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destiny111

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О destiny111

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  1. UnityEX

    How do I export and repackage audio files? I want to modify the voiceovers within the game. I have already purchased UnityEX Professional and am able to extract `.fsb` files from the game's archives. I can then use `fmod_extr.exe` to extract the audio into `.wav` format; however, after modifying the `.wav` voiceovers, I am unable to import them back as bank resources. I am looking for a complete guide on the repackaging process—specifically, how to bundle the modified `.wav` or `.ogg` audio files back into a bank file or another appropriate file format.
  2. UnityEX

    This is a js script file that is encrypted, does anyone know of a way to decrypt it? Let the code be displayed in plain text. https://pixeldrain.com/u/K9NvHKsj
  3. UnityEX

    Hello, in order to improve efficiency, I am exporting multiple level files, using Export_MonoBehaviorNew_dump_set_type.bat to export the UnityEngine.UI file, and then completing the translation modification, but I encountered problems when importing, and I could not import successfully. After I use Import_MonoBehaviorNew.bat, it promotes: import: level1, and then it ends, the file is not imported, and I did not find the Import__MonoBehaviorNew_dump_set_type.bat script file, so I don’t know how to import it with one click
  4. UnityEX

    No effect, I've tested it doesn't work for Android, only for PC games, I don't know how to modify the catalog.json hash for the Android platform
  5. UnityEX

    Thank you for your answer! I have a new problem, when I repeat the same steps, using the Unity_fixerhash_catalog_json tool and replacing the d_Crc, the PC version of the game can work and modify the translation, but for the Android platform game is not working, that is, the automation tool does not work for Android Game name: RUNSMAGUS
  6. UnityEX

    I have replaced all "m_Crc" with "d_Crc" and repackaged into catalog.json file, then overwritten the source file, the game works normally, but when I edit the localization file in the same directory, the game crashes, which means the game The file validation still exists and I cannot modify the translation localization file. Game Name: Blade and Sorcery
  7. UnityEX

    hello, regarding the catalog.json file of the bundle, i tried replacing m_ExtraDataString: with a null value, the game is not working, and then i removed the m_Crc value, but i still screwed up, i have no clue about it, can you provide help?
  8. UnityEX

    thanks
  9. UnityEX

    Ultimate is updated to the latest version, I have exported the dll into the Managed folder, but I still cannot export the class of 43da12fd494632c4993721087f8d7ef3. Here is the file: https://pixeldrain.com/u/28jpsb7s
  10. UnityEX

    The en.StringLanguageBank type cannot export txt, there is no related template
  11. UnityEX

    I need to export MonoBehaviour, but it can't be exported without the ClassRoleSelectionPanel template, where can I get it?
  12. UnityEX

    How to make a .ufnt font file? I exported a game font, it is in .ufnt format instead of ttf, so I don’t know how to convert ttf to .ufnt
  13. UnityEX

    Hello, can you provide a txt or xml script file for exporting SDF Material? I have checked the UnityEX_Soft folder, there are no txt and xml files for SDF Material
  14. UnityEX

    Can you help me export the text in this language? Then tell me how to re-import https://www84.zippyshare.com/v/whe7GITr/file.html
  15. UnityEX

    Hello, when I try to export the monobehaviour file, I get an error: There is no structure template in the archive. You can connect them with a structure base file. what should I do?
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