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skipperskip

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О skipperskip

  1. UnityEX

    Thank you for your effort. This can extract the text fine. However, even without changing anything when I import it back, the game gets stuck at a blackscreen just before getting to main menu screen. Comparing the original and the dumped/reimported StringTableSO files I see that only these 4 bytes before all of the “LoadedSubtitleLine” strings are different from each other. https://prnt.sc/fAaqzcI54RRc https://prnt.sc/HkxMvCHDAabd (The original file is the one on the right in these images.) These 4 bytes might be like the text id for game to load since they seem to be mostly going up in a pattern. Eg. 0C 00 78 4E –> 12 00 78 4E edit: GUID is this btw: 668DB95399368EE1A3154B107CD4B844F43AA8F2DB8367C56DB441CEDC1F2EDB
  2. UnityEX

    It was in sharedassets1.assets file. Don’t know if this helps but there are also some .LocalizedTextSO files in these asset files. https://pixeldrain.com/u/KD25xeKu
  3. UnityEX

    Can anyone help me with this file? All the text is in there but I don't know how to unpack/repack it for editing. The game is “Thank Goodness You’re Here!” https://pixeldrain.com/u/KUgvBwR8
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