalog.json
Example : Имя "Example" не распознано как имя командлета, функции, файла сценария или выполняемой программы. Проверьте
правильность написания имени, а также наличие и правильность пути, после чего повторите попытку.
строка:1 знак:1
+ Example patchcrc catalog.json
+ ~~~~~~~
    + CategoryInfo          : ObjectNotFound: (Example:String) [], CommandNotFoundException
    + FullyQualifiedErrorId : CommandNotFoundException


Suggestion [3,General]: Команда Example не найдена, однако существует в текущем расположении. По умолчанию оболочка Windows PowerShell не загружает команды из текущего расположения. Если вы уверены в надежности команды, введите ".\Example". Для получения дополнительных сведений вызовите справку с помощью команды "get-help about_Command_Precedence".
PS C:\Users\erll_2nd\Downloads\addrtool-example-windows (1)> .\Example
need args: <mode> <file>
modes: searchasset, patchcrc
PS C:\Users\erll_2nd\Downloads\addrtool-example-windows (1)>

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@erll_2nd ты с Powershell то зачем пытаешься запустить)) Открой командную строку в папке)
Или сделай по простому, создай txt файл в папке “ addrtool-example-windows (1) “
с любым названием
в нём напиши

Example patchcrc catalog.json
pause

И сохрани с расширением bat(не txt), кинь в папку catalog.json и запусти батник.

Изменено пользователем allodernat
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35 минут назад, allodernat сказал:

@erll_2nd ты с Powershell то зачем пытаешься запустить)) Открой командную строку в папке)
Или сделай по простому, создай txt файл в папке “ addrtool-example-windows (1) “
с любым названием
в нём напиши


Example patchcrc catalog.json
pause

И сохрани с расширением bat(не txt), кинь в папку catalog.json и запусти батник.

огромное тебе человеческое спасибо.

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У меня что-то близкое, но и нет.

В нескольких играх не могу достать файл с тестовой локализацией. Где-то только Unitypatcher вытаскивает (Kingdom: Classic), а где-то ничего не помогает (Umbrella Corps, Power Rangers: Battle for the Grid). Может тоже что-то патчить надо, чтобы в том же UABEA и подобных отображалось?

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Появилась похожая проблема, вроде бы попытался все сделать, как описано в теме, на которую давалась здесь ссылка выше, но пока вопрос не решился (при загрузке сцены игры после меню темный экран, слышен только звук игры).
 

Скрытый текст

Этот файл заменял, отредактированным JSON с игровым текстом.

1.jpg

Эти два файла catalog патчил, как оба, так и по-отдельности
2.jpg

3.jpg

В логе, я так понимаю, все еще ссылка на несоответствие CRC:
 

Скрытый текст

Mono path[0] = 'E:/Steam/steamapps/common/JumpTheTrack/JumpTheTrack_Data/Managed'
Mono config path = 'E:/Steam/steamapps/common/JumpTheTrack/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/JumpTheTrack/JumpTheTrack_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8059 MB
    Driver:   32.0.15.8129
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  2.442 seconds
- Finished resetting the current domain, in  0.002 seconds
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 0.669700 ms
Data Loaded !
Setting screen to 1920 x 1080 @ 60Hz ExclusiveFullScreen
Screen is 1920 x 1080 @ 60Hz ExclusiveFullScreen
Exiting state: None. Entering state: InitialLoading
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Unloading 5 Unused Serialized files (Serialized files now loaded: 92)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 3.671500 ms
Exiting state: InitialLoading. Entering state: IntroLogos
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 493250.
Total: 1105.041700 ms (FindLiveObjects: 20.518200 ms CreateObjectMapping: 44.747100 ms MarkObjects: 1036.035100 ms  DeleteObjects: 3.740900 ms)

Localization initialized en
Unloading 1 Unused Serialized files (Serialized files now loaded: 94)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 9.193600 ms
Exiting state: IntroLogos. Entering state: MainMenu
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 499801.
Total: 1211.966900 ms (FindLiveObjects: 19.824900 ms CreateObjectMapping: 45.456400 ms MarkObjects: 1145.084700 ms  DeleteObjects: 1.600500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 94)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 7.162600 ms
Exiting state: MainMenu. Entering state: Gameplay
Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 504434.
