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Публикации
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Сообщения, опубликованные пользователем brtraducoes
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24 minutes ago, DragonZH said:Это RectTransform все шаблоны для обычных форматов можно получить из бандлов.
Пробовали искать?
Если нет таких, можно в юнити создать этот файл и в бандл отправить.
Вот нашёл от 2021 https://disk.yandex.ru/d/oah3htiY8kKrGA
Thanks for answering.
I made a test model in unity.
And then copy the hexadecimal positions of the new file to edit the original file.
And it worked, but it takes a lot of work to do it.
When I get home I test the template.xmlOne question is that I can use UnityEx on 2 different computers, but not at the same time in the same city.
Example: use it at work and when I get home I'll use it again.
I say this because I can only test the template when I get home. -
@DragonZHHi, I need to edit the position of the object, for example more to the left or to the right. but I couldn't create a template.xml for this.
Would you help me?
https://mega.nz/file/MzlmTJaR#7cT9wmcOl3UKjDcS9Zr1xsULh1PpKlfKqnv-Oot74OQ -
4 hours ago, RedCode said:O que você faz?
I've just tested it here and as DragonZH said.
You're doing it wrong.
Which I don't know.
I changed it normally and it worked. -
9 minutes ago, Segnetofaza said:I'm also trying to add font and sdf to the game. But text that displays correctly on static objects does not appear on interactive elements such as buttons until they are activated.
I don't have a game.
And no VR glasses.
I know how to make sdf fonts,
but I can't help you.
I need the game and the VR.
kkkkkkkkkkk -
1 hour ago, Segnetofaza said:Hi! Assassin's Creed Nexus
RedCode made the font and sdf.
You've done something wrong. -
1 hour ago, RedCode said:Знакомая игра. Делал шрифты одному человеку.
And the fonts are sdf, right?
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1 hour ago, Segnetofaza said:В игре вообще не задействуется векторный шрифт, при открытии меню игрового символы кириллицы (латинские при этом выводятся без проблем) не отображаются пока мышкой не наведёшь на пункт меню.
Hello, what is the name of the game?
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Hi, I am trying to edit snd sound files for the 1st time.
When using the tool extracted the normal sound in wav, but does not import back.
the game I'm trying to do is Heaven Dust 2
file resources.assets name of the files I need to edit
StoryOpen.snd
StoryEnd1.snd
StoryEnd2.snd
StoryOpenMusic.sndare in fsb5
file linkhttps://mega.nz/file/xuIQ0K4S#4CfEEQgtL7Fam7C225gPk—GjmOES3IRm9HkhI9fOpw
If you can solve the issue I thank you. -
6 hours ago, Sikamhduc said:Hi,
I’m interested in buying Unity Ex, I have a question before making purchase. Is Unity Ex Ultimate able to unpack these *.vfc type of file?
https://media.discordapp.net/attachments/1011757297472655420/1126560924334034994/image.pngHello, but what is the name of the game?
Besides you don't even put a file to analyze.
It is impossible to do something with a photo.
For me this file is a custom format by the game developer. -
@DragonZH
I don't know if it's me, but bat import is not working on
UnityEngine.UI.dll
But using the tool it imports normally.
I used all the available bat templates.example file
https://mega.nz/file/ZzJiwIRK#x2Q1_vlRM6ExxIrm6b3gL9tJ9UH-ccNwTCKEmwDSrSE
using tool
id 9991 name file Txt_PlayGame.Text_00001.xml -
On 17/04/2023 at 7:32 PM, MorganDusty said:i need your help please
Вот что происходит если я запаковываю файлы через total commander и unityEXб игра просто не может их прочитать из-за длины пути
I already helped him and everything is fine.
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I can only help you at night, as you saw I'm from Brazil, so after about 12 hours I call you to help you.
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I've always done it this way and it works.
I recently did and it worked fine.If you want, pass your discord and I'll help you.
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There are two steps you can do.
1-E simple, copy all the files from the folder 'Unity_Assets_Files'
and save to the root of the drive and run the tool.
example c:\Unity_Assets_Files2-disable the limits of windows folders, and just search on google how to do it.
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7 hours ago, DragonZH said:8 hours ago, DragonZH said:Thank you very much!
Now I understand what you did.
I had already found that example you said about m_Crc for d_Crc, but I thought I was doing something wrong.What happened was that in the Characters_en.StringTable.xml and Strings_en.StringTable.xml files you changed the fields
<class type="string" value="SmartFormatTag"/>
<ns type="string" value="UnityEngine.Localization.Metadata"/>
<asm type="string" value="Unity.Localization"/>for
<class type="string" value=""/>
<ns type="string" value=""/>
<asm type="string" value=""/>And I completely erase this part
<FooterData>
<![CDATA[
08 00 00 00 03 10 61 59 18 59 01 00 02 10 61 59
18 59 01 00 15 D0 02 8A CA 0A AE 00 03 D0 02 8A
CA 0A AE 00 00 D0 C2 1A 60 4D 3F 01 00 D0 02 96
50 4D 3F 01 00 D0 82 87 3E 8E 4D 01 00 D0 C2 C3
46 8E 4D 01 ]]>
</FooterData>So my last question is if there are similar cases should I follow the same procedure or are there other variables?
