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skipperskip

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Сообщения, опубликованные пользователем skipperskip


  1. 1 час назад, DragonZH сказал:

    Something like this is what we get here. I wrote the template myself. Here is also a dump with text. Suitable for UnityEX Ultimate.
    https://disk.yandex.ru/d/_-iEhiWVlNOLXw
    FooterData at the end with zeros from the line seems to need to be removed. They are from the last line, I did not quite understand why they got there from the alignment.

    I don't know what the GUID is, so it needs to be replaced with the correct one, you can find out from the type in the program at the bottom right.

    Thank you for your effort. This can extract the text fine. However, even without changing anything when I import it back, the game gets stuck at a blackscreen just before getting to main menu screen. Comparing the original and the dumped/reimported StringTableSO files I see that only these 4 bytes before all of the “LoadedSubtitleLine” strings are different from each other.

    https://prnt.sc/fAaqzcI54RRc
    https://prnt.sc/HkxMvCHDAabd

    (The original file is the one on the right in these images.)

    These 4 bytes might be like the text id for game to load since they seem to be mostly going up in a pattern. Eg. 0C 00 78 4E –> 12 00 78 4E

     

    edit: GUID is this btw: 668DB95399368EE1A3154B107CD4B844F43AA8F2DB8367C56DB441CEDC1F2EDB


  2.  

    41 минуту назад, DragonZH сказал:

    This needs to be processed via a dump file. Need a template from this StringsTableSO component. Game with Il2cpp.
    If it was in the bundle, then it should be there and it won't be hard to get a dump.
    If in assets, then practically no way, or do something similar in your project via this component and get a template this way. Or disassemble the structure, you can try from similar components, but I think you'll have to add something.
    I don't even know what it is, I've only seen StringsTable. But it doesn't fit  https://disk.yandex.ru/d/jCU6y5sIJnr9Lg

    It was in sharedassets1.assets file. Don’t know if this helps but there are also some .LocalizedTextSO files in these asset files.

    https://pixeldrain.com/u/KD25xeKu

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