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About physics1114

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  1. Owlboy

    Hi, how does one can decompress xnb files? I found that CHS xnb files patch were decopressed but the original xnb files in the content folder were compressed.
  2. Owlboy

    Wow, looks great!
  3. The Legend of Heroes: Trails in the Sky SC

    Hi, all. mack_ar send me a question for SC on zenhax. I already reply it, but if there's anyone who can have an interest on it then look at this. Ouroboros python source One have to modifying this source to SC. This is because Op code or character table is different from SC. And it tooks a lot of time to understand it. I manually made a translation patch for Zero no kiseki[PC]. But I don't recommend this method. Here is my final translation patch for zero no kiseki. Zero no kiseki Korean translation patch
  4. UnityEX

    Thank you! But I got some odd result. Did you know why?
  5. UnityEX

    Thank you! :D However, what you I choose for unity font?
  6. UnityEX

    Is there a easy way to make 128 type font_raw files? Samples
  7. I Am Setsuna

    Is there any template or font editor for font_raw files?
  8. One Piece: Pirate Warriors 3

    Yes. This is my result.[/post] Did you find the effect image?
  9. One Piece: Pirate Warriors 3

    Yes, I checked all of the G1T files.
  10. One Piece: Pirate Warriors 3

    No, it seems that it does not changed. That effect is not related with font. I found that 52 and 814 in EUNA_C also contains block G1T data. And I modified this image by my bms script. Structure is simple. get files longset NUM 0for i = 0 < filesmath NUM + 1get NAME BASENAMEstring NAME + "_"string NAME += NUMstring NAME + ".g1tg"get OFFSET longsavepos tmp get NEXT_OFFSET long if NEXT_OFFSET == 0 xmath SIZE "0x1289E0 - OFFSET" log name OFFSET SIZE else xmath SIZE "NEXT_OFFSET - OFFSET" log name OFFSET SIZE endif math OFFSET = NEXT_OFFSETgoto tmpnext i However, I don't have any idea where does that effect image come from.
  11. One Piece: Pirate Warriors 3

    I made 100% translation patch(including DLC Story pack and 9336 block data which contains 103 character text) for my own language. However, I can't find Japanese effect image when player encounter combat. Does anyone know what file contains this image? It seems that it is not GT1.
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