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snowyegret98

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  1. UnityEX

    Danm, so nice thanks!
  2. UnityEX

    Because I am not familiar with the cli environment. it is too difficult to use, and it is convenient to just find the asset number directly in the GUI of UnityEX and edit it. Asset numbers are also a huge help when using other tools. I tried to translate the information in the header of this post, but I couldn't understand it properly due to the poor quality of the translator. and I don't know much about computers-software either. for %%a in (*.assets;level???;*.bundle) do UnityEX.exe export "%%a" -mb_new -t [search_name_type] if I use the above method, the dump will not be extracted. Also, it seems that I cannot extract only what I want because it extracts all the specified types. If it is easy to modify the program, please do so. But if it's difficult to modify, you don't have to. It just takes a little bit more time. I am always grateful to use your tool. take care!!
  3. UnityEX

    Hi, Can you update the search function? for %%a in (*.assets, level*,*.bundle) do UnityEX.exe search "%%a" -sf line.txt -lf find.txt when I using that command with cmd, output is like this: Assets: F:\testgame\testgame_data\level2 Search: lkwArmorName level2_01988.-169 level2_03316.-169 Could you please update the result to print out the Asset number together with the Asset name? Example: Assets: F:\testgame\testgame_data\level2 Search: lkwArmorName #391 level2_01988.-169 #18211 level2_03316.-169 Thanks.
  4. UnityEX

    Thanks! I checked that it works well. Was it related to xor encryption? I was about to give up my work because I didn't know anything about xor encryption.
  5. UnityEX

    @YusufGL Notepad++ menu → encoding → convert to UTF-8 BOM → save open file use excel
  6. UnityEX

    I understood. It would be best to move the game folder to the root directory or work on a virtual machine(eng window). Thanks!
  7. UnityEX

    ah, export sound fsb is not working too. but I think the problem is the abstract path. I tested it on a virtual machine with English window10 and it worked well. Maybe this bug only occurs in the non-ascii/cyrillc system. Now I need to find out how to activate the abstract path. Thanks for your help.
  8. UnityEX

    I have two problems. first is If the folder path is too long, an error message popups and the file is not extracted. ex) "D:\SteamLibrary\steamapps\common\Spice&Wolf VR2\Spice and Wolf VR2_Data\StreamingAssets\aa\Windows\StandaloneWindows64\background_assets_background_6fbffbfb6ab708b312d412f30c83d975.bundle" error meessage: https://ibb.co/wQM9h0G I think it's probably related to this link : https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=cmd And I activated Enable Long Paths, but it does not apply, so I think it is related to the "Long PathAware element" section of the link above. second one is https://ibb.co/RPPSdMP text is broken. What was originally written on it? Thanks.
  9. UnityEX

    @DragonZH I can easily find the files using your tool, bat files. Thanks. I already know how to use each bat file. but some games do not have dialogue in mb or txt or dll. Searching using Notepad ++ or TotalCommander or HxD will show which archives are in, but not the exact number of assets. This is a concern. Searching through SearchText on the GUI of UnityEX did not work. I don't know why. That's why I was trying to retrieve the archives after all the archives were decompressed. Anyway, I stopped translating the game related to this question, so I won't ask any more questions related to this. Thank you for answering! #add: I just tried search.bat. It works! thanks.
  10. UnityEX

    I found the contents about command line parameter. It's not translated properly, but I'll use it and learn. Thanks. https://ibb.co/cQbJnfm https://ibb.co/8jYWGSB first one is maybe non-ascii characters in filename. This doesn't matter. I can ignore it. But the second is an unknown error. It usually appears when extracting mash. I didn't know where the text was, so I tried to extract all of gameassets. Is there a way to extract except for a specific extension (type?)? ex) extract all without .mesh #add @echo off color a for %%a in (resources.assets) do UnityEX.exe export "%%a" -skip_error for /l %%i in (0,1,30) do if exist level%%i UnityEX.exe export "level%%i" -skip_error pause I edited your bat files in “UnityEX_BAT \ LittleUsed \ Export_ALL.bat” but error message window still appear. What shoud I do?
  11. UnityEX

