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rpg Warhammer 40,000: Inquisitor — Martyr

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Ну вот зачем похоронили такую зачетную серию стратегий по вселенной? После них одно непонятно что выходит

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Warhammer 40K: Inquisitor — Martyr Patch 1.0.5 Release Notes

Fixed Bugs
  • Heroic Deeds are now progressing properly
  • Skill trees unlocked by Rank requirements are now unlocking properly
  • Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
  • Fixed Morality Passive Skill requirements
  • Fast Aim (passive): The aiming window now displays the appropriate aiming time
  • Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
  • Fixed the Haemophilic Shock passive
  • Fixed the Optimal Dispersion passive
  • Fixed the Domination passive
  • Fixed the Reanimator Glands passive in Co-Op
  • Fixed an issue with the Warp Bleed Heroic Deed
  • Keen Fury now activates in Co-Op properly
  • Fixed numerous melee execution-related issues
  • During the final bossfight, players now respawn inside the room
  • Creating a new cabal no longer brings applicants from the previous cabal into the new one
  • Fixed an issue where the AI was idling behind covers
  • No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
  • Consumable tooltips no longer state that they should give Fate for selling them
  • Fixed a bug where everyone appears in their correct region instead of Alpha
  • Player Info window now displays completed mission count properly
  • Fixed incorrect Fate reward displays at Campaign missions
  • The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
  • The Cabal Name editbox will now filter invalid characters properly
  • Fixed missing description and icon for the Overwhelm buff
  • Fixed missing description for Divine Shot’s buff tooltip
  • Fixed missing description for Warp Resonance’s buff tooltip
  • Fixed the Castigation passive, it gives the correct amount of Crit now
  • Fixed a typo in the tooltip of the Reanimator Glands buff
  • Fixed issues with Relic Armor appearance modification
  • Fixed an issue where players received inappropriate rewards from events
  • The Misfortune spell’s duration was falsely indicated in the tooltip (10 sec instead of 30)
  • Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
  • Fixed a bug where players could not exit failed Campaign missions
  • Fixed a bug where melee+ranged weapon combos had bugged animations
  • Controller: Fixed an issue where players could not queue for Tarot or Event missions
  • Controller: Fixed the interaction with the Magos Biologis during missions
  • Controller: The target lock won’t get stuck on an enemy when players die
  • Controller: The target lock won’t get stuck on an enemy when players die
  • Controller: Players can now Target Lock to Nurgle Pustules
  • Controller: Fixed a bug where players could target flags during Campaign missions
  • Various localization fixes for every language
  • Numerous crash fixes
  • Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
  • The Tech Priest’s HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
  • Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
  • Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
  • The Psychic Dominion perk got its 100% damage bonus reduced by 25%
  • The Mind Rift perk got its 50% damage bonus increased by 25%
  • Shields now benefit from difficulty modifiers
  • Sentinel Armor — Summoned turret HP increased by 33%
  • The “Seek the Forbidden Knowledge” cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
  • Adjusted the “Reave the Plague Lord” cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
  • Cabal directive reroll is now making sure that the cabal won’t receive the same directive again
  • Assassin holograms no longer do damage to shields
  • The Vox Caster’s Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
  • Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
    • To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.
Miscellaneous Features
  • Execution cutscenes can now be skipped via toggling “Elaborate executions” in the Game Options
  • Adjusted the size of the Skull Mask
  • Dedicated server stability improvements
  • Skull piles are no longer obstacles
  • The Character Panel, Inventory, etc. are now closed by the keybind that opens them
  • Added new Relic Demolition Armor effect
  • The Pending Reward frame has been moved under the Credit/Fate display
  • Enemies now have a spawn effect as well during Defense missions
  • Datahunt enemies also have a spawn effect now
  • Players are now unable to target objects/enemies through walls/doors via controller
  • Buff descriptions are now displayed in the pause menu via controller
  • Added a new loading screen


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