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32 minutes ago, DragonZH said:Возможно оно не подходит к вашей версии это 1.0.4. Нужно делать то что написано в описании, чтобы отключить хеш.
I really don't know what to do if I compared your file with mine!
follow the photo where I observed the difference I don't know how you did it.https://cdn.discordapp.com/attachments/1013461591540367432/1093764769556738088/image.png
file catalog.jsonhttps://discord.com/channels/@me/1013461591540367432/1093765799287726100
File edit .bundleIf possible, I'd like to learn how to do this.
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12 minutes ago, DragonZH said:https://dropmefiles.com/yNA9E
В шапке написано как это делать.I replace it with the file that you send, and the game doesn't even open, there's a black screen.
forget to do something? -
42 minutes ago, DragonZH said:Нужно отключать хеш на бандлах юнити.
Смотрите описание про бандлы и файла catalog.json
You need to disable hash on unity bundles.
See description about bundles and catalog.json file
https://ibb.co/1RBvbRGThanks a lot for answering!
I never did this thing of disabling the hash, can you send me the catalog.json file changed.
So that I can study and see how you did? -
@DragonZH
Hello, if it's possible every time I edit this file the texts get buggy, I don't know what's going on.
I don't know if it has protection or if the tool is not compatible.
Error image.
https://cdn.discordapp.com/attachments/1013461591540367432/1093707379914326136/image.png
https://cdn.discordapp.com/attachments/1013461591540367432/1093712715547164823/localization-string-tables-englishen_assets_all_-_Copia.bundle -
On 29/07/2022 at 4:19 PM, Airat_2015 said:кароче у меня 1.15 гог версия, после установки один раз игра запускается без русика потом не запускается, а после установки русика которая в шапке вообще не запускается
когда русик удаляю то игра запускается, а с русиком при запуске появляется окошко и сразу игра закрывается
Hello, everyone!
My friend delutto made the tool to extract and insert the .dat file
So I made the translation to brazilian portuguese.This is the link to the tool.
https://zenhax.com/viewtopic.php?t=7296
last post.It works also for steam and gog version, but only for the original versions both steam and gog.
Just take the Russian translation and insert it back using this tool.
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Hi! error command export texture png
@echo off
color a
for %%a in (*.assets;*.unity3d;*.bundle) do UnityEX.exe export "%%a" -t dds,crn,pvr,png
for /l %%i in (0,1,2000) do if exist level%%i UnityEX.exe export "level%%i" -t dds,crn,pvr,png
pause -
2 hours ago, DragonZH said:Не в курсе этого. Похоже не стандартный формат, по видимому индексы чаров сместились и отображаются не те. Попробуйте сделать так, чтобы индексы шли как в оригинале, там вообще в начале системные используются в том числе и нулевой байт.
found the character list
https://drive.google.com/file/d/1oeKqSLtV2K1Tqr6BqflXwLo5ABHfumxw/view?usp=sharing
now I need to find a .ttf font that has all these characters!
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52 minutes ago, DragonZH said:Você tem que configurar BMFont, e parece que o ttf original tem mais Ascendente. E você tem certeza que substituiu a textura.
Replaced the texture, YES!
I redid the same as the original because inside the files there was p fnt original so I redid it all by hand!
And even doing it in BMFont using the ttf font I went through the same thing!
I follow all original fnt settings!
I don't know what I'm doing wrong!Files bmfont and backup origin!
https://drive.google.com/file/d/1_gY54luyi6hGqmDkWhP9cYuuRn9c4UiT/view?usp=sharing
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7 hours ago, DragonZH said:это старый стандартный формат шрифтов fntxml_to_unityfnt в шапке есть. Вроде подходит
for /r files_unity\ %%a in (*.-*;*.font_raw;*.*Font*) do fntxml_to_unityfnt.exe -unitytofnt "files_fnt\%%~na.fnt" "%%a" -hand 36 -npage -nchnl -cordreal_font_raw
С импортом сами разберётесь, шрифт нужно на BMFont делать.Thanks for helping me, but I don't know why it doesn't work!
I created the fnt used these commands to extract!
file fnt
https://drive.google.com/file/d/1udyq7_d0p5OWZi_gU6l62A58E8PiZe2z/view?usp=sharing
export
for /r files_unity\ %%a in (*.-*;*.font_raw) do fntxml_to_unityfnt.exe -unitytofnt "files_fnt\%%~na.fnt" "%%a" -hand 36 -npage -nchnl -cordreal_font_rawinsert
fntxml_to_unityfnt.exe files_fnt\FOT-TelMinPro-D-NEW.fnt files_unity\FOT-TelMinPro-D.font_raw -hand 36 -npage -nchnl -cordreal_font_rawextracted
https://cdn.discordapp.com/attachments/879755158937038929/939579327568293908/unknown.png
and extracts without the information all "0"inserted
https://cdn.discordapp.com/attachments/879755158937038929/939579586428153866/unknown.pngfinal result
https://cdn.discordapp.com/attachments/879755158937038929/939578359187394561/unknown.pngwhere am i wrong?
UnityEX
в Вскрытие игровых ресурсов
Опубликовано: · Изменено пользователем brtraducoes
@DragonZHIt worked, I just changed the id and version.
thanks.