    Can you help me? I’m trying to export all assets using UniteEX cli mode. But the error message bothers me. (about name, memory address… etc.) Are there any parameters related to ignoring the error message? Thanks.
  12. UnityEX

    @DragonZH Thanks for ur fast update! Исправление запаковки через bat. Теперь запаковка для юнити 2020 доступна в бесплатной версии для создания патча файлов из bat. → 1. “bat file” bug fix 2. Unity 2020 version files can be modified through bat files in free version. My translating is right? Google, paparo is sucks. These can't translate Russian to english properly.
  13. UnityEX

    @jonastraducoes It doesn't happen on my computer. That's very weird. What's on that dropbox page?
  14. UnityEX

    @jonastraducoes I can't reproduce the same phenomenon. What is the content of the bat file?
  15. UnityEX

    I can’t open this file. Can you update this? Game name : NARAKA Bladepoint File location: NarakaBladepoint_DATA\StreamingAssets\a\c\ac74e915a0e5d326 Sample File: https://disk.yandex.com/d/yGTIfgt3Q1lKjA
  16. UnityEX

    @DragonZH Спасибо.
  17. UnityEX

    I want to change font in a game that uses .ttf or .otf. Can I simply change the name to the same as the existing font and import it? or should I change the font information(facename)? And it seems that extracting files with Japanese filenames is not supported. Is that bug or something conflict with my system? https://ibb.co/B3mXCxy resources.assets, #145: https://disk.yandex.ru/d/IkOric7p7hcIpA Thanks.
  18. UnityEX

    @DragonZH Oh, I think you mean the bundle file inside the “StandaloneWindows64” folder. right? I found out how to extract the tmp_fontasset file. (monobahaviour button → extract) Should I create a new Unity project for my new font, extract the tmp_fontasset and tex files there, and replace the files with the same file name as the target game files? your vid link is deleted because the video was too long. thanks for reply.
  19. UnityEX

    Oh, the reason I'm asking this question is because the language setting part of the menu is damaged. I guess it's because there are problems with the structure / texture. It doesn't seem to be a problem with the font not supporting Chinese characters. because “language selection” part works well in the main menu, but does not appear when I select it. ->https://ibb.co/VppPHB7 I am trying a lot to make a more complete localization in terms of quality, But I don't understand your patcher properly, so I can't get it working at all. that I want to ask you about that TMP_Fontasset file. Thanks.
  20. UnityEX

    I have a question about the "Font Metric" part of version 2019.4.0f1 in the text. When I opened the file you sent me before, I think you inserted the SDF Tex file and changed the Font Metric file (TMP_FontAsset), how do I create/extract the TMP_FontAsset file? This is an innovative way not seen in other communities! Usually when I modify font files, build a new unity game for new font, extract original metric file and new metric file(monobehaviour), change sdf font texture and replace metric file using hex editor. but it's amazing method never I seen before.
  21. Я использовал BepInEx. BepInEx_UnityIL2CPP_x64_f6acf56_6.0.0-be.346.zip (LINK) XUnity.AutoTranslator-BepInEx-IL2CPP-4.13.0.zip (For BepInEx Unity IL2CPP for Windows x64/x86 machines) (LINK) С его помощью вы получаете нормальную hooking. Однако создатели BepIn for IL2CPP заявили, что они пока не поддерживают замену шрифтов. Теперь мне ничего не остается, как избавиться от безопасности файлов или ждать обновления BepIn for IL2CPP.
  22. @Memoric @DragonZH StreamingAssets>aa>Windows>catalog.json В ней есть "m_Keys", Вероятно, предполагается, что это <guid>. Но я больше не мог этого понять. Я думаю, что существует что-то связанное с четырьмя встроенными функциями. AssetBundleManifest AssetBundle.LoadFromFileAsync UseAssetBundleCrc UseAssetBundleCache Я проверил соответствующий текст в исполняемом файле, но не знаю, как это исправить. (binary file, il2cpp Dumper)
  23. Вы можете сделать это без устройства VR.
  24. Spice and Wolf VR2 не работает
  25. UnityEX

    @DragonZH nvm...my fault. If the folder path contains special characters such as &, that error appears. Thanks!
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