Total: 1201.737900 ms (FindLiveObjects: 16.973900 ms CreateObjectMapping: 45.494600 ms MarkObjects: 1137.211800 ms  DeleteObjects: 2.057300 ms)

bulk loaded 73 floats, 2 strings, 72 bools
Invoke Sam in slot L1 with pose Happy and animation FadeIn
Set npc Sam direction to left
Invoke Pat in slot R1 with pose SittingNeutral and animation FadeIn
Set npc Pat direction to left
No Highlight
Highlight Sam
Current device changed from Mouse to Keyboard:/Keyboard! 
Current device changed from Keyboard to Mouse:/Mouse! 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 6 frames, [1.0 KB-2.0 KB]: 5 frames, [8.0 KB-16.0 KB]: 114 frames, [16.0 KB-32.0 KB]: 757 frames, [32.0 KB-64.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 2 frames, [1.0 MB-2.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 4 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.7 MB
      Peak Allocated Bytes 7.7 MB
      Overflow Count 21
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 124.0 KB
      Peak Allocated Bytes 122.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 354.9 KB
      Overflow Count 481525
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 43.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 36.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 36.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 37.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 42.9 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 41.4 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 40.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 23.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 40.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 48.0 KB
      Peak Allocated Bytes 45.2 KB
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 38.8 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 9978
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 894 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 100.9 MB
      Peak Large allocation bytes 68.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [128.0 MB-256.0 MB]: 893 frames, [256.0 MB-0.50 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 13
      Peak Allocated memory 449.2 MB
      Peak Large allocation bytes 309.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 25
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 12
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 745 frames, [256.0 KB-0.5 MB]: 142 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 331.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 894 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 102.4 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 35
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 894 frames
      Requested Block Size 4.0 MB
      Peak Block count 5
      Peak Allocated memory 18.4 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [256.0 MB-0.50 GB]: 894 frames
      Requested Block Size 4.0 MB
      Peak Block count 70
      Peak Allocated memory 273.1 MB
      Peak Large allocation bytes 48.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 13 frames, [32.0 KB-64.0 KB]: 740 frames, [64.0 KB-128.0 KB]: 141 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 74.1 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 894 frames
      Requested Block Size 2.0 MB
      Peak Block count 12
      Peak Allocated memory 21.7 MB
      Peak Large allocation bytes 0 B
 

Куда еще можно копать? Буду благодарен за наводки и любую помощь. Любые файлы игры при необходимости скину.

Изменено пользователем kokos89

Поделиться сообщением


Ссылка на сообщение
41 минуту назад, kokos89 сказал:

Появилась похожая проблема, вроде бы попытался все сделать, как описано в теме, на которую давалась здесь ссылка выше, но пока вопрос не решился (при загрузке сцены игры после меню темный экран, слышен только звук игры).
 

  Скрыть содержимое

Этот файл заменял, отредактированным JSON с игровым текстом.

1.jpg

Эти два файла catalog патчил, как оба, так и по-отдельности
2.jpg

3.jpg

В логе, я так понимаю, все еще ссылка на несоответствие CRC:
 

  Показать содержимое

Mono path[0] = 'E:/Steam/steamapps/common/JumpTheTrack/JumpTheTrack_Data/Managed'
Mono config path = 'E:/Steam/steamapps/common/JumpTheTrack/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/JumpTheTrack/JumpTheTrack_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8059 MB
    Driver:   32.0.15.8129
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  2.442 seconds
- Finished resetting the current domain, in  0.002 seconds
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 0.669700 ms
Data Loaded !
Setting screen to 1920 x 1080 @ 60Hz ExclusiveFullScreen
Screen is 1920 x 1080 @ 60Hz ExclusiveFullScreen
Exiting state: None. Entering state: InitialLoading
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Unloading 5 Unused Serialized files (Serialized files now loaded: 92)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 3.671500 ms
Exiting state: InitialLoading. Entering state: IntroLogos
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 493250.
Total: 1105.041700 ms (FindLiveObjects: 20.518200 ms CreateObjectMapping: 44.747100 ms MarkObjects: 1036.035100 ms  DeleteObjects: 3.740900 ms)

Localization initialized en
Unloading 1 Unused Serialized files (Serialized files now loaded: 94)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 9.193600 ms
Exiting state: IntroLogos. Entering state: MainMenu
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 499801.
