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brtraducoes

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  1. 24 minutes ago, DragonZH said:

    Это RectTransform все шаблоны для обычных форматов можно получить из бандлов.

    Пробовали искать?

    Если нет таких, можно в юнити создать этот файл и в бандл отправить.

    Вот нашёл от 2021 https://disk.yandex.ru/d/oah3htiY8kKrGA

    Thanks for answering.

    I made a test model in unity.
    And then copy the hexadecimal positions of the new file to edit the original file.
    And it worked, but it takes a lot of work to do it.
    When I get home I test the template.xml

    One question is that I can use UnityEx on 2 different computers, but not at the same time in the same city.
    Example: use it at work and when I get home I'll use it again.
    I say this because I can only test the template when I get home.


  2. 1 hour ago, Segnetofaza said:

    В игре вообще не задействуется векторный шрифт, при открытии меню игрового символы кириллицы (латинские при этом выводятся без проблем) не отображаются пока мышкой не наведёшь на пункт меню:(.

    Hello, what is the name of the game?


  3. @DragonZH 

    Hi, I am trying to edit snd sound files for the 1st time.

    When using the tool extracted the normal sound in wav, but does not import back.

    the game I'm trying to do is Heaven Dust 2
    file resources.assets name of the files I need to edit
    StoryOpen.snd
    StoryEnd1.snd
    StoryEnd2.snd
    StoryOpenMusic.snd

    are in fsb5

    file linkhttps://mega.nz/file/xuIQ0K4S#4CfEEQgtL7Fam7C225gPk—GjmOES3IRm9HkhI9fOpw


    If you can solve the issue I thank you. 


  4. 6 hours ago, Sikamhduc said:

    Hi,

    I’m interested in buying Unity Ex, I have a question before making purchase. Is Unity Ex Ultimate able to unpack these *.vfc type of file?

    https://media.discordapp.net/attachments/1011757297472655420/1126560924334034994/image.png

     

    Hello, but what is the name of the game?
    Besides you don't even put a file to analyze.
    It is impossible to do something with a photo.
    For me this file is a custom format by the game developer.


  5. 7 hours ago, DragonZH said:

    Всё написано в шапке.
    Вот что нужно

     

    Вот тулс для этих xml.
    https://disk.yandex.ru/d/m0UnXDbnCm9Jmw

     

    8 hours ago, DragonZH said:

    Всё написано в шапке.
    Вот что нужно

     

    Вот тулс для этих xml.
    https://disk.yandex.ru/d/m0UnXDbnCm9Jmw

    Thank you very much!
    Now I understand what you did.
    I had already found that example you said about m_Crc for d_Crc, but I thought I was doing something wrong.

    What happened was that in the Characters_en.StringTable.xml and Strings_en.StringTable.xml files you changed the fields
    <class type="string" value="SmartFormatTag"/>
    <ns type="string" value="UnityEngine.Localization.Metadata"/>
    <asm type="string" value="Unity.Localization"/>

    for
    <class type="string" value=""/>
    <ns type="string" value=""/>
    <asm type="string" value=""/>

    And I completely erase this part
    <FooterData>
    <![CDATA[
    08 00 00 00 03 10 61 59 18 59 01 00 02 10 61 59
    18 59 01 00 15 D0 02 8A CA 0A AE 00 03 D0 02 8A
    CA 0A AE 00 00 D0 C2 1A 60 4D 3F 01 00 D0 02 96
    50 4D 3F 01 00 D0 82 87 3E 8E 4D 01 00 D0 C2 C3
    46 8E 4D 01 ]]>
    </FooterData>

    So my last question is if there are similar cases should I follow the same procedure or are there other variables?


  6. 32 minutes ago, DragonZH said:

    Возможно оно не подходит к вашей версии это 1.0.4. Нужно делать то что написано в описании, чтобы отключить хеш.

    I really don't know what to do if I compared your file with mine!
    follow the photo where I observed the difference I don't know how you did it.

    https://cdn.discordapp.com/attachments/1013461591540367432/1093764769556738088/image.png
    file catalog.json

    https://discord.com/channels/@me/1013461591540367432/1093765799287726100
    File edit .bundle

    If possible, I'd like to learn how to do this.


  7. 42 minutes ago, DragonZH said:

    Нужно отключать хеш на бандлах юнити.
    Смотрите описание про бандлы и файла catalog.json
    You need to disable hash on unity bundles.
    See description about bundles and catalog.json file

    https://ibb.co/1RBvbRG

    Thanks a lot for answering!
    I never did this thing of disabling the hash, can you send me the catalog.json file changed.
    So that I can study and see how you did?


  8. @DragonZH 
    Hello, if it's possible every time I edit this file the texts get buggy, I don't know what's going on.
    I don't know if it has protection or if the tool is not compatible.
    Error image. 
    https://cdn.discordapp.com/attachments/1013461591540367432/1093707379914326136/image.png
    https://cdn.discordapp.com/attachments/1013461591540367432/1093712715547164823/localization-string-tables-englishen_assets_all_-_Copia.bundle


  9. On 29/07/2022 at 4:19 PM, Airat_2015 said:

    кароче у меня 1.15 гог версия, после установки один раз игра запускается без русика потом не запускается, а после установки русика которая в шапке вообще не запускается

    когда русик удаляю то игра запускается, а с русиком при запуске появляется окошко и сразу игра закрывается

    Hello, everyone!
    My friend delutto made the tool to extract and insert the .dat file
    So I made the translation to brazilian portuguese.

    This is the link to the tool.
    https://zenhax.com/viewtopic.php?t=7296
    last post.

    It works also for steam and gog version, but only for the original versions both steam and gog.

    Just take the Russian translation and insert it back using this tool.

    • Лайк (+1) 1

  10. 2 hours ago, DragonZH said:

    Не в курсе этого. Похоже не стандартный формат, по видимому индексы чаров сместились и отображаются не те. Попробуйте сделать так, чтобы индексы шли как в оригинале, там вообще в начале системные используются в том числе и нулевой байт.

    found the character list

    https://drive.google.com/file/d/1oeKqSLtV2K1Tqr6BqflXwLo5ABHfumxw/view?usp=sharing

    now I need to find a .ttf font that has all these characters!


  11. 52 minutes ago, DragonZH said:

    ‎Você tem que configurar BMFont, e parece que o ttf original tem mais Ascendente. E você tem certeza que substituiu a textura. ‎

    Replaced the texture, YES!

    I redid the same as the original because inside the files there was p fnt original so I redid it all by hand!
    And even doing it in BMFont using the ttf font I went through the same thing!
    I follow all original fnt settings!
    I don't know what I'm doing wrong!

     

    Files bmfont and backup origin!

    https://drive.google.com/file/d/1_gY54luyi6hGqmDkWhP9cYuuRn9c4UiT/view?usp=sharing


  12. 7 hours ago, DragonZH said:

    это старый стандартный формат шрифтов fntxml_to_unityfnt в шапке есть. Вроде подходит
    for /r files_unity\ %%a in (*.-*;*.font_raw;*.*Font*) do fntxml_to_unityfnt.exe -unitytofnt "files_fnt\%%~na.fnt" "%%a" -hand 36 -npage -nchnl -cordreal_font_raw
    С импортом сами разберётесь, шрифт нужно на BMFont делать.

    Thanks for helping me, but I don't know why it doesn't work!

    I created the fnt used these commands to extract!

    file fnt

    https://drive.google.com/file/d/1udyq7_d0p5OWZi_gU6l62A58E8PiZe2z/view?usp=sharing

    export
    for /r files_unity\ %%a in (*.-*;*.font_raw) do fntxml_to_unityfnt.exe -unitytofnt "files_fnt\%%~na.fnt" "%%a" -hand 36 -npage -nchnl -cordreal_font_raw

    insert
    fntxml_to_unityfnt.exe files_fnt\FOT-TelMinPro-D-NEW.fnt files_unity\FOT-TelMinPro-D.font_raw -hand 36 -npage -nchnl -cordreal_font_raw

    extracted
    https://cdn.discordapp.com/attachments/879755158937038929/939579327568293908/unknown.png
    and extracts without the information all "0"

    inserted
    https://cdn.discordapp.com/attachments/879755158937038929/939579586428153866/unknown.png

    final result
    https://cdn.discordapp.com/attachments/879755158937038929/939578359187394561/unknown.png

    where am i wrong?

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