Total: 1211.966900 ms (FindLiveObjects: 19.824900 ms CreateObjectMapping: 45.456400 ms MarkObjects: 1145.084700 ms  DeleteObjects: 1.600500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 94)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 7.162600 ms
Exiting state: MainMenu. Entering state: Gameplay
Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 504434.
Total: 1201.737900 ms (FindLiveObjects: 16.973900 ms CreateObjectMapping: 45.494600 ms MarkObjects: 1137.211800 ms  DeleteObjects: 2.057300 ms)

bulk loaded 73 floats, 2 strings, 72 bools
Invoke Sam in slot L1 with pose Happy and animation FadeIn
Set npc Sam direction to left
Invoke Pat in slot R1 with pose SittingNeutral and animation FadeIn
Set npc Pat direction to left
No Highlight
Highlight Sam
Current device changed from Mouse to Keyboard:/Keyboard! 
Current device changed from Keyboard to Mouse:/Mouse! 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f3eeeb1037254706aa25420760a1e01b>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <b52e0c4add0147678e2f4065f135258f>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f3eeeb1037254706aa25420760a1e01b>:0 

Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 6 frames, [1.0 KB-2.0 KB]: 5 frames, [8.0 KB-16.0 KB]: 114 frames, [16.0 KB-32.0 KB]: 757 frames, [32.0 KB-64.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 2 frames, [1.0 MB-2.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 4 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.7 MB
      Peak Allocated Bytes 7.7 MB
      Overflow Count 21
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 124.0 KB
      Peak Allocated Bytes 122.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 354.9 KB
      Overflow Count 481525
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 43.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 36.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 36.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 37.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 42.9 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 41.4 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 40.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 23.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 40.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 48.0 KB
      Peak Allocated Bytes 45.2 KB
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 38.8 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 9978
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 894 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 100.9 MB
      Peak Large allocation bytes 68.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [128.0 MB-256.0 MB]: 893 frames, [256.0 MB-0.50 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 13
      Peak Allocated memory 449.2 MB
      Peak Large allocation bytes 309.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 25
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 12
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 745 frames, [256.0 KB-0.5 MB]: 142 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 331.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 894 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 102.4 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 35
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 894 frames
      Requested Block Size 4.0 MB
      Peak Block count 5
      Peak Allocated memory 18.4 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [256.0 MB-0.50 GB]: 894 frames
      Requested Block Size 4.0 MB
      Peak Block count 70
      Peak Allocated memory 273.1 MB
      Peak Large allocation bytes 48.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 6 Subsections = 6144 buckets. Failed count: 312408
        32B: 38 Subsections = 19456 buckets. Failed count: 238072
        48B: 33 Subsections = 11264 buckets. Failed count: 202782
        64B: 34 Subsections = 8704 buckets. Failed count: 523992
        80B: 42 Subsections = 8601 buckets. Failed count: 85741
        96B: 45 Subsections = 7680 buckets. Failed count: 78902
        112B: 34 Subsections = 4973 buckets. Failed count: 726995
        128B: 24 Subsections = 3072 buckets. Failed count: 136332
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 13 frames, [32.0 KB-64.0 KB]: 740 frames, [64.0 KB-128.0 KB]: 141 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 74.1 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 894 frames
      Requested Block Size 2.0 MB
      Peak Block count 12
      Peak Allocated memory 21.7 MB
      Peak Large allocation bytes 0 B
 

Куда еще можно копать? Буду благодарен за наводки и любую помощь. Любые файлы игры при необходимости скину.

а зачем ты оба патчил? нужно патчить каталог только в папке aa 

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@Onzi разрабы положили, чтобы запутать :D

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3 минуты назад, Onzi сказал:

а зачем ты оба патчил? нужно патчить каталог только в папке aa 

Потому что только патч в аа не помог)

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18 часов назад, kokos89 сказал:

Куда еще можно копать?

Рядом с catalog.json в папке aa есть файл settings.json. В нём должен быть прописан путь к правильному пропатченному catalog.json. 

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23 часа назад, kokos89 сказал:

Потому что только патч в аа не помог)

скинь мне в лс всю папку JumpTheTrack_Data желательно с измененным бандлом 

23 часа назад, kokos89 сказал:

Потому что только патч в аа не помог)

хотя сначала так попробуй https://transfiles.ru/xxo1y

Изменено пользователем Onzi
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 Всем спасибо, allodernat  наколдовал мне рабочую версию!